[effects/sheet] Modernize code
Summary: * Use new connect syntax * Fix coding style * Port to TimeLine * Delete unused includes * Use interpolate helper * Drop WindowInfo class Behavior of this effect hasn't been changed. Test Plan: Opened/closed an "Open File" dialog, it still flies in/out. Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: davidedmundson, anthonyfieroni, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D14685
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2 changed files with 152 additions and 154 deletions
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@ -4,6 +4,7 @@
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Copyright (C) 2007 Philip Falkner <philip.falkner@gmail.com>
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Copyright (C) 2009 Martin Gräßlin <mgraesslin@kde.org>
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Copyright (C) 2018 Vlad Zagorodniy <vladzzag@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@ -19,14 +20,14 @@ You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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// own
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#include "sheet.h"
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// KConfigSkeleton
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#include "sheetconfig.h"
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#include <QTimeLine>
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#include <QGraphicsRotation>
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#include <QVector3D>
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// Effect is based on fade effect by Philip Falkner
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// Qt
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#include <QMatrix4x4>
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namespace KWin
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{
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@ -35,57 +36,54 @@ SheetEffect::SheetEffect()
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{
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initConfig<SheetConfig>();
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reconfigure(ReconfigureAll);
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connect(effects, SIGNAL(windowAdded(KWin::EffectWindow*)), this, SLOT(slotWindowAdded(KWin::EffectWindow*)));
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connect(effects, SIGNAL(windowClosed(KWin::EffectWindow*)), this, SLOT(slotWindowClosed(KWin::EffectWindow*)));
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connect(effects, SIGNAL(windowDeleted(KWin::EffectWindow*)), this, SLOT(slotWindowDeleted(KWin::EffectWindow*)));
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connect(effects, &EffectsHandler::windowAdded, this, &SheetEffect::slotWindowAdded);
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connect(effects, &EffectsHandler::windowClosed, this, &SheetEffect::slotWindowClosed);
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connect(effects, &EffectsHandler::windowDeleted, this, &SheetEffect::slotWindowDeleted);
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}
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bool SheetEffect::supported()
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void SheetEffect::reconfigure(ReconfigureFlags flags)
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{
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return effects->isOpenGLCompositing() && effects->animationsSupported();
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}
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Q_UNUSED(flags)
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void SheetEffect::reconfigure(ReconfigureFlags)
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{
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SheetConfig::self()->read();
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duration = animationTime(SheetConfig::animationTime() != 0 ? SheetConfig::animationTime() : 500);
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// TODO: Rename AnimationTime config key to Duration.
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const int d = animationTime(SheetConfig::animationTime() != 0
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? SheetConfig::animationTime()
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: 500);
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m_duration = std::chrono::milliseconds(static_cast<int>(d));
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}
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void SheetEffect::prePaintScreen(ScreenPrePaintData& data, int time)
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void SheetEffect::prePaintScreen(ScreenPrePaintData &data, int time)
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{
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if (!windows.isEmpty()) {
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data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
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screenTime = time;
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const std::chrono::milliseconds delta(time);
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auto animationIt = m_animations.begin();
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while (animationIt != m_animations.end()) {
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(*animationIt).timeLine.update(delta);
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++animationIt;
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}
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data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
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effects->prePaintScreen(data, time);
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}
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void SheetEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
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void SheetEffect::prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time)
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{
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InfoMap::iterator info = windows.find(w);
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if (info != windows.end()) {
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if (m_animations.contains(w)) {
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data.setTransformed();
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if (info->added)
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info->timeLine->setCurrentTime(info->timeLine->currentTime() + screenTime);
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else if (info->closed) {
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info->timeLine->setCurrentTime(info->timeLine->currentTime() - screenTime);
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if (info->deleted)
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DELETE);
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}
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DELETE);
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}
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effects->prePaintWindow(w, data, time);
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// if the window isn't to be painted, then let's make sure
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// to track its progress
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if (info != windows.end() && !w->isPaintingEnabled() && !effects->activeFullScreenEffect())
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w->addRepaintFull();
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}
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void SheetEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
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void SheetEffect::paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data)
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{
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InfoMap::const_iterator info = windows.constFind(w);
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if (info == windows.constEnd()) {
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auto animationIt = m_animations.constFind(w);
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if (animationIt == m_animations.constEnd()) {
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effects->paintWindow(w, mask, region, data);
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return;
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}
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@ -109,56 +107,73 @@ void SheetEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowP
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const QPointF offset = screenGeo.center() - windowGeo.center();
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data.translate(offset.x(), offset.y());
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const double progress = info->timeLine->currentValue();
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QGraphicsRotation rot;
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const qreal t = (*animationIt).timeLine.value();
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data.setRotationAxis(Qt::XAxis);
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data.setRotationAngle(60.0 * (1.0 - progress));
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data *= QVector3D(1.0, progress, progress);
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data.translate(0.0, - (w->y() - info->parentY) * (1.0 - progress));
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data.setRotationAngle(interpolate(60.0, 0.0, t));
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data *= QVector3D(1.0, t, t);
