Remove old decoration shadow API, rename AbilityProvidesShadow and add
support for the new decoration shadow API in the shadow effect. svn path=/trunk/KDE/kdebase/workspace/; revision=980130
This commit is contained in:
parent
b52b5c0ffb
commit
8d09ed341a
22 changed files with 371 additions and 1151 deletions
23
bridge.cpp
23
bridge.cpp
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@ -203,32 +203,9 @@ void Bridge::grabXServer( bool grab )
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KWin::ungrabXServer();
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}
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void Bridge::repaintShadow()
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{
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// TODO
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}
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bool Bridge::compositingActive() const
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{
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return c->workspace()->compositingActive();
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}
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bool Bridge::shadowsActive() const
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{
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if( !c->workspace()->compositingActive() )
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return false;
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if( effects && static_cast<EffectsHandlerImpl*>( effects )->isEffectLoaded( "kwin4_effect_shadow" ))
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{ // The shadow effect has a setting to disable decoration shadows, take it into account.
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KConfigGroup conf = static_cast<EffectsHandlerImpl*>( effects )->effectConfig( "Shadow" );
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return !conf.readEntry( "forceDecoratedToDefault", false );
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}
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return false;
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}
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double Bridge::opacity() const
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{
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return c->opacity();
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}
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} // namespace
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3
bridge.h
3
bridge.h
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@ -75,10 +75,7 @@ class Bridge : public KDecorationBridgeUnstable
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virtual Qt::WFlags initialWFlags() const;
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virtual void grabXServer( bool grab );
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virtual void repaintShadow();
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virtual bool compositingActive() const;
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virtual bool shadowsActive() const;
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virtual double opacity() const;
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private:
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Client* c;
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};
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33
client.h
33
client.h
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@ -300,11 +300,6 @@ class Client
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}
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// Decorations <-> Effects
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QList<QRect> shadowQuads( ShadowType type ) const;
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double shadowOpacity( ShadowType type ) const;
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double shadowBrightness( ShadowType type ) const;
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double shadowSaturation( ShadowType type ) const;
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const QPixmap *topDecoPixmap() const { return &decorationPixmapTop; }
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const QPixmap *leftDecoPixmap() const { return &decorationPixmapLeft; }
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const QPixmap *bottomDecoPixmap() const { return &decorationPixmapBottom; }
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@ -847,34 +842,6 @@ inline bool Client::hiddenPreview() const
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return mapping_state == Kept;
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}
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inline QList<QRect> Client::shadowQuads( ShadowType type ) const
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{
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if( KDecorationUnstable* decoration2 = dynamic_cast< KDecorationUnstable* >( decoration ))
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return decoration2->shadowQuads( type );
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return QList<QRect>();
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}
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inline double Client::shadowOpacity( ShadowType type ) const
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{
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if( KDecorationUnstable* decoration2 = dynamic_cast< KDecorationUnstable* >( decoration ))
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return decoration2->shadowOpacity( type );
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return 1.0;
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}
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inline double Client::shadowBrightness( ShadowType type ) const
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{
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if( KDecorationUnstable* decoration2 = dynamic_cast< KDecorationUnstable* >( decoration ))
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return decoration2->shadowBrightness( type );
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return 1.0;
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}
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inline double Client::shadowSaturation( ShadowType type ) const
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{
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if( KDecorationUnstable* decoration2 = dynamic_cast< KDecorationUnstable* >( decoration ))
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return decoration2->shadowSaturation( type );
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return 1.0;
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}
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KWIN_COMPARE_PREDICATE( WrapperIdMatchPredicate, Client, Window, cl->wrapperId() == value );
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} // namespace
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@ -202,7 +202,7 @@ bool OxygenFactory::supports( Ability ability ) const
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case AbilityButtonSpacer:
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case AbilityButtonShade:
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// compositing
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case AbilityCompositingShadow: // TODO: UI option to use default shadows instead
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case AbilityProvidesShadow: // TODO: UI option to use default shadows instead
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case AbilityUsesAlphaChannel:
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return true;
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// no colors supported at this time
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@ -208,7 +208,7 @@ bool OxygenFactory::supports( Ability ability ) const
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case AbilityButtonSpacer:
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case AbilityButtonShade:
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// compositing
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case AbilityCompositingShadow: // TODO: UI option to use default shadows instead
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case AbilityProvidesShadow: // TODO: UI option to use default shadows instead
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case AbilityUsesAlphaChannel:
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return true;
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// no colors supported at this time
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54
effects.cpp
54
effects.cpp
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@ -192,16 +192,6 @@ bool EffectsHandlerImpl::hasDecorationShadows() const
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return Workspace::self()->hasDecorationShadows();
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}
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QList< QList<QImage> > EffectsHandlerImpl::shadowTextures()
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{
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return Workspace::self()->decorationShadowTextures();
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}
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int EffectsHandlerImpl::shadowTextureList( ShadowType type ) const
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{
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return Workspace::self()->decorationShadowTextureList( type );
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}
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// start another painting pass
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void EffectsHandlerImpl::startPaint()
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{
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@ -1445,50 +1435,6 @@ EffectWindowList EffectWindowImpl::mainWindows() const
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return EffectWindowList();
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}
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QList<QRect> EffectWindowImpl::shadowQuads( ShadowType type ) const
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{
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if( type == ShadowBorderedActive || type == ShadowBorderedInactive )
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{
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if( Client* c = dynamic_cast< Client* >( toplevel ))
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return c->shadowQuads( type );
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return QList<QRect>();
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}
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return toplevel->workspace()->decorationShadowQuads( type, toplevel->size() );
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}
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double EffectWindowImpl::shadowOpacity( ShadowType type ) const
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{
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if( type == ShadowBorderedActive || type == ShadowBorderedInactive )
