[plugins/qpa] Call makeCurrent on the QOpenGLContext instead of the one in the platform context
Summary: SharingPlatformContext::swapBuffers needs to make the context current. For this is calls makeCurrent. Later on this tries to bind a fbo, which checks calls into the current QOpenGLContext. As we called makeCurrent on our own platform context Qt doesn't know that the context is current and returns in the worst case a nullptr and crashes. This change calls makeCurrent on the QOpenGLContext so that Qt also knows that this context is current now. The QOpenGLContext calls makeCurrent on the platform context, so what our code tried to do is still being done. In addition the method context() in AbstractPlatformContext is renamed to eglContext to no longer shadow the method in QPlatformContext. Reviewers: #kwin, #plasma_on_wayland Subscribers: plasma-devel, kwin Tags: #plasma_on_wayland, #kwin Differential Revision: https://phabricator.kde.org/D2582
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3 changed files with 4 additions and 4 deletions
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@ -53,7 +53,7 @@ protected:
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return m_config;
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}
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bool bindApi();
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EGLContext context() const {
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EGLContext eglContext() const {
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return m_context;
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}
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void createContext(EGLContext shareContext = EGL_NO_CONTEXT);
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@ -44,7 +44,7 @@ bool PlatformContextWayland::makeCurrent(QPlatformSurface *surface)
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return false;
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}
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}
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return eglMakeCurrent(eglDisplay(), s, s, context());
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return eglMakeCurrent(eglDisplay(), s, s, eglContext());
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}
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bool PlatformContextWayland::isSharing() const
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@ -48,7 +48,7 @@ SharingPlatformContext::SharingPlatformContext(QOpenGLContext *context, Integrat
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bool SharingPlatformContext::makeCurrent(QPlatformSurface *surface)
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{
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Window *window = static_cast<Window*>(surface);
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if (eglMakeCurrent(eglDisplay(), m_surface, m_surface, context())) {
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if (eglMakeCurrent(eglDisplay(), m_surface, m_surface, eglContext())) {
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window->bindContentFBO();
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return true;
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}
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@ -74,7 +74,7 @@ void SharingPlatformContext::swapBuffers(QPlatformSurface *surface)
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qCDebug(KWIN_QPA) << "SwapBuffers called but there is no ShellClient";
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return;
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}
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makeCurrent(surface);
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context()->makeCurrent(surface->surface());
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glFlush();
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c->setInternalFramebufferObject(window->swapFBO());
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window->bindContentFBO();
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