Query height instead of texture format
Texture queries do not seem to work on nvidia and QtQuick windows will then no be rendered.
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1 changed files with 2 additions and 2 deletions
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@ -86,8 +86,8 @@ ClientBuffer *DrmClientBufferIntegration::createBuffer(::wl_resource *resource)
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resolved = true;
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}
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EGLint format;
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if (eglQueryWaylandBufferWL(eglDisplay, resource, EGL_TEXTURE_FORMAT, &format)) {
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EGLint height;
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if (eglQueryWaylandBufferWL(eglDisplay, resource, EGL_HEIGHT, &height)) {
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return new DrmClientBuffer(resource, this);
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}
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return nullptr;
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