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{
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if( Client* c = dynamic_cast< Client* >( toplevel ))
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return c->shadowOpacity( type );
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return 1.0;
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}
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return toplevel->workspace()->decorationShadowOpacity( type );
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}
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double EffectWindowImpl::shadowBrightness( ShadowType type ) const
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{
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if( type == ShadowBorderedActive || type == ShadowBorderedInactive )
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{
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if( Client* c = dynamic_cast< Client* >( toplevel ))
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return c->shadowBrightness( type );
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return 1.0;
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}
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return toplevel->workspace()->decorationShadowBrightness( type );
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}
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double EffectWindowImpl::shadowSaturation( ShadowType type ) const
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{
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if( type == ShadowBorderedActive || type == ShadowBorderedInactive )
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{
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if( Client* c = dynamic_cast< Client* >( toplevel ))
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return c->shadowSaturation( type );
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return 1.0;
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}
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return toplevel->workspace()->decorationShadowSaturation( type );
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}
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WindowQuadList EffectWindowImpl::buildQuads( bool force ) const
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{
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return sceneWindow()->buildQuads( force );
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@ -134,8 +134,6 @@ class EffectsHandlerImpl : public EffectsHandler
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virtual void registerPropertyType( long atom, bool reg );
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virtual bool hasDecorationShadows() const;
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virtual QList< QList<QImage> > shadowTextures();
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virtual int shadowTextureList( ShadowType type ) const;
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// internal (used by kwin core or compositing code)
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void startPaint();
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@ -256,11 +254,6 @@ class EffectWindowImpl : public EffectWindow
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virtual EffectWindow* findModal();
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virtual EffectWindowList mainWindows() const;
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virtual QList<QRect> shadowQuads( ShadowType type ) const;
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virtual double shadowOpacity( ShadowType type ) const;
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virtual double shadowBrightness( ShadowType type ) const;
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virtual double shadowSaturation( ShadowType type ) const;
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virtual WindowQuadList buildQuads( bool force = false ) const;
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const Toplevel* window() const;
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@ -50,16 +50,10 @@ ShadowEffect::ShadowEffect()
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ShadowEffect::~ShadowEffect()
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{
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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for( int i = 0; i < mShadowTextures.size(); i++ )
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for( int j = 0; j < mShadowTextures.at( i ).size(); j++ )
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delete mShadowTextures.at( i ).at( j );
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for( int i = 0; i < mDefaultShadowTextures.size(); i++ )
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delete mDefaultShadowTextures.at( i );
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#endif
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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for( int i = 0; i < mShadowPics.size(); i++ )
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for( int j = 0; j < mShadowPics.at( i ).size(); j++ )
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delete mShadowPics.at( i ).at( j );
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for( int i = 0; i < mDefaultShadowPics.size(); i++ )
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delete mDefaultShadowPics.at( i );
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#endif
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@ -75,41 +69,16 @@ void ShadowEffect::reconfigure( ReconfigureFlags )
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shadowSize = conf.readEntry( "Size", 5 );
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intensifyActiveShadow = conf.readEntry( "IntensifyActiveShadow", true );
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updateShadowColor();
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forceDecorated = conf.readEntry( "forceDecoratedToDefault", false );
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forceUndecorated = conf.readEntry( "forceUndecoratedToDefault", false );
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forceOther = conf.readEntry( "forceOtherToDefault", false );
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// Load decoration shadow related things
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bool reconfiguring = false;
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if( mShadowQuadTypes.count() )
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reconfiguring = true;
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mShadowQuadTypes.clear(); // Changed decoration? TODO: Unregister?
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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if( effects->compositingType() == OpenGLCompositing )
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{
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// Delete any other textures in memory
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for( int i = 0; i < mShadowTextures.size(); i++ )
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for( int j = 0; j < mShadowTextures.at( i ).size(); j++ )
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delete mShadowTextures.at( i ).at( j );
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mShadowTextures.clear();
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for( int i = 0; i < mDefaultShadowTextures.size(); i++ )
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delete mDefaultShadowTextures.at( i );
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mDefaultShadowTextures.clear();
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// Create decoration shadows
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if( effects->hasDecorationShadows() )
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{
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QList< QList<QImage> > shadowImages = effects->shadowTextures();
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for( int i = 0; i < shadowImages.size(); i++ )
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{
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mShadowQuadTypes.append( effects->newWindowQuadType() );
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QList<GLTexture*> textures;
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for( int j = 0; j < shadowImages.at( i ).size(); j++ )
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textures.append( new GLTexture( shadowImages.at( i ).at( j )));
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mShadowTextures.append( textures );
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}
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}
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//-------------------------
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// Create default textures
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@ -143,28 +112,10 @@ void ShadowEffect::reconfigure( ReconfigureFlags )
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if( effects->compositingType() == XRenderCompositing )
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{
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// Delete any other pictures in memory
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for( int i = 0; i < mShadowPics.size(); i++ )
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for( int j = 0; j < mShadowPics.at( i ).size(); j++ )
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delete mShadowPics.at( i ).at( j );
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mShadowPics.clear();
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for( int i = 0; i < mDefaultShadowPics.size(); i++ )
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delete mDefaultShadowPics.at( i );
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mDefaultShadowPics.clear();
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// Create decoration pictures
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if( effects->hasDecorationShadows() )
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{
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QList< QList<QImage> > shadowImages = effects->shadowTextures();
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for( int i = 0; i < shadowImages.size(); i++ )
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{
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mShadowQuadTypes.append( effects->newWindowQuadType() );
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QList<XRenderPicture*> pictures;
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for( int j = 0; j < shadowImages.at( i ).size(); j++ )
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pictures.append( new XRenderPicture( QPixmap::fromImage( shadowImages.at( i ).at( j ))));
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mShadowPics.append( pictures );
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}
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}
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// Create default pictures
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mDefaultShadowQuadType = effects->newWindowQuadType(); // TODO: Unregister?
