Remove damage argument in Toplevel::resetDamage

We always reset with the complete window geometry, so the subtracting
doesn't make any sense. We can just always set the damage to an empty
region.

REVIEW: 110438
This commit is contained in:
Martin Gräßlin 2013-05-15 13:07:10 +02:00
parent e5316fa9d9
commit 76d96506dc
4 changed files with 6 additions and 9 deletions

View file

@ -1026,12 +1026,9 @@ void Toplevel::addDamageFull()
emit damaged(this, rect());
}
void Toplevel::resetDamage(const QRect& r)
void Toplevel::resetDamage()
{
damage_region -= r;
int damageArea = 0;
foreach (const QRect &r2, damage_region.rects())
damageArea += r2.width()*r2.height();
damage_region = QRegion();
}
void Toplevel::addRepaint(const QRect& r)

View file

@ -921,7 +921,7 @@ bool SceneOpenGL::Window::bindTexture()
if (!toplevel->damage().isEmpty()) {
// mipmaps need to be updated
texture->setDirty();
toplevel->resetDamage(QRect(toplevel->clientPos(), toplevel->clientSize()));
toplevel->resetDamage();
}
return true;
}
@ -934,7 +934,7 @@ bool SceneOpenGL::Window::bindTexture()
toplevel->damage());
if (success)
toplevel->resetDamage(QRect(toplevel->clientPos(), toplevel->clientSize()));
toplevel->resetDamage();
else
kDebug(1212) << "Failed to bind window";
return success;

View file

@ -329,7 +329,7 @@ xcb_render_picture_t SceneXrender::Window::picture()
return XCB_RENDER_PICTURE_NONE;
_picture = xcb_generate_id(connection());
xcb_render_create_picture(connection(), _picture, pix, format, 0, NULL);
toplevel->resetDamage(toplevel->rect());
toplevel->resetDamage();
}
return _picture;
}

View file

@ -252,7 +252,7 @@ public:
QRegion repaints() const;
void resetRepaints();
QRegion damage() const;
void resetDamage(const QRect& r);
void resetDamage();
EffectWindowImpl* effectWindow();
const EffectWindowImpl* effectWindow() const;
/**