do a full geometry calculation with the moveResize start, not first moveResize event
BUG: 285824 FIXED-IN: 4.7.4 (cherry picked from commit 19c6ab33b94cd3e531fa5c86fdff66a6f33f5e4a)
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@ -105,7 +105,7 @@ void WindowGeometry::slotWindowStartUserMovedResized(EffectWindow *w)
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myResizeWindow = w;
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myOriginalGeometry = w->geometry();
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myCurrentGeometry = w->geometry();
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effects->addRepaint(myCurrentGeometry.adjusted(-20, -20, 20, 20));
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slotWindowStepUserMovedResized(w, w->geometry());
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}
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void WindowGeometry::slotWindowFinishUserMovedResized(EffectWindow *w)
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