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QPixmap shadowPixmap( KGlobal::dirs()->findResource( "data", "kwin/shadow-texture.png" ));
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@ -185,19 +136,15 @@ void ShadowEffect::reconfigure( ReconfigureFlags )
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// Apply repeat attribute to all pictures
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XRenderPictureAttributes pa;
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pa.repeat = true;
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for( int i = 0; i < mShadowPics.size(); i++ )
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for( int j = 0; j < mShadowPics.at( i ).size(); j++ )
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XRenderChangePicture( display(), *mShadowPics.at( i ).at( j ), CPRepeat, &pa );
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for( int i = 0; i < mDefaultShadowPics.size(); i++ )
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XRenderChangePicture( display(), *mDefaultShadowPics.at( i ), CPRepeat, &pa );
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}
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#endif
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if( reconfiguring )
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{ // Force rebuild of all quads to clear their caches
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foreach( EffectWindow *w, effects->stackingOrder() )
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// Force rebuild of all quads to clear their caches
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foreach( EffectWindow *w, effects->stackingOrder() )
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if( w ) // TODO/HACK: stackingOrder() should NOT return NULL
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w->buildQuads( true );
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}
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}
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void ShadowEffect::updateShadowColor()
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@ -208,48 +155,9 @@ void ShadowEffect::updateShadowColor()
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QRect ShadowEffect::shadowRectangle( EffectWindow* w, const QRect& windowRectangle ) const
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{
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QRectF shadowRect;
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bool shadowDefined = false;
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if( effects->hasDecorationShadows() )
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{ // TODO: This function is called for EVERY damage, we need to cache this
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// (But how? Decoration shadow can change shape if it wanted to)
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if( w->hasDecoration() && !forceDecorated )
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{ // Decorated windows must be normal windows
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foreach( const QRect &r, w->shadowQuads( ShadowBorderedActive ))
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{
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shadowDefined = true;
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shadowRect |= r;
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}
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}
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else if( w->isNormalWindow() && !forceUndecorated )
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{ // No decoration on a normal window
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foreach( const QRect &r, w->shadowQuads( ShadowBorderlessActive ))
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{
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shadowDefined = true;
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shadowRect |= r;
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}
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}
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else if( !forceOther )
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{ // All other undecorated windows
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foreach( const QRect &r, w->shadowQuads( ShadowOther ))
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{
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shadowDefined = true;
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shadowRect |= r;
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}
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}
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}
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if( !shadowDefined )
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{
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int shadowGrow = shadowFuzzyness + shadowSize;
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return windowRectangle.adjusted( shadowXOffset - shadowGrow, shadowYOffset - shadowGrow,
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shadowXOffset + shadowGrow, shadowYOffset + shadowGrow);
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}
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return windowRectangle.adjusted(
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qMin( shadowRect.x(), qreal(0.0) ),
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qMin( shadowRect.y(), qreal(0.0) ),
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qMax( shadowRect.x() + shadowRect.width() - w->width(), qreal(0.0) ),
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qMax( shadowRect.y() + shadowRect.height() - w->height(), qreal(0.0) )
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);
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int shadowGrow = shadowFuzzyness + shadowSize;
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return windowRectangle.adjusted( shadowXOffset - shadowGrow, shadowYOffset - shadowGrow,
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shadowXOffset + shadowGrow, shadowYOffset + shadowGrow);
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}
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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@ -322,163 +230,113 @@ void ShadowEffect::drawWindow( EffectWindow* w, int mask, QRegion region, Window
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void ShadowEffect::buildQuads( EffectWindow* w, WindowQuadList& quadList )
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{
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bool shadowDefined = false;
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if( effects->hasDecorationShadows() )
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{
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// TODO: shadowQuads() is allowed to return different quads for
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// active and inactive shadows. Is implementing it worth
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// the performance drop?
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int id = 0;
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if( w->hasDecoration() && !forceDecorated )
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{ // Decorated windows must be normal windows
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foreach( const QRect &r, w->shadowQuads( ShadowBorderedActive ))
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{
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shadowDefined = true;
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WindowQuad quad( mShadowQuadTypes.at( effects->shadowTextureList( ShadowBorderedActive )), id++ );
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quad[ 0 ] = WindowVertex( r.x(), r.y(), 0, 1 );
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quad[ 1 ] = WindowVertex( r.x() + r.width(), r.y(), 1, 1 );
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quad[ 2 ] = WindowVertex( r.x() + r.width(), r.y() + r.height(), 1, 0 );
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quad[ 3 ] = WindowVertex( r.x(), r.y() + r.height(), 0, 0 );
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quadList.append( quad );
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}
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}
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else if( w->isNormalWindow() && !forceUndecorated )
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{ // No decoration on a normal window
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foreach( const QRect &r, w->shadowQuads( ShadowBorderlessActive ))
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{
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shadowDefined = true;
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WindowQuad quad( mShadowQuadTypes.at( effects->shadowTextureList( ShadowBorderlessActive )), id++ );
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quad[ 0 ] = WindowVertex( r.x(), r.y(), 0, 1 );
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quad[ 1 ] = WindowVertex( r.x() + r.width(), r.y(), 1, 1 );
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quad[ 2 ] = WindowVertex( r.x() + r.width(), r.y() + r.height(), 1, 0 );
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quad[ 3 ] = WindowVertex( r.x(), r.y() + r.height(), 0, 0 );
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quadList.append( quad );
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}
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}
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else if( !forceOther )
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{ // All other undecorated windows
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foreach( const QRect &r, w->shadowQuads( ShadowOther ))
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{
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shadowDefined = true;
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WindowQuad quad( mShadowQuadTypes.at( effects->shadowTextureList( ShadowOther )), id++ );
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quad[ 0 ] = WindowVertex( r.x(), r.y(), 0, 1 );
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quad[ 1 ] = WindowVertex( r.x() + r.width(), r.y(), 1, 1 );
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quad[ 2 ] = WindowVertex( r.x() + r.width(), r.y() + r.height(), 1, 0 );
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quad[ 3 ] = WindowVertex( r.x(), r.y() + r.height(), 0, 0 );
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quadList.append( quad );
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}
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}
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}
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if( !shadowDefined )
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{
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//TODO: add config option to not have shadows for menus, etc.