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data.translate(0.0, -interpolate(w->y() - (*animationIt).parentY, 0.0, t));
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effects->paintWindow(w, mask, region, data);
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}
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void SheetEffect::postPaintWindow(EffectWindow* w)
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void SheetEffect::postPaintWindow(EffectWindow *w)
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{
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InfoMap::iterator info = windows.find(w);
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if (info != windows.end()) {
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if (info->added && info->timeLine->currentValue() == 1.0) {
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windows.remove(w);
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effects->addRepaintFull();
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} else if (info->closed && info->timeLine->currentValue() == 0.0) {
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info->closed = false;
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if (info->deleted) {
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windows.remove(w);
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auto animationIt = m_animations.begin();
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while (animationIt != m_animations.end()) {
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EffectWindow *w = animationIt.key();
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w->addRepaintFull();
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if ((*animationIt).timeLine.done()) {
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if (w->isDeleted()) {
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w->unrefWindow();
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}
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effects->addRepaintFull();
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animationIt = m_animations.erase(animationIt);
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} else {
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++animationIt;
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}
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if (info->added || info->closed)
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w->addRepaintFull();
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}
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if (m_animations.isEmpty()) {
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effects->addRepaintFull();
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}
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effects->postPaintWindow(w);
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}
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void SheetEffect::slotWindowAdded(EffectWindow* w)
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bool SheetEffect::isActive() const
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{
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if (!isSheetWindow(w))
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return;
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return !m_animations.isEmpty();
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}
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InfoMap::iterator it = windows.find(w);
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WindowInfo *info = (it == windows.end()) ? &windows[w] : &it.value();
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info->added = true;
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info->closed = false;
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info->deleted = false;
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delete info->timeLine;
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info->timeLine = new QTimeLine(duration);
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const EffectWindowList stack = effects->stackingOrder();
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// find parent
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foreach (EffectWindow * window, stack) {
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if (window->findModal() == w) {
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info->parentY = window->y();
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break;
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}
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bool SheetEffect::supported()
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{
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return effects->isOpenGLCompositing()
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&& effects->animationsSupported();
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}
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void SheetEffect::slotWindowAdded(EffectWindow *w)
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{
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if (effects->activeFullScreenEffect()) {
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return;
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}
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if (!isSheetWindow(w)) {
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return;
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}
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Animation &animation = m_animations[w];
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animation.parentY = 0;
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animation.timeLine.reset();
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animation.timeLine.setDuration(m_duration);
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animation.timeLine.setDirection(TimeLine::Forward);
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animation.timeLine.setEasingCurve(QEasingCurve::Linear);
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const auto windows = effects->stackingOrder();
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auto parentIt = std::find_if(windows.constBegin(), windows.constEnd(),
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[w](EffectWindow *p) {
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return p->findModal() == w;
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});
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if (parentIt != windows.constEnd()) {
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animation.parentY = (*parentIt)->y();
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}
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w->setData(WindowAddedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
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w->addRepaintFull();
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}
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void SheetEffect::slotWindowClosed(EffectWindow* w)
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void SheetEffect::slotWindowClosed(EffectWindow *w)
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{
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if (!isSheetWindow(w))
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if (effects->activeFullScreenEffect()) {
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return;
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}
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if (!isSheetWindow(w)) {
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return;
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}
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w->refWindow();
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InfoMap::iterator it = windows.find(w);
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WindowInfo *info = (it == windows.end()) ? &windows[w] : &it.value();
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info->added = false;
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info->closed = true;
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info->deleted = true;
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delete info->timeLine;
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info->timeLine = new QTimeLine(duration);
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info->timeLine->setCurrentTime(duration);
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Animation &animation = m_animations[w];
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bool found = false;
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// find parent
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const EffectWindowList stack = effects->stackingOrder();
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foreach (EffectWindow * window, stack) {
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if (window->findModal() == w) {
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info->parentY = window->y();
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found = true;
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break;
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}
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animation.timeLine.reset();
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animation.parentY = 0;
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animation.timeLine.setDuration(m_duration);
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animation.timeLine.setDirection(TimeLine::Backward);
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animation.timeLine.setEasingCurve(QEasingCurve::Linear);
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const auto windows = effects->stackingOrder();
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auto parentIt = std::find_if(windows.constBegin(), windows.constEnd(),
