Scene: set painted_screen in paintScreen
If it's not set but used by EffectsScreen that can cause crashes
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@ -220,6 +220,7 @@ void Scene::paintScreen(AbstractOutput *output, const QList<Toplevel *> &topleve
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const QRect geo = output->geometry();
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QRegion update = geo, repaint = geo, valid;
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painted_screen = output;
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paintScreen(geo, repaint, &update, &valid, output->renderLoop(), createProjectionMatrix(output->geometry()));
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clearStackingOrder();
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