Only use GLSL blur shader if ShaderManager is valid
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@ -129,6 +129,8 @@ bool GLSLBlurShader::supported()
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{
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{
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if (!GLPlatform::instance()->supports(GLSL))
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if (!GLPlatform::instance()->supports(GLSL))
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return false;
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return false;
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if (!ShaderManager::instance()->isValid())
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return false;
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(void) glGetError(); // Clear the error state
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(void) glGetError(); // Clear the error state
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