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// Make our own shadow as the decoration doesn't support it
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int fuzzy = shadowFuzzyness;
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// Shadow's size must be a least 2*fuzzy in both directions (or the corners will be broken)
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int width = qMax( fuzzy * 2, w->width() + 2 * shadowSize );
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int height = qMax( fuzzy * 2, w->height() + 2 * shadowSize );
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double x1, y1, x2, y2;
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int id = 0;
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// top-left
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x1 = shadowXOffset - shadowSize + 0 - fuzzy;
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y1 = shadowYOffset - shadowSize + 0 - fuzzy;
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x2 = shadowXOffset - shadowSize + 0 + fuzzy;
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y2 = shadowYOffset - shadowSize + 0 + fuzzy;
|
||||
WindowQuad topLeftQuad( mDefaultShadowQuadType, id++ );
|
||||
topLeftQuad[ 0 ] = WindowVertex( x1, y1, 0, 1 );
|
||||
topLeftQuad[ 1 ] = WindowVertex( x2, y1, 1, 1 );
|
||||
topLeftQuad[ 2 ] = WindowVertex( x2, y2, 1, 0 );
|
||||
topLeftQuad[ 3 ] = WindowVertex( x1, y2, 0, 0 );
|
||||
quadList.append( topLeftQuad );
|
||||
// top
|
||||
x1 = shadowXOffset - shadowSize + 0 + fuzzy;
|
||||
y1 = shadowYOffset - shadowSize + 0 - fuzzy;
|
||||
x2 = shadowXOffset - shadowSize + width - fuzzy;
|
||||
y2 = shadowYOffset - shadowSize + 0 + fuzzy;
|
||||
WindowQuad topQuad( mDefaultShadowQuadType, id++ );
|
||||
topQuad[ 0 ] = WindowVertex( x1, y1, 0, 1 );
|
||||
topQuad[ 1 ] = WindowVertex( x2, y1, 1, 1 );
|
||||
topQuad[ 2 ] = WindowVertex( x2, y2, 1, 0 );
|
||||
topQuad[ 3 ] = WindowVertex( x1, y2, 0, 0 );
|
||||
quadList.append( topQuad );
|
||||
// top-right
|
||||
x1 = shadowXOffset - shadowSize + width - fuzzy;
|
||||
y1 = shadowYOffset - shadowSize + 0 - fuzzy;
|
||||
x2 = shadowXOffset - shadowSize + width + fuzzy;
|
||||
y2 = shadowYOffset - shadowSize + 0 + fuzzy;
|
||||
WindowQuad topRightQuad( mDefaultShadowQuadType, id++ );
|
||||
topRightQuad[ 0 ] = WindowVertex( x1, y1, 0, 1 );
|
||||
topRightQuad[ 1 ] = WindowVertex( x2, y1, 1, 1 );
|
||||
topRightQuad[ 2 ] = WindowVertex( x2, y2, 1, 0 );
|
||||
topRightQuad[ 3 ] = WindowVertex( x1, y2, 0, 0 );
|
||||
quadList.append( topRightQuad );
|
||||
// left
|
||||
x1 = shadowXOffset - shadowSize + 0 - fuzzy;
|
||||
y1 = shadowYOffset - shadowSize + 0 + fuzzy;
|
||||
x2 = shadowXOffset - shadowSize + 0 + fuzzy;
|
||||
y2 = shadowYOffset - shadowSize + height - fuzzy;
|
||||
WindowQuad leftQuad( mDefaultShadowQuadType, id++ );
|
||||
leftQuad[ 0 ] = WindowVertex( x1, y1, 0, 1 );
|
||||
leftQuad[ 1 ] = WindowVertex( x2, y1, 1, 1 );
|
||||
leftQuad[ 2 ] = WindowVertex( x2, y2, 1, 0 );
|
||||
leftQuad[ 3 ] = WindowVertex( x1, y2, 0, 0 );
|
||||
quadList.append( leftQuad );
|
||||
// center
|
||||
x1 = shadowXOffset - shadowSize + 0 + fuzzy;
|
||||
y1 = shadowYOffset - shadowSize + 0 + fuzzy;
|
||||
x2 = shadowXOffset - shadowSize + width - fuzzy;
|
||||
y2 = shadowYOffset - shadowSize + height - fuzzy;
|
||||
WindowQuad contentsQuad( mDefaultShadowQuadType, id++ );
|
||||
contentsQuad[ 0 ] = WindowVertex( x1, y1, 0, 1 );
|
||||
contentsQuad[ 1 ] = WindowVertex( x2, y1, 1, 1 );
|
||||
contentsQuad[ 2 ] = WindowVertex( x2, y2, 1, 0 );
|
||||
contentsQuad[ 3 ] = WindowVertex( x1, y2, 0, 0 );
|
||||
quadList.append( contentsQuad );
|
||||
// right
|
||||
x1 = shadowXOffset - shadowSize + width - fuzzy;
|
||||
y1 = shadowYOffset - shadowSize + 0 + fuzzy;
|
||||
x2 = shadowXOffset - shadowSize + width + fuzzy;
|
||||
y2 = shadowYOffset - shadowSize + height - fuzzy;
|
||||
WindowQuad rightQuad( mDefaultShadowQuadType, id++ );
|
||||
rightQuad[ 0 ] = WindowVertex( x1, y1, 0, 1 );
|
||||
rightQuad[ 1 ] = WindowVertex( x2, y1, 1, 1 );
|
||||
rightQuad[ 2 ] = WindowVertex( x2, y2, 1, 0 );
|
||||
rightQuad[ 3 ] = WindowVertex( x1, y2, 0, 0 );
|
||||
quadList.append( rightQuad );
|
||||
// bottom-left
|
||||
x1 = shadowXOffset - shadowSize + 0 - fuzzy;
|
||||
y1 = shadowYOffset - shadowSize + height - fuzzy;
|
||||
x2 = shadowXOffset - shadowSize + 0 + fuzzy;
|
||||
y2 = shadowYOffset - shadowSize + height + fuzzy;
|
||||
WindowQuad bottomLeftQuad( mDefaultShadowQuadType, id++ );
|
||||
bottomLeftQuad[ 0 ] = WindowVertex( x1, y1, 0, 1 );
|
||||
bottomLeftQuad[ 1 ] = WindowVertex( x2, y1, 1, 1 );
|
||||
bottomLeftQuad[ 2 ] = WindowVertex( x2, y2, 1, 0 );
|
||||
bottomLeftQuad[ 3 ] = WindowVertex( x1, y2, 0, 0 );
|
||||
quadList.append( bottomLeftQuad );
|
||||
// bottom
|
||||
x1 = shadowXOffset - shadowSize + 0 + fuzzy;
|
||||
y1 = shadowYOffset - shadowSize + height - fuzzy;
|
||||
x2 = shadowXOffset - shadowSize + width - fuzzy;
|
||||
y2 = shadowYOffset - shadowSize + height + fuzzy;
|
||||
WindowQuad bottomQuad( mDefaultShadowQuadType, id++ );
|
||||
bottomQuad[ 0 ] = WindowVertex( x1, y1, 0, 1 );
|
||||
bottomQuad[ 1 ] = WindowVertex( x2, y1, 1, 1 );
|
||||
bottomQuad[ 2 ] = WindowVertex( x2, y2, 1, 0 );
|
||||
bottomQuad[ 3 ] = WindowVertex( x1, y2, 0, 0 );
|
||||
quadList.append( bottomQuad );
|
||||
// bottom-right
|
||||
x1 = shadowXOffset - shadowSize + width - fuzzy;
|
||||
y1 = shadowYOffset - shadowSize + height - fuzzy;
|
||||
x2 = shadowXOffset - shadowSize + width + fuzzy;
|
||||
y2 = shadowYOffset - shadowSize + height + fuzzy;
|
||||
WindowQuad bottomRightQuad( mDefaultShadowQuadType, id++ );
|
||||
bottomRightQuad[ 0 ] = WindowVertex( x1, y1, 0, 1 );
|
||||
bottomRightQuad[ 1 ] = WindowVertex( x2, y1, 1, 1 );
|
||||
bottomRightQuad[ 2 ] = WindowVertex( x2, y2, 1, 0 );
|
||||
bottomRightQuad[ 3 ] = WindowVertex( x1, y2, 0, 0 );
|
||||
quadList.append( bottomRightQuad );
|
||||
} // This is called for menus, tooltips, windows where the user has disabled borders and shaped windows
|
||||
// TODO: add config option to not have shadows for menus, etc.
