[effects/minimizeanimation] Use override keyword

Test Plan: Still compiles.

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D14729
This commit is contained in:
Vlad Zagorodniy 2018-08-10 15:43:54 +03:00
parent 99804e0233
commit 77daaeaaa1

View file

@ -39,11 +39,11 @@ public:
void reconfigure(ReconfigureFlags flags) override; void reconfigure(ReconfigureFlags flags) override;
virtual void prePaintScreen(ScreenPrePaintData &data, int time); void prePaintScreen(ScreenPrePaintData &data, int time) override;
virtual void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time); void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time) override;
virtual void paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data); void paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data) override;
virtual void postPaintScreen(); void postPaintScreen() override;
virtual bool isActive() const; bool isActive() const override;
int requestedEffectChainPosition() const override { int requestedEffectChainPosition() const override {
return 50; return 50;