[effects/minimizeanimation] Use override keyword
Test Plan: Still compiles. Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D14729
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1 changed files with 5 additions and 5 deletions
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@ -39,11 +39,11 @@ public:
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void reconfigure(ReconfigureFlags flags) override;
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virtual void prePaintScreen(ScreenPrePaintData &data, int time);
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virtual void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time);
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virtual void paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data);
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virtual void postPaintScreen();
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virtual bool isActive() const;
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void prePaintScreen(ScreenPrePaintData &data, int time) override;
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void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time) override;
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void paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data) override;
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void postPaintScreen() override;
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bool isActive() const override;
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int requestedEffectChainPosition() const override {
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return 50;
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