|
||||
// Make our own shadow as the decoration doesn't support it
|
||||
int fuzzy = shadowFuzzyness;
|
||||
// Shadow's size must be a least 2*fuzzy in both directions (or the corners will be broken)
|
||||
int width = qMax( fuzzy * 2, w->width() + 2 * shadowSize );
|
||||
int height = qMax( fuzzy * 2, w->height() + 2 * shadowSize );
|
||||
double x1, y1, x2, y2;
|
||||
int id = 0;
|
||||
// top-left
|
||||
x1 = shadowXOffset - shadowSize + 0 - fuzzy;
|
||||
y1 = shadowYOffset - shadowSize + 0 - fuzzy;
|
||||
x2 = shadowXOffset - shadowSize + 0 + fuzzy;
|
||||
y2 = shadowYOffset - shadowSize + 0 + fuzzy;
|
||||
WindowQuad topLeftQuad( mDefaultShadowQuadType, id++ );
|
||||
topLeftQuad[ 0 ] = WindowVertex( x1, y1, 0, 1 );
|
||||
topLeftQuad[ 1 ] = WindowVertex( x2, y1, 1, 1 );
|
||||
topLeftQuad[ 2 ] = WindowVertex( x2, y2, 1, 0 );
|
||||
topLeftQuad[ 3 ] = WindowVertex( x1, y2, 0, 0 );
|
||||
quadList.append( topLeftQuad );
|
||||
// top
|
||||
x1 = shadowXOffset - shadowSize + 0 + fuzzy;
|
||||
y1 = shadowYOffset - shadowSize + 0 - fuzzy;
|
||||
x2 = shadowXOffset - shadowSize + width - fuzzy;
|
||||
y2 = shadowYOffset - shadowSize + 0 + fuzzy;
|
||||
WindowQuad topQuad( mDefaultShadowQuadType, id++ );
|
||||
topQuad[ 0 ] = WindowVertex( x1, y1, 0, 1 );
|
||||
topQuad[ 1 ] = WindowVertex( x2, y1, 1, 1 );
|
||||
topQuad[ 2 ] = WindowVertex( x2, y2, 1, 0 );
|
||||
topQuad[ 3 ] = WindowVertex( x1, y2, 0, 0 );
|
||||
quadList.append( topQuad );
|
||||
// top-right
|
||||
x1 = shadowXOffset - shadowSize + width - fuzzy;
|
||||
y1 = shadowYOffset - shadowSize + 0 - fuzzy;
|
||||
x2 = shadowXOffset - shadowSize + width + fuzzy;
|
||||
y2 = shadowYOffset - shadowSize + 0 + fuzzy;
|
||||
WindowQuad topRightQuad( mDefaultShadowQuadType, id++ );
|
||||
topRightQuad[ 0 ] = WindowVertex( x1, y1, 0, 1 );
|
||||
topRightQuad[ 1 ] = WindowVertex( x2, y1, 1, 1 );
|
||||
topRightQuad[ 2 ] = WindowVertex( x2, y2, 1, 0 );
|
||||
topRightQuad[ 3 ] = WindowVertex( x1, y2, 0, 0 );
|
||||
quadList.append( topRightQuad );
|
||||
// left
|
||||
x1 = shadowXOffset - shadowSize + 0 - fuzzy;
|
||||
y1 = shadowYOffset - shadowSize + 0 + fuzzy;
|
||||
x2 = shadowXOffset - shadowSize + 0 + fuzzy;
|
||||
y2 = shadowYOffset - shadowSize + height - fuzzy;
|
||||
WindowQuad leftQuad( mDefaultShadowQuadType, id++ );
|
||||
leftQuad[ 0 ] = WindowVertex( x1, y1, 0, 1 );
|
||||
leftQuad[ 1 ] = WindowVertex( x2, y1, 1, 1 );
|
||||
leftQuad[ 2 ] = WindowVertex( x2, y2, 1, 0 );
|
||||
leftQuad[ 3 ] = WindowVertex( x1, y2, 0, 0 );
|
||||
quadList.append( leftQuad );
|
||||
// center
|
||||
x1 = shadowXOffset - shadowSize + 0 + fuzzy;
|
||||
y1 = shadowYOffset - shadowSize + 0 + fuzzy;
|
||||
x2 = shadowXOffset - shadowSize + width - fuzzy;
|
||||
y2 = shadowYOffset - shadowSize + height - fuzzy;
|
||||
WindowQuad contentsQuad( mDefaultShadowQuadType, id++ );
|
||||
contentsQuad[ 0 ] = WindowVertex( x1, y1, 0, 1 );
|
||||
contentsQuad[ 1 ] = WindowVertex( x2, y1, 1, 1 );
|
||||
contentsQuad[ 2 ] = WindowVertex( x2, y2, 1, 0 );
|
||||
contentsQuad[ 3 ] = WindowVertex( x1, y2, 0, 0 );
|
||||
quadList.append( contentsQuad );
|
||||
// right
|
||||
x1 = shadowXOffset - shadowSize + width - fuzzy;
|
||||
y1 = shadowYOffset - shadowSize + 0 + fuzzy;
|
||||
x2 = shadowXOffset - shadowSize + width + fuzzy;
|
||||
y2 = shadowYOffset - shadowSize + height - fuzzy;
|
||||
WindowQuad rightQuad( mDefaultShadowQuadType, id++ );
|
||||
rightQuad[ 0 ] = WindowVertex( x1, y1, 0, 1 );
