[autotests] Test desktop switching animations
Summary: The new test verifies some common things about desktop switching animation effects, it doesn't verify what each of one them is doing because it wouldn't be worth it. Test Plan: dbus-run-session ctest -R testDesktopSwitchingAnimation Reviewers: #kwin Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D18156
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@ -8,3 +8,4 @@ integrationTest(WAYLAND_ONLY NAME testEffectWindowGeometry SRCS windowgeometry_t
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integrationTest(NAME testScriptedEffects SRCS scripted_effects_test.cpp)
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integrationTest(WAYLAND_ONLY NAME testToplevelOpenCloseAnimation SRCS toplevel_open_close_animation_test.cpp)
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integrationTest(WAYLAND_ONLY NAME testPopupOpenCloseAnimation SRCS popup_open_close_animation_test.cpp)
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integrationTest(WAYLAND_ONLY NAME testDesktopSwitchingAnimation SRCS desktop_switching_animation_test.cpp)
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@ -0,0 +1,163 @@
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/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2019 Vlad Zagorodniy <vladzzag@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "kwin_wayland_test.h"
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#include "abstract_client.h"
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#include "composite.h"
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#include "effectloader.h"
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#include "effects.h"
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#include "platform.h"
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#include "scene.h"
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#include "shell_client.h"
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#include "wayland_server.h"
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#include "workspace.h"
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#include "effect_builtins.h"
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#include <KWayland/Client/surface.h>
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#include <KWayland/Client/xdgshell.h>
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using namespace KWin;
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static const QString s_socketName = QStringLiteral("wayland_test_effects_desktop_switching_animation-0");
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class DesktopSwitchingAnimationTest : public QObject
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{
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Q_OBJECT
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private Q_SLOTS:
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void initTestCase();
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void init();
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void cleanup();
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void testSwitchDesktops_data();
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void testSwitchDesktops();
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};
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void DesktopSwitchingAnimationTest::initTestCase()
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{
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qputenv("XDG_DATA_DIRS", QCoreApplication::applicationDirPath().toUtf8());
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qRegisterMetaType<KWin::AbstractClient *>();
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qRegisterMetaType<KWin::ShellClient *>();
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QSignalSpy workspaceCreatedSpy(kwinApp(), &Application::workspaceCreated);
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QVERIFY(workspaceCreatedSpy.isValid());
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kwinApp()->platform()->setInitialWindowSize(QSize(1280, 1024));
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QVERIFY(waylandServer()->init(s_socketName.toLocal8Bit()));
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auto config = KSharedConfig::openConfig(QString(), KConfig::SimpleConfig);
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KConfigGroup plugins(config, QStringLiteral("Plugins"));
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ScriptedEffectLoader loader;
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const auto builtinNames = BuiltInEffects::availableEffectNames() << loader.listOfKnownEffects();
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for (const QString &name : builtinNames) {
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plugins.writeEntry(name + QStringLiteral("Enabled"), false);
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}
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config->sync();
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kwinApp()->setConfig(config);
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qputenv("KWIN_COMPOSE", QByteArrayLiteral("O2"));
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qputenv("KWIN_EFFECTS_FORCE_ANIMATIONS", QByteArrayLiteral("1"));
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kwinApp()->start();
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QVERIFY(workspaceCreatedSpy.wait());
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waylandServer()->initWorkspace();
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auto scene = Compositor::self()->scene();
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QVERIFY(scene);
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QCOMPARE(scene->compositingType(), OpenGL2Compositing);
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}
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void DesktopSwitchingAnimationTest::init()
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{
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QVERIFY(Test::setupWaylandConnection());
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}
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void DesktopSwitchingAnimationTest::cleanup()
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{
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auto effectsImpl = qobject_cast<EffectsHandlerImpl *>(effects);
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QVERIFY(effectsImpl);
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effectsImpl->unloadAllEffects();
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QVERIFY(effectsImpl->loadedEffects().isEmpty());
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VirtualDesktopManager::self()->setCount(1);
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Test::destroyWaylandConnection();
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}
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void DesktopSwitchingAnimationTest::testSwitchDesktops_data()
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{
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QTest::addColumn<QString>("effectName");
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QTest::newRow("Desktop Cube Animation") << QStringLiteral("cubeslide");
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QTest::newRow("Fade Desktop") << QStringLiteral("kwin4_effect_fadedesktop");
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QTest::newRow("Slide") << QStringLiteral("slide");
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}
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void DesktopSwitchingAnimationTest::testSwitchDesktops()
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{
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// This test verifies that virtual desktop switching animation effects actually
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// try to animate switching between desktops.
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// We need at least 2 virtual desktops for the test.
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VirtualDesktopManager::self()->setCount(2);
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QCOMPARE(VirtualDesktopManager::self()->current(), 1u);
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QCOMPARE(VirtualDesktopManager::self()->count(), 2u);
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// The Fade Desktop effect will do nothing if there are no clients to fade,
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// so we have to create a dummy test client.
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using namespace KWayland::Client;
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QScopedPointer<Surface> surface(Test::createSurface());
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QVERIFY(!surface.isNull());
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QScopedPointer<XdgShellSurface> shellSurface(Test::createXdgShellStableSurface(surface.data()));
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QVERIFY(!shellSurface.isNull());
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ShellClient *client = Test::renderAndWaitForShown(surface.data(), QSize(100, 50), Qt::blue);
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QVERIFY(client);
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QCOMPARE(client->desktops().count(), 1);
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QCOMPARE(client->desktops().first(), VirtualDesktopManager::self()->desktops().first());
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// Load effect that will be tested.
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QFETCH(QString, effectName);
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auto effectsImpl = qobject_cast<EffectsHandlerImpl *>(effects);
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QVERIFY(effectsImpl);
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QVERIFY(effectsImpl->loadEffect(effectName));
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QCOMPARE(effectsImpl->loadedEffects().count(), 1);
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QCOMPARE(effectsImpl->loadedEffects().first(), effectName);
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Effect *effect = effectsImpl->findEffect(effectName);
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QVERIFY(effect);
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QVERIFY(!effect->isActive());
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// Switch to the second virtual desktop.
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VirtualDesktopManager::self()->setCurrent(2u);
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QCOMPARE(VirtualDesktopManager::self()->current(), 2u);
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QVERIFY(effect->isActive());
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QCOMPARE(effects->activeFullScreenEffect(), effect);
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// Eventually, the animation will be complete.
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QTRY_VERIFY(!effect->isActive());
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QTRY_COMPARE(effects->activeFullScreenEffect(), nullptr);
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// Destroy the test client.
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surface.reset();
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QVERIFY(Test::waitForWindowDestroyed(client));
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}
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WAYLANDTEST_MAIN(DesktopSwitchingAnimationTest)
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#include "desktop_switching_animation_test.moc"
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