[kwin] Drop direct rendering detection from GLPlatform
It's no longer needed as the OpenGLBackend has a direct rendering detection and the remaining OpenGL2 backend aborts if the backend uses indirect rendering. Thus the GLPlatform must always have a direct rendering context. REVIEW: 116829
This commit is contained in:
parent
abecbf2369
commit
89c2688f74
3 changed files with 1 additions and 24 deletions
|
@ -504,7 +504,6 @@ GLPlatform::GLPlatform()
|
|||
m_mesaVersion(0),
|
||||
m_galliumVersion(0),
|
||||
m_looseBinding(false),
|
||||
m_directRendering(false),
|
||||
m_supportsGLSL(false),
|
||||
m_limitedGLSL(false),
|
||||
m_textureNPOT(false),
|
||||
|
@ -563,7 +562,6 @@ void GLPlatform::detect(OpenGLPlatformInterface platformInterface)
|
|||
}
|
||||
|
||||
if (platformInterface == EglPlatformInterface) {
|
||||
m_directRendering = true;
|
||||
#ifdef KWIN_HAVE_OPENGLES
|
||||
m_supportsGLSL = true;
|
||||
m_textureNPOT = true;
|
||||
|
@ -576,11 +574,7 @@ void GLPlatform::detect(OpenGLPlatformInterface platformInterface)
|
|||
#endif
|
||||
} else if (platformInterface == GlxPlatformInterface) {
|
||||
#ifndef KWIN_HAVE_OPENGLES
|
||||
GLXContext ctx = glXGetCurrentContext();
|
||||
m_directRendering = glXIsDirect(display(), ctx);
|
||||
|
||||
m_supportsGLSL = m_directRendering &&
|
||||
m_extensions.contains("GL_ARB_shader_objects") &&
|
||||
m_supportsGLSL = m_extensions.contains("GL_ARB_shader_objects") &&
|
||||
m_extensions.contains("GL_ARB_fragment_shader") &&
|
||||
m_extensions.contains("GL_ARB_vertex_shader");
|
||||
|
||||
|
@ -893,7 +887,6 @@ void GLPlatform::printResults() const
|
|||
if (kernelVersion() > 0)
|
||||
print(QStringLiteral("Linux kernel version:"), versionToString(m_kernelVersion));
|
||||
|
||||
print(QStringLiteral("Direct rendering:"), m_directRendering ? QStringLiteral("yes") : QStringLiteral("no"));
|
||||
print(QStringLiteral("Requires strict binding:"), !m_looseBinding ? QStringLiteral("yes") : QStringLiteral("no"));
|
||||
print(QStringLiteral("GLSL shaders:"), m_supportsGLSL ? (m_limitedGLSL ? QStringLiteral("limited") : QStringLiteral("yes")) : QStringLiteral("no"));
|
||||
print(QStringLiteral("Texture NPOT support:"), m_textureNPOT ? (m_limitedNPOT ? QStringLiteral("limited") : QStringLiteral("yes")) : QStringLiteral("no"));
|
||||
|
@ -1031,11 +1024,6 @@ const QByteArray &GLPlatform::glShadingLanguageVersionString() const
|
|||
return m_glsl_version;
|
||||
}
|
||||
|
||||
bool GLPlatform::isDirectRendering() const
|
||||
{
|
||||
return m_directRendering;
|
||||
}
|
||||
|
||||
bool GLPlatform::isLooseBinding() const
|
||||
{
|
||||
return m_looseBinding;
|
||||
|
|
|
@ -286,11 +286,6 @@ public:
|
|||
* @since 4.9
|
||||
**/
|
||||
const QByteArray &glShadingLanguageVersionString() const;
|
||||
/**
|
||||
* @returns Whether a direct rendering OpenGL context is used.
|
||||
* @since 4.9
|
||||
**/
|
||||
bool isDirectRendering() const;
|
||||
/**
|
||||
* @returns Whether the driver supports loose texture binding.
|
||||
* @since 4.9
|
||||
|
@ -361,7 +356,6 @@ private:
|
|||
qint64 m_serverVersion;
|
||||
qint64 m_kernelVersion;
|
||||
bool m_looseBinding: 1;
|
||||
bool m_directRendering: 1;
|
||||
bool m_supportsGLSL: 1;
|
||||
bool m_limitedGLSL: 1;
|
||||
bool m_textureNPOT: 1;
|
||||
|
|
|
@ -1451,11 +1451,6 @@ QString Workspace::supportInformation() const
|
|||
support.append(QStringLiteral("Linux kernel version: ") + GLPlatform::versionToString(platform->kernelVersion()) + QStringLiteral("\n"));
|
||||
|
||||
support.append(QStringLiteral("Direct rendering: "));
|
||||
if (platform->isDirectRendering()) {
|
||||
support.append(QStringLiteral("yes\n"));
|
||||
} else {
|
||||
support.append(QStringLiteral("no\n"));
|
||||
}
|
||||
support.append(QStringLiteral("Requires strict binding: "));
|
||||
if (!platform->isLooseBinding()) {
|
||||
support.append(QStringLiteral("yes\n"));
|
||||
|
|
Loading…
Reference in a new issue