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[w](EffectWindow *p) {
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return p->findModal() == w;
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});
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if (parentIt != windows.constEnd()) {
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animation.parentY = (*parentIt)->y();
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}
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if (!found)
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info->parentY = 0;
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w->setData(WindowClosedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
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w->addRepaintFull();
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}
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void SheetEffect::slotWindowDeleted(EffectWindow* w)
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void SheetEffect::slotWindowDeleted(EffectWindow *w)
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{
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windows.remove(w);
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m_animations.remove(w);
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}
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bool SheetEffect::isSheetWindow(EffectWindow* w)
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bool SheetEffect::isSheetWindow(EffectWindow *w) const
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{
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return w->isModal();
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}
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bool SheetEffect::isActive() const
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{
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return !windows.isEmpty();
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}
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SheetEffect::WindowInfo::WindowInfo()
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: deleted(false)
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, added(false)
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, closed(false)
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, timeLine(0)
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, parentY(0)
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{
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}
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SheetEffect::WindowInfo::~WindowInfo()
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{
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delete timeLine;
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}
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} // namespace
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} // namespace KWin
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@ -4,6 +4,7 @@
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Copyright (C) 2007 Philip Falkner <philip.falkner@gmail.com>
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Copyright (C) 2009 Martin Gräßlin <mgraesslin@kde.org>
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Copyright (C) 2018 Vlad Zagorodniy <vladzzag@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@ -22,62 +23,63 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef KWIN_SHEET_H
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#define KWIN_SHEET_H
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// kwineffects
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#include <kwineffects.h>
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class QTimeLine;
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namespace KWin
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{
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class SheetEffect
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: public Effect
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class SheetEffect : public Effect
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{
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Q_OBJECT
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Q_PROPERTY(int duration READ configuredDuration)
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Q_PROPERTY(int duration READ duration)
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public:
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SheetEffect();
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virtual void reconfigure(ReconfigureFlags);
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virtual void prePaintScreen(ScreenPrePaintData& data, int time);
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virtual void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time);
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virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
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virtual void postPaintWindow(EffectWindow* w);
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virtual bool isActive() const;
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int requestedEffectChainPosition() const override {
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return 60;
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}
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void reconfigure(ReconfigureFlags flags) override;
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void prePaintScreen(ScreenPrePaintData &data, int time) override;
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void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time) override;
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void paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data) override;
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void postPaintWindow(EffectWindow *w) override;
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bool isActive() const override;
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int requestedEffectChainPosition() const override;
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static bool supported();
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// for properties
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int configuredDuration() const {
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return duration;
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}
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public Q_SLOTS:
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void slotWindowAdded(KWin::EffectWindow* c);
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void slotWindowClosed(KWin::EffectWindow *c);
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void slotWindowDeleted(KWin::EffectWindow *w);
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int duration() const;
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private Q_SLOTS:
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void slotWindowAdded(EffectWindow *w);
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void slotWindowClosed(EffectWindow *w);
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void slotWindowDeleted(EffectWindow *w);
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private:
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class WindowInfo;
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typedef QMap< const EffectWindow*, WindowInfo > InfoMap;
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bool isSheetWindow(EffectWindow* w);
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InfoMap windows;
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float duration;
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int screenTime;
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bool isSheetWindow(EffectWindow *w) const;
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private:
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std::chrono::milliseconds m_duration;
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struct Animation {
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TimeLine timeLine;
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int parentY;
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};
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QHash<EffectWindow*, Animation> m_animations;
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};
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class SheetEffect::WindowInfo
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inline int SheetEffect::requestedEffectChainPosition() const
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{
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public:
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WindowInfo();
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~WindowInfo();
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bool deleted;
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bool added;
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bool closed;
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QTimeLine *timeLine;
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int parentY;
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};
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return 60;
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}
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} // namespace
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inline int SheetEffect::duration() const
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{
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return m_duration.count();
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}
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} // namespace KWin
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#endif
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