Simplify tile dismissal
We want floating tiles to be activatable, but also dismiss the effect by clicking on the whitespace. The current solution doesn't work as a floating tile that is in turn split will pull focus from the children meaning those tiles can't be deleted. Rather than special casing and z-manipulation we can simplify everything by moving tile dismissal to the root of the effect and appropariately propagating the event. BUG: 465740
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2 changed files with 8 additions and 3 deletions
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@ -17,7 +17,7 @@ Item {
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x: Math.round(tile.absoluteGeometryInScreen.x)
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y: Math.round(tile.absoluteGeometryInScreen.y)
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z: (tile.layoutDirection === KWinComponents.Tile.Floating ? 1 : 0) + (focus ? 10 : 0)
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z: focus ? 1000 : 0
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//onZChanged: print(delegate + " "+z)
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width: Math.round(tile.absoluteGeometryInScreen.width)
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height: Math.round(tile.absoluteGeometryInScreen.height)
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@ -126,12 +126,12 @@ Item {
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MouseArea {
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anchors.fill: parent
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hoverEnabled: true
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// enabled: tile.layoutDirection === KWinComponents.Tile.Floating
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propagateComposedEvents: true
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property point lastPos
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onClicked: {
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delegate.focus = true;
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if (tile.layoutDirection !== KWinComponents.Tile.Floating) {
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effect.deactivate(effect.animationDuration);
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mouse.accepted = false;
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}
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}
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onPressed: {
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@ -46,6 +46,11 @@ FocusScope {
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active = false;
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}
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MouseArea {
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anchors.fill: parent
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onClicked: effect.deactivate(effect.animationDuration);
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}
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Item {
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id: blurredWindows
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anchors.fill: parent
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