kwin: Use glXCreateContextAttribsARB() when it's supported
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1 changed files with 8 additions and 2 deletions
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@ -132,12 +132,18 @@ void GlxBackend::init()
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kDebug(1212) << "Direct rendering:" << isDirectRendering() << endl;
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}
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bool GlxBackend::initRenderingContext()
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{
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bool direct = options->isGlDirect();
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ctx = glXCreateNewContext(display(), fbconfig, GLX_RGBA_TYPE, NULL, direct);
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// Use glXCreateContextAttribsARB() when it's available
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if (glXCreateContextAttribsARB) {
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int attribs[] = { 0 };
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ctx = glXCreateContextAttribsARB(display(), fbconfig, 0, direct, attribs);
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}
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if (!ctx)
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ctx = glXCreateNewContext(display(), fbconfig, GLX_RGBA_TYPE, NULL, direct);
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if (!ctx) {
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kDebug(1212) << "Failed to create an OpenGL context.";
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