kcmkwin/compositing: Remove Crisp scale method

The OpenGL backend now supports only smooth and accurate scale methods.
This commit is contained in:
Vlad Zahorodnii 2021-07-06 15:02:55 +03:00
parent 95adc883aa
commit 8b1e2fd50e
3 changed files with 7 additions and 8 deletions

View file

@ -160,11 +160,6 @@ you can reset this protection but be aware that this might result in an immediat
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QComboBox" name="kcfg_glTextureFilter">
<item>
<property name="text">
<string>Crisp</string>
</property>
</item>
<item>
<property name="text">
<string>Smooth</string>

View file

@ -22,8 +22,12 @@
</choices>
</entry>
<entry name="glTextureFilter" key="GLTextureFilter" type="Int">
<default>2</default>
<entry name="glTextureFilter" key="GLTextureFilter" type="Enum">
<default>Accurate</default>
<choices>
<choice name="Smooth" value="1"/>
<choice name="Accurate" value="2"/>
</choices>
</entry>
<entry name="Enabled" type="Bool">

View file

@ -564,7 +564,7 @@ public:
return m_hiddenPreviews;
}
// OpenGL
// 0 = no, 1 = yes when transformed,
// 1 = yes,
// 2 = try trilinear when transformed; else 1,
// -1 = auto
int glSmoothScale() const {