Correctly map NaturalX/Y to scene coordinates
being naturalx something that needs to map to the actual geometry of the window which is in absolute coordinates but mapped to a view which geometry correspond to the one of one particular screen (plus the layout the thumbnail lives in has its own geometry in the scene)
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@ -169,8 +169,8 @@ FocusScope {
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id: cell
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layout: expoLayout
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enabled: !thumb.hidden
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naturalX: thumb.client.x
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naturalY: thumb.client.y
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naturalX: thumb.client.x - targetScreen.geometry.x - expoLayout.Kirigami.ScenePosition.x
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naturalY: thumb.client.y - targetScreen.geometry.y - expoLayout.Kirigami.ScenePosition.y
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naturalWidth: thumb.client.width
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naturalHeight: thumb.client.height
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persistentKey: thumb.client.internalId
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