|
||||
rightQuad[ 1 ] = WindowVertex( x2, y1, 1, 1 );
|
||||
rightQuad[ 2 ] = WindowVertex( x2, y2, 1, 0 );
|
||||
rightQuad[ 3 ] = WindowVertex( x1, y2, 0, 0 );
|
||||
quadList.append( rightQuad );
|
||||
// bottom-left
|
||||
x1 = shadowXOffset - shadowSize + 0 - fuzzy;
|
||||
y1 = shadowYOffset - shadowSize + height - fuzzy;
|
||||
x2 = shadowXOffset - shadowSize + 0 + fuzzy;
|
||||
y2 = shadowYOffset - shadowSize + height + fuzzy;
|
||||
WindowQuad bottomLeftQuad( mDefaultShadowQuadType, id++ );
|
||||
bottomLeftQuad[ 0 ] = WindowVertex( x1, y1, 0, 1 );
|
||||
bottomLeftQuad[ 1 ] = WindowVertex( x2, y1, 1, 1 );
|
||||
bottomLeftQuad[ 2 ] = WindowVertex( x2, y2, 1, 0 );
|
||||
bottomLeftQuad[ 3 ] = WindowVertex( x1, y2, 0, 0 );
|
||||
quadList.append( bottomLeftQuad );
|
||||
// bottom
|
||||
x1 = shadowXOffset - shadowSize + 0 + fuzzy;
|
||||
y1 = shadowYOffset - shadowSize + height - fuzzy;
|
||||
x2 = shadowXOffset - shadowSize + width - fuzzy;
|
||||
y2 = shadowYOffset - shadowSize + height + fuzzy;
|
||||
WindowQuad bottomQuad( mDefaultShadowQuadType, id++ );
|
||||
bottomQuad[ 0 ] = WindowVertex( x1, y1, 0, 1 );
|
||||
bottomQuad[ 1 ] = WindowVertex( x2, y1, 1, 1 );
|
||||
bottomQuad[ 2 ] = WindowVertex( x2, y2, 1, 0 );
|
||||
bottomQuad[ 3 ] = WindowVertex( x1, y2, 0, 0 );
|
||||
quadList.append( bottomQuad );
|
||||
// bottom-right
|
||||
x1 = shadowXOffset - shadowSize + width - fuzzy;
|
||||
y1 = shadowYOffset - shadowSize + height - fuzzy;
|
||||
x2 = shadowXOffset - shadowSize + width + fuzzy;
|
||||
y2 = shadowYOffset - shadowSize + height + fuzzy;
|
||||
WindowQuad bottomRightQuad( mDefaultShadowQuadType, id++ );
|
||||
bottomRightQuad[ 0 ] = WindowVertex( x1, y1, 0, 1 );
|
||||
bottomRightQuad[ 1 ] = WindowVertex( x2, y1, 1, 1 );
|
||||
bottomRightQuad[ 2 ] = WindowVertex( x2, y2, 1, 0 );
|
||||
bottomRightQuad[ 3 ] = WindowVertex( x1, y2, 0, 0 );
|
||||
quadList.append( bottomRightQuad );
|
||||
|
||||
effects->buildQuads( w, quadList );
|
||||
}
|
||||
|
@ -500,7 +358,9 @@ bool ShadowEffect::useShadow( EffectWindow* w ) const
|
|||
{
|
||||
return !w->isDeleted() && !w->isDesktop() && !w->isDock()
|
||||
// popups may have shadow even if shaped, their shape is almost rectangular
|
||||
&& ( !w->hasOwnShape() || w->isDropdownMenu() || w->isPopupMenu() || w->isComboBox());
|
||||
&& ( !w->hasOwnShape() || w->isDropdownMenu() || w->isPopupMenu() || w->isComboBox())
|
||||
// If decoration has it's own shadow leave it alone
|
||||
&& !( w->hasDecoration() && effects->hasDecorationShadows() );
|
||||
}
|
||||
|
||||
void ShadowEffect::addQuadVertices(QVector<float>& verts, float x1, float y1, float x2, float y2) const
|
||||
|
@ -761,7 +621,7 @@ void ShadowEffect::drawShadow( EffectWindow* window, int mask, QRegion region, c
|
|||
|
||||
foreach( const WindowQuad &quad, data.quads )
|
||||
{
|
||||
if( !mShadowQuadTypes.contains( quad.type() ) && quad.type() != mDefaultShadowQuadType )
|
||||
if( quad.type() != mDefaultShadowQuadType )
|
||||
continue; // Not a shadow quad
|
||||
|
||||
glPushMatrix();
|
||||
|
@ -812,79 +672,16 @@ void ShadowEffect::drawShadow( EffectWindow* window, int mask, QRegion region, c
|
|||
texcoords << quad[3].textureX() << quad[3].textureY();
|
||||
|
||||
// Work out which texture to use
|
||||
int texture = mShadowQuadTypes.indexOf( quad.type() );
|
||||
if( texture != -1 && texture < mShadowTextures.size() ) // TODO: Needed?
|
||||
{
|
||||
// Render it!
