core: Drop initial window state properties in OutputBackend
Relevant output backends take these properties using their (xyz)Options struct now.
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1 changed files with 0 additions and 37 deletions
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@ -74,31 +74,6 @@ public:
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*/
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void setSceneEglGlobalShareContext(EGLContext context);
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void setInitialWindowSize(const QSize &size)
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{
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m_initialWindowSize = size;
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}
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void setDeviceIdentifier(const QByteArray &identifier)
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{
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m_deviceIdentifier = identifier;
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}
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int initialOutputCount() const
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{
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return m_initialOutputCount;
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}
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void setInitialOutputCount(int count)
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{
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m_initialOutputCount = count;
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}
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qreal initialOutputScale() const
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{
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return m_initialOutputScale;
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}
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void setInitialOutputScale(qreal scale)
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{
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m_initialOutputScale = scale;
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}
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/**
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* The CompositingTypes supported by the Platform.
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* The first item should be the most preferred one.
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@ -143,20 +118,8 @@ Q_SIGNALS:
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protected:
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explicit OutputBackend(QObject *parent = nullptr);
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QSize initialWindowSize() const
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{
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return m_initialWindowSize;
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}
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QByteArray deviceIdentifier() const
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{
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return m_deviceIdentifier;
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}
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private:
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QSize m_initialWindowSize;
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QByteArray m_deviceIdentifier;
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int m_initialOutputCount = 1;
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qreal m_initialOutputScale = 1;
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EGLDisplay m_eglDisplay;
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EGLContext m_globalShareContext = EGL_NO_CONTEXT;
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};
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