Add a demo/test effect for GLRenderTarget.

It renders a small rotating thumbnail of the scene in the middle of the screen.

svn path=/branches/work/kwin_composite/; revision=655498
This commit is contained in:
Rivo Laks 2007-04-18 15:42:06 +00:00
parent cc1a7a9eca
commit 7a5415ecdb
4 changed files with 162 additions and 0 deletions

View file

@ -44,11 +44,16 @@ if(OPENGL_FOUND)
trackmouse.cpp
wavywindows.cpp
)
SET(kwin4_effect_tests_sources ${kwin4_effect_tests_sources}
test_fbo.cpp
)
install( FILES
magnifier.desktop
shadow.desktop
trackmouse.desktop
wavywindows.desktop
test_fbo.desktop
DESTINATION ${DATA_INSTALL_DIR}/kwin/effects )
install( FILES

102
effects/test_fbo.cpp Normal file
View file

@ -0,0 +1,102 @@
/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#include "test_fbo.h"
#include <kwinglutils.h>
namespace KWin
{
KWIN_EFFECT( Test_FBO, TestFBOEffect );
KWIN_EFFECT_SUPPORTED( Test_FBO, TestFBOEffect::supported() );
TestFBOEffect::TestFBOEffect() : Effect()
{
mRot = 0.0f;
// Create texture and render target
mTexture = new GLTexture(displayWidth(), displayHeight());
mTexture->setFilter(GL_LINEAR_MIPMAP_LINEAR);
mRenderTarget = new GLRenderTarget(mTexture);
mValid = mRenderTarget->valid();
}
bool TestFBOEffect::supported()
{
return hasGLExtension("GL_EXT_framebuffer_object") &&
(effects->compositingType() == OpenGLCompositing);
}
void TestFBOEffect::prePaintScreen( int* mask, QRegion* region, int time )
{
if(mValid)
{
*mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
// Start rendering to texture
mRenderTarget->enable();
}
effects->prePaintScreen(mask, region, time);
}
void TestFBOEffect::postPaintScreen()
{
// Call the next effect.
effects->postPaintScreen();
if(mValid)
{
// Disable render texture
mRenderTarget->disable();
mTexture->bind();
// Render fullscreen quad with screen contents
glBegin(GL_QUADS);
glTexCoord2f(0.0, 0.0); glVertex2f(0.0, displayHeight());
glTexCoord2f(1.0, 0.0); glVertex2f(displayWidth(), displayHeight());
glTexCoord2f(1.0, 1.0); glVertex2f(displayWidth(), 0.0);
glTexCoord2f(0.0, 1.0); glVertex2f(0.0, 0.0);
glEnd();
// Render rotated screen thumbnail
mRot += 0.5f;
glTranslatef(displayWidth()/2.0f, displayHeight()/2.0f, 0.0f);
glRotatef(mRot, 0.0, 0.0, 1.0);
glScalef(0.2, 0.2, 0.2);
glTranslatef(-displayWidth()/2.0f, -displayHeight()/2.0f, 0.0f);
glBegin(GL_QUADS);
glTexCoord2f(0.0, 0.0); glVertex2f(0.0, displayHeight());
glTexCoord2f(1.0, 0.0); glVertex2f(displayWidth(), displayHeight());
glTexCoord2f(1.0, 1.0); glVertex2f(displayWidth(), 0.0);
glTexCoord2f(0.0, 1.0); glVertex2f(0.0, 0.0);
glEnd();
// Reset matrix and unbind texture
glLoadIdentity();
mTexture->unbind();
// Make sure the animation continues
effects->addRepaintFull();
}
}
} // namespace

4
effects/test_fbo.desktop Normal file
View file

@ -0,0 +1,4 @@
[Desktop Entry]
Encoding=UTF-8
Name=Test_FBO
X-KDE-Library=kwin4_effect_tests

51
effects/test_fbo.h Normal file
View file

@ -0,0 +1,51 @@
/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#ifndef KWIN_TESTFBOEFFECT_H
#define KWIN_TESTFBOEFFECT_H
// Include with base class for effects.
#include <kwineffects.h>
namespace KWin
{
class GLRenderTarget;
class GLTexture;
/**
* Demonstrates usage of GLRenderTarget by first rendering the scene onto a
* texture and then rendering a small rotating thumbnail of the entire scene
* on top of the usual scene.
**/
class TestFBOEffect : public Effect
{
public:
TestFBOEffect();
virtual void prePaintScreen( int* mask, QRegion* region, int time );
virtual void postPaintScreen();
static bool supported();
protected:
bool loadData();
private:
GLTexture* mTexture;
GLRenderTarget* mRenderTarget;
bool mValid;
float mRot;
};
} // namespace
#endif