|
||||
// Cheat a little, assume the active and inactive shadows have identical quads
|
||||
if( effects->hasDecorationShadows() )
|
||||
{
|
||||
if( window->hasDecoration() &&
|
||||
effects->shadowTextureList( ShadowBorderedActive ) == texture )
|
||||
{ // Decorated windows
|
||||
// Active shadow
|
||||
drawShadowQuadOpenGL( mShadowTextures.at( texture ).at( quad.id() ),
|
||||
verts, texcoords, region,
|
||||
data.opacity * window->shadowOpacity( ShadowBorderedActive ),
|
||||
data.brightness * window->shadowBrightness( ShadowBorderedActive ),
|
||||
data.saturation * window->shadowSaturation( ShadowBorderedActive ),
|
||||
data.shader);
|
||||
float opacity = shadowOpacity;
|
||||
if( intensifyActiveShadow && window == effects->activeWindow() )
|
||||
opacity = 1 - ( 1 - shadowOpacity ) * ( 1 - shadowOpacity );
|
||||
|
||||
// Inactive shadow
|
||||
texture = effects->shadowTextureList( ShadowBorderedInactive );
|
||||
drawShadowQuadOpenGL( mShadowTextures.at( texture ).at( quad.id() ),
|
||||
verts, texcoords, region,
|
||||
data.opacity * window->shadowOpacity( ShadowBorderedInactive ),
|
||||
data.brightness * window->shadowBrightness( ShadowBorderedInactive ),
|
||||
data.saturation * window->shadowSaturation( ShadowBorderedInactive ),
|
||||
data.shader);
|
||||
}
|
||||
else if( effects->shadowTextureList( ShadowBorderlessActive ) == texture )
|
||||
{ // Decoration-less normal windows
|
||||
if( effects->activeWindow() == window )
|
||||
{
|
||||
drawShadowQuadOpenGL( mShadowTextures.at( texture ).at( quad.id() ),
|
||||
verts, texcoords, region,
|
||||
data.opacity * window->shadowOpacity( ShadowBorderlessActive ),
|
||||
data.brightness * window->shadowBrightness( ShadowBorderlessActive ),
|
||||
data.saturation * window->shadowSaturation( ShadowBorderlessActive ),
|
||||
data.shader);
|
||||
}
|
||||
else
|
||||
{
|
||||
texture = effects->shadowTextureList( ShadowBorderlessInactive );
|
||||
drawShadowQuadOpenGL( mShadowTextures.at( texture ).at( quad.id() ),
|
||||
verts, texcoords, region,
|
||||
data.opacity * window->shadowOpacity( ShadowBorderlessInactive ),
|
||||
data.brightness * window->shadowBrightness( ShadowBorderlessInactive ),
|
||||
data.saturation * window->shadowSaturation( ShadowBorderlessInactive ),
|
||||
data.shader);
|
||||
}
|
||||
}
|
||||
else
|
||||
{ // Other windows
|
||||
drawShadowQuadOpenGL( mShadowTextures.at( texture ).at( quad.id() ),
|
||||
verts, texcoords, region,
|
||||
data.opacity * window->shadowOpacity( ShadowOther ),
|
||||
data.brightness * window->shadowBrightness( ShadowOther ),
|
||||
data.saturation * window->shadowSaturation( ShadowOther ),
|
||||
data.shader);
|
||||
}
|
||||
}
|
||||
}
|
||||
if( quad.type() == mDefaultShadowQuadType )
|
||||
{ // Default shadow
|
||||
float opacity = shadowOpacity;
|
||||
if( intensifyActiveShadow && window == effects->activeWindow() )
|
||||
opacity = 1 - ( 1 - shadowOpacity ) * ( 1 - shadowOpacity );
|
||||
|
||||
drawShadowQuadOpenGL( mDefaultShadowTextures.at( quad.id() ),
|
||||
verts, texcoords, region,
|
||||
data.opacity * opacity,
|
||||
data.brightness,
|
||||
data.saturation,
|
||||
data.shader);
|
||||
}
|
||||
drawShadowQuadOpenGL( mDefaultShadowTextures.at( quad.id() ),
|
||||
verts, texcoords, region,
|
||||
data.opacity * opacity,
|
||||
data.brightness,
|
||||
data.saturation,
|
||||
data.shader);
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
@ -899,7 +696,7 @@ void ShadowEffect::drawShadow( EffectWindow* window, int mask, QRegion region, c
|
|||
|
||||
foreach( const WindowQuad &quad, data.quads )
|
||||
{
|
||||
if( !mShadowQuadTypes.contains( quad.type() ) && quad.type() != mDefaultShadowQuadType )
|
||||
if( quad.type() != mDefaultShadowQuadType )
|
||||
continue; // Not a shadow quad
|
||||
|
||||
// Determine transformed quad position
|
||||
|
@ -929,70 +726,12 @@ void ShadowEffect::drawShadow( EffectWindow* window, int mask, QRegion region, c
|
|||
( quad[2].y() - quad[0].y() ) * yScale );
|
||||
|
||||
// Work out which texture to use
|
||||
int texture = mShadowQuadTypes.indexOf( quad.type() );
|
||||
if( texture != -1 )
|
||||
{
|
||||
// Render it!
|
||||
// Cheat a little, assume the active and inactive shadows have identical quads
|
||||
if( effects->hasDecorationShadows() )
|
||||
{
|
||||
if( window->hasDecoration() &&
|
||||
effects->shadowTextureList( ShadowBorderedActive ) == texture )
|
||||
{ // Decorated windows
|
||||
// Active shadow
|
||||
drawShadowQuadXRender( mShadowPics.at( texture ).at( quad.id() ), quadRect,
|
||||
xScale, yScale, QColor(),
|
||||
data.opacity * window->shadowOpacity( ShadowBorderedActive ),
|
||||
data.brightness * window->shadowBrightness( ShadowBorderedActive ),
|
||||
data.saturation * window->shadowSaturation( ShadowBorderedActive ));
|
||||
float opacity = shadowOpacity;
|
||||
if( intensifyActiveShadow && window == effects->activeWindow() )
|
||||
opacity = 1 - ( 1 - shadowOpacity ) * ( 1 - shadowOpacity );
|
||||
|
||||
// Inactive shadow
|
||||
texture = effects->shadowTextureList( ShadowBorderedInactive );
|
||||
drawShadowQuadXRender( mShadowPics.at( texture ).at( quad.id() ), quadRect,
|
||||
xScale, yScale, QColor(),
|
||||
data.opacity * window->shadowOpacity( ShadowBorderedInactive ),
|
||||
data.brightness * window->shadowBrightness( ShadowBorderedInactive ),
|
||||
data.saturation * window->shadowSaturation( ShadowBorderedInactive ));
|
||||
}
|
||||
else if( effects->shadowTextureList( ShadowBorderlessActive ) == texture )
|
||||
{ // Decoration-less normal windows
|
||||
if( effects->activeWindow() == window )
|
||||
{ // Active shadow
|
||||
drawShadowQuadXRender( mShadowPics.at( texture ).at( quad.id() ), quadRect,
|
||||
xScale, yScale, QColor(),
|
||||
data.opacity * window->shadowOpacity( ShadowBorderlessActive ),
|
||||
data.brightness * window->shadowBrightness( ShadowBorderlessActive ),
|
||||
data.saturation * window->shadowSaturation( ShadowBorderlessActive ));
|
||||
}
|
||||
else
|
||||
{ // Inactive shadow
|
||||
texture = effects->shadowTextureList( ShadowBorderedInactive );
|
||||
drawShadowQuadXRender( mShadowPics.at( texture ).at( quad.id() ), quadRect,
|
||||
xScale, yScale, QColor(),
|
||||
data.opacity * window->shadowOpacity( ShadowBorderlessInactive ),
|
||||
data.brightness * window->shadowBrightness( ShadowBorderlessInactive ),
|
||||
data.saturation * window->shadowSaturation( ShadowBorderlessInactive ));
|
||||
}
|
||||
}
|
||||
else
|
||||
{ // Other windows
|
||||
drawShadowQuadXRender( mShadowPics.at( texture ).at( quad.id() ), quadRect,
|
||||
xScale, yScale, QColor(),
|
||||
data.opacity * window->shadowOpacity( ShadowOther ),
|
||||
data.brightness * window->shadowBrightness( ShadowOther ),
|
||||
data.saturation * window->shadowSaturation( ShadowOther ));
|
||||
}
|
||||
}
|
||||
}
|
||||
if( quad.type() == mDefaultShadowQuadType )
|
||||
{ // Default shadow
|
||||
float opacity = shadowOpacity;
|
||||
if( intensifyActiveShadow && window == effects->activeWindow() )
|
||||
opacity = 1 - ( 1 - shadowOpacity ) * ( 1 - shadowOpacity );
|
||||
|
||||
drawShadowQuadXRender( mDefaultShadowPics.at( quad.id() ), quadRect, xScale, yScale,
|
||||
shadowColor, opacity * data.opacity, data.brightness, data.saturation );
|
||||
}
|
||||
drawShadowQuadXRender( mDefaultShadowPics.at( quad.id() ), quadRect, xScale, yScale,
|
||||
shadowColor, opacity * data.opacity, data.brightness, data.saturation );
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -71,20 +71,14 @@ class ShadowEffect
|
|||
int shadowSize;
|
||||
bool intensifyActiveShadow;
|
||||
QColor shadowColor, cachedColor;
|
||||
bool forceDecorated;
|
||||
bool forceUndecorated;
|
||||
bool forceOther;
|
||||
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
|
||||
QList< QList<GLTexture*> > mShadowTextures;
|
||||
QList<GLTexture*> mDefaultShadowTextures;
|
||||
#endif
|
||||
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
|
||||
QList< QList<XRenderPicture*> > mShadowPics;
|
||||
QList<XRenderPicture*> mDefaultShadowPics;
|
||||
XRenderPicture cachedBlendPicture;
|
||||
#endif
|
||||
|
||||
QList<WindowQuadType> mShadowQuadTypes;
|
||||
WindowQuadType mDefaultShadowQuadType;
|
||||
|
||||
struct ShadowData
|
||||
|
|
|
@ -56,10 +56,6 @@ ShadowEffectConfig::ShadowEffectConfig(QWidget* parent, const QVariantList& args
|
|||
connect( m_ui->colorButton, SIGNAL( changed( QColor )), this, SLOT( changed() ));
|
||||
connect( m_ui->strongerActiveBox, SIGNAL( stateChanged( int )), this, SLOT( changed() ));
|
||||
|
||||
connect( m_ui->forceDecoratedBox, SIGNAL( stateChanged( int )), this, SLOT( changed() ));
|
||||
connect( m_ui->forceUndecoratedBox, SIGNAL( stateChanged( int )), this, SLOT( changed() ));
|
||||
connect( m_ui->forceOtherBox, SIGNAL( stateChanged( int )), this, SLOT( changed() ));
|
||||
|
||||
load();
|
||||
}
|
||||
|
||||
|
@ -81,10 +77,6 @@ void ShadowEffectConfig::load()
|
|||
m_ui->colorButton->setColor( conf.readEntry( "Color", schemeShadowColor() ));
|
||||
m_ui->strongerActiveBox->setChecked( conf.readEntry( "IntensifyActiveShadow", true ));
|
||||
|
||||
m_ui->forceDecoratedBox->setChecked( conf.readEntry( "forceDecoratedToDefault", false ));
|
||||
m_ui->forceUndecoratedBox->setChecked( conf.readEntry( "forceUndecoratedToDefault", false ));
|
||||
m_ui->forceOtherBox->setChecked( conf.readEntry( "forceOtherToDefault", false ));
|
||||
|
||||
emit changed(false);
|
||||
}
|
||||
|
||||
|
@ -108,10 +100,6 @@ void ShadowEffectConfig::save()
|
|||
conf.writeEntry( "Color", userColor );
|
||||
conf.writeEntry( "IntensifyActiveShadow", m_ui->strongerActiveBox->isChecked() );
|
||||
|
||||
conf.writeEntry( "forceDecoratedToDefault", m_ui->forceDecoratedBox->isChecked() );
|
||||
conf.writeEntry( "forceUndecoratedToDefault", m_ui->forceUndecoratedBox->isChecked() );
|
||||
conf.writeEntry( "forceOtherToDefault", m_ui->forceOtherBox->isChecked() );
|
||||
|
||||
conf.sync();
|
||||
|
||||
emit changed(false);
|
||||
|
@ -132,10 +120,6 @@ void ShadowEffectConfig::defaults()
|
|||
