diff --git a/scene_xrender.cpp b/scene_xrender.cpp index b5c217228c..8d38a2e2ea 100644 --- a/scene_xrender.cpp +++ b/scene_xrender.cpp @@ -48,6 +48,10 @@ namespace KWin xcb_render_picture_t SceneXrender::buffer = XCB_RENDER_PICTURE_NONE; ScreenPaintData SceneXrender::screen_paint; +#define DOUBLE_TO_FIXED(d) ((xcb_render_fixed_t) ((d) * 65536)) +#define FIXED_TO_DOUBLE(f) ((double) ((f) / 65536.0)) + + static xcb_render_pictformat_t findFormatForVisual(xcb_visualid_t visual) { static QHash s_cache; @@ -445,7 +449,6 @@ void SceneXrender::Window::performPaint(int mask, QRegion region, WindowPaintDat if (toplevel->hasShadow()) transformed_shape |= toplevel->shadow()->shadowRegion(); -#define DOUBLE_TO_FIXED(d) ((xcb_render_fixed_t) ((d) * 65536)) xcb_render_transform_t xform = { DOUBLE_TO_FIXED(1), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(1), DOUBLE_TO_FIXED(0), @@ -479,7 +482,6 @@ void SceneXrender::Window::performPaint(int mask, QRegion region, WindowPaintDat } transformed_shape.setRects(rects.constData(), rects.count()); } -#undef DOUBLE_TO_FIXED transformed_shape.translate(mapToScreen(mask, data, QPoint(0, 0))); PaintClipper pcreg(region); // clip by the region to paint @@ -495,7 +497,8 @@ void SceneXrender::Window::performPaint(int mask, QRegion region, WindowPaintDat // the window has border // This solves a number of glitches and on top of this // it optimizes painting quite a bit - const bool blitInTempPixmap = xRenderOffscreen() || (scaled && (wantShadow || (client && !client->noBorder()) || (deleted && !deleted->noBorder()))); + const bool blitInTempPixmap = xRenderOffscreen() || (data.crossFadeProgress() < 1.0 && !opaque) || + (scaled && (wantShadow || (client && !client->noBorder()) || (deleted && !deleted->noBorder()))); xcb_render_picture_t renderTarget = buffer; if (blitInTempPixmap) { @@ -630,7 +633,38 @@ xcb_render_composite(connection(), XCB_RENDER_PICT_OP_OVER, m_xrenderShadow->pic if (!opaque) { clientAlpha = xRenderBlendPicture(data.opacity()); } - xcb_render_composite(connection(), clientRenderOp, pic, clientAlpha, renderTarget, cr.x(), cr.y(), 0, 0, dr.x(), dr.y(), dr.width(), dr.height()); + xcb_render_composite(connection(), clientRenderOp, pic, clientAlpha, renderTarget, + cr.x(), cr.y(), 0, 0, dr.x(), dr.y(), dr.width(), dr.height()); + if (data.crossFadeProgress() < 1.0 && data.crossFadeProgress() > 0.0) { + XRenderWindowPixmap *previous = previousWindowPixmap(); + if (previous && previous != pixmap) { + static XRenderPicture cFadeAlpha(XCB_RENDER_PICTURE_NONE); + static xcb_render_color_t cFadeColor = {0, 0, 0, 0}; + cFadeColor.alpha = uint16_t((1.0 - data.crossFadeProgress()) * 0xffff); + if (cFadeAlpha == XCB_RENDER_PICTURE_NONE) { + cFadeAlpha = xRenderFill(cFadeColor); + } else { + xcb_rectangle_t rect = {0, 0, 1, 1}; + xcb_render_fill_rectangles(connection(), XCB_RENDER_PICT_OP_SRC, cFadeAlpha, cFadeColor , 1, &rect); + } + if (previous->size() != pixmap->size()) { + xcb_render_transform_t xform2 = { + DOUBLE_TO_FIXED(FIXED_TO_DOUBLE(xform.matrix11) * previous->size().width() / pixmap->size().width()), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0), + DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(FIXED_TO_DOUBLE(xform.matrix22) * previous->size().height() / pixmap->size().height()), DOUBLE_TO_FIXED(0), + DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(0), DOUBLE_TO_FIXED(1) + }; + xcb_render_set_picture_transform(connection(), previous->picture(), xform2); + } + + xcb_render_composite(connection(), opaque ? XCB_RENDER_PICT_OP_OVER : XCB_RENDER_PICT_OP_ATOP, + previous->picture(), cFadeAlpha, renderTarget, + cr.x(), cr.y(), 0, 0, dr.x(), dr.y(), dr.width(), dr.height()); + + if (previous->size() != pixmap->size()) { + xcb_render_set_picture_transform(connection(), previous->picture(), identity); + } + } + } if (!opaque) transformed_shape = QRegion(); } @@ -926,7 +960,7 @@ void SceneXrender::EffectFrame::renderUnstyled(xcb_render_picture_t pict, const qreal x = roundness;//we start at angle = 0 qreal y = 0; - #define DOUBLE_TO_FIXED(d) ((xcb_render_fixed_t) ((d) * 65536)) + QVector points; xcb_render_pointfix_t point; point.x = DOUBLE_TO_FIXED(roundness); @@ -944,7 +978,6 @@ void SceneXrender::EffectFrame::renderUnstyled(xcb_render_picture_t pict, const XRenderPicture fill = xRenderFill(Qt::black); xcb_render_tri_fan(connection(), XCB_RENDER_PICT_OP_OVER, fill, *s_effectFrameCircle, 0, 0, 0, points.count(), points.constData()); - #undef DOUBLE_TO_FIXED } // TODO: merge alpha mask with SceneXrender::Window::alphaMask // alpha mask @@ -1096,5 +1129,8 @@ xcb_render_picture_t SceneXRenderShadow::picture(Shadow::ShadowElements element) return *m_pictures[element]; } +#undef DOUBLE_TO_FIXED +#undef FIXED_TO_DOUBLE + } // namespace #endif