[server] Add a convenient ClientConnection::destroy
Wrapper around wl_client_destroy. In case the ClientConnection got created through Display::createClient we need to destroy the ClientConnection again. The exiting client will not cause it to be destroyed. Reviewed-By: Bhushan Shah
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3 changed files with 15 additions and 1 deletions
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@ -169,7 +169,7 @@ void TestWaylandServerDisplay::testClientConnection()
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QVERIFY(disconnectedSpy.isEmpty());
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wl_client_destroy(client);
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QCOMPARE(disconnectedSpy.count(), 1);
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wl_client_destroy(*client2);
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client2->destroy();
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QCOMPARE(disconnectedSpy.count(), 2);
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close(sv[0]);
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close(sv[1]);
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@ -95,6 +95,11 @@ void ClientConnection::flush()
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wl_client_flush(d->client);
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}
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void ClientConnection::destroy()
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{
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wl_client_destroy(d->client);
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}
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wl_resource *ClientConnection::createResource(const wl_interface *interface, quint32 version, quint32 id)
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{
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return wl_resource_create(d->client, interface, version, id);
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@ -117,6 +117,15 @@ public:
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**/
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operator wl_client*() const;
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/**
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* Destroys this ClientConnection.
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* This is a convenient wrapper around wl_client_destroy. The use case is in combination
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* with ClientConnections created through @link Display::createClient @endlink. E.g. once
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* the process for the ClientConnection exited, the ClientConnection needs to be destroyed, too.
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* @since 5.5
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**/
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void destroy();
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Q_SIGNALS:
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/**
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* Signal emitted when the ClientConnection got disconnected from the server.
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