CC: Rename "glColorCorrection" property to "colorCorrected"

This commit is contained in:
Casian Andrei 2012-08-27 15:29:59 +03:00
parent 2afa88a889
commit 7d331ea7ff
4 changed files with 20 additions and 19 deletions

View file

@ -142,8 +142,8 @@ void Workspace::slotCompositingOptionsInitialized()
}
#endif
kDebug(1212) << "Color correction:" << options->isGlColorCorrection();
ColorCorrection::instance()->setEnabled(options->isGlColorCorrection());
kDebug(1212) << "Color correction:" << options->isColorCorrected();
ColorCorrection::instance()->setEnabled(options->isColorCorrected());
connect(ColorCorrection::instance(), SIGNAL(changed()), this, SLOT(addRepaintFull()));
scene = new SceneOpenGL(this);

View file

@ -148,7 +148,7 @@ Options::Options(QObject *parent)
, m_unredirectFullscreen(Options::defaultUnredirectFullscreen())
, m_glSmoothScale(Options::defaultGlSmoothScale())
, m_glVSync(Options::defaultGlVSync())
, m_glColorCorrection(Options::defaultGlColorCorrection())
, m_colorCorrected(Options::defaultColorCorrected())
, m_xrenderSmoothScale(Options::defaultXrenderSmoothScale())
, m_maxFpsInterval(Options::defaultMaxFpsInterval())
, m_refreshRate(Options::defaultRefreshRate())
@ -698,13 +698,13 @@ void Options::setGlVSync(bool glVSync)
emit glVSyncChanged();
}
void Options::setGlColorCorrection(bool glColorCorrection)
void Options::setColorCorrected(bool colorCorrected)
{
if (m_glColorCorrection == glColorCorrection) {
if (m_colorCorrected == colorCorrected) {
return;
}
m_glColorCorrection = glColorCorrection;
emit glColorCorrectionChanged();
m_colorCorrected = colorCorrected;
emit colorCorrectedChanged();
}
void Options::setXrenderSmoothScale(bool xrenderSmoothScale)
@ -989,13 +989,14 @@ void Options::reloadCompositingSettings(bool force)
setGlDirect(prefs.enableDirectRendering());
setGlVSync(config.readEntry("GLVSync", Options::defaultGlVSync()));
setGlColorCorrection(config.readEntry("GLColorCorrection", Options::defaultGlColorCorrection()));
setGlSmoothScale(qBound(-1, config.readEntry("GLTextureFilter", Options::defaultGlSmoothScale()), 2));
setGlStrictBindingFollowsDriver(!config.hasKey("GLStrictBinding"));
if (!isGlStrictBindingFollowsDriver()) {
setGlStrictBinding(config.readEntry("GLStrictBinding", Options::defaultGlStrictBinding()));
}
setColorCorrected(config.readEntry("GLColorCorrection", Options::defaultColorCorrected()));
m_xrenderSmoothScale = config.readEntry("XRenderSmoothScale", false);
HiddenPreviews previews = Options::defaultHiddenPreviews();

View file

@ -179,7 +179,7 @@ class Options : public QObject, public KDecorationOptions
**/
Q_PROPERTY(int glSmoothScale READ glSmoothScale WRITE setGlSmoothScale NOTIFY glSmoothScaleChanged)
Q_PROPERTY(bool glVSync READ isGlVSync WRITE setGlVSync NOTIFY glVSyncChanged)
Q_PROPERTY(bool glColorCorrection READ isGlColorCorrection WRITE setGlColorCorrection NOTIFY glColorCorrectionChanged)
Q_PROPERTY(bool colorCorrected READ isColorCorrected WRITE setColorCorrected NOTIFY colorCorrectedChanged)
Q_PROPERTY(bool xrenderSmoothScale READ isXrenderSmoothScale WRITE setXrenderSmoothScale NOTIFY xrenderSmoothScaleChanged)
Q_PROPERTY(uint maxFpsInterval READ maxFpsInterval WRITE setMaxFpsInterval NOTIFY maxFpsIntervalChanged)
Q_PROPERTY(uint refreshRate READ refreshRate WRITE setRefreshRate NOTIFY refreshRateChanged)
@ -539,8 +539,8 @@ public:
bool isGlVSync() const {
return m_glVSync;
}
bool isGlColorCorrection() const {
return m_glColorCorrection;
bool isColorCorrected() const {
return m_colorCorrected;
}
// XRender
bool isXrenderSmoothScale() const {
@ -621,7 +621,7 @@ public:
void setUnredirectFullscreen(bool unredirectFullscreen);
void setGlSmoothScale(int glSmoothScale);
void setGlVSync(bool glVSync);
void setGlColorCorrection(bool glColorCorrection);
void setColorCorrected(bool colorCorrected);
void setXrenderSmoothScale(bool xrenderSmoothScale);
void setMaxFpsInterval(uint maxFpsInterval);
void setRefreshRate(uint refreshRate);
@ -824,7 +824,7 @@ public:
static bool defaultGlVSync() {
return true;
}
static bool defaultGlColorCorrection() {
static bool defaultColorCorrected() {
return false;
}
static bool defaultXrenderSmoothScale() {
@ -924,7 +924,7 @@ Q_SIGNALS:
void unredirectFullscreenChanged();
void glSmoothScaleChanged();
void glVSyncChanged();
void glColorCorrectionChanged();
void colorCorrectedChanged();
void xrenderSmoothScaleChanged();
void maxFpsIntervalChanged();
void refreshRateChanged();
@ -967,7 +967,7 @@ private:
bool m_unredirectFullscreen;
int m_glSmoothScale;
bool m_glVSync;
bool m_glColorCorrection;
bool m_colorCorrected;
bool m_xrenderSmoothScale;
uint m_maxFpsInterval;
// Settings that should be auto-detected

View file

@ -210,7 +210,7 @@ void SceneOpenGL::paintBackground(QRegion region)
void SceneOpenGL::finalDrawWindow(EffectWindowImpl* w, int mask, QRegion region, WindowPaintData& data)
{
if (options->isGlColorCorrection()) {
if (options->isColorCorrected()) {
// Split the painting for separate screens
int numScreens = Workspace::self()->numScreens();
for (int screen = 0; screen < numScreens; ++ screen) {
@ -524,7 +524,7 @@ void SceneOpenGL::Window::performPaint(int mask, QRegion region, WindowPaintData
data.shader = ShaderManager::instance()->pushShader(ShaderManager::SimpleShader);
data.shader->setUniform(GLShader::Offset, QVector2D(x(), y()));
}
if (options->isGlColorCorrection())
if (options->isColorCorrected())
ColorCorrection::instance()->setupForOutput(data.screen());
sceneShader = true;
}
@ -865,7 +865,7 @@ void SceneOpenGL::Window::prepareShaderRenderStates(TextureType type, double opa
opaque = false;
if (!opaque) {
glEnable(GL_BLEND);
if (!options->isGlColorCorrection()) {
if (!options->isColorCorrected()) {
if (alpha) {
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
} else {
@ -883,7 +883,7 @@ void SceneOpenGL::Window::prepareShaderRenderStates(TextureType type, double opa
shader->setUniform(GLShader::Saturation, saturation);
shader->setUniform(GLShader::AlphaToOne, opaque ? 1 : 0);
if (options->isGlColorCorrection())
if (options->isColorCorrected())
ColorCorrection::instance()->setupForOutput(screen);
}