x11: Fix build with EGL_NO_PLATFORM_SPECIFIC_TYPES
eglCreateWindowSurface() wants a Window (unsigned long), but with EGL_NO_PLATFORM_SPECIFIC_TYPES, EGLNativeWindowType is defined as an opaque pointer, i.e. void*. BUG: 440372
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e10f2ce06e
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839710201c
1 changed files with 7 additions and 6 deletions
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@ -213,15 +213,16 @@ EGLSurface EglOnXBackend::createSurface(xcb_window_t window)
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return EGL_NO_SURFACE;
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}
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// Window is 64 bits on a 64-bit architecture whereas xcb_window_t is always 32 bits.
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unsigned long nativeWindow = window;
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EGLSurface surface = EGL_NO_SURFACE;
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if (havePlatformBase()) {
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// Note: Window is 64 bits on a 64-bit architecture whereas xcb_window_t is
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// always 32 bits. eglCreatePlatformWindowSurfaceEXT() expects the
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// native_window parameter to be pointer to a Window, so this variable
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// cannot be an xcb_window_t.
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surface = eglCreatePlatformWindowSurfaceEXT(eglDisplay(), config(), (void *) &window, nullptr);
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// eglCreatePlatformWindowSurfaceEXT() expects a pointer to the Window.
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surface = eglCreatePlatformWindowSurfaceEXT(eglDisplay(), config(), (void *) &nativeWindow, nullptr);
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} else {
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surface = eglCreateWindowSurface(eglDisplay(), config(), window, nullptr);
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// eglCreateWindowSurface() expects a Window, not a pointer to the Window.
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surface = eglCreateWindowSurface(eglDisplay(), config(), reinterpret_cast<EGLNativeWindowType>(nativeWindow), nullptr);
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}
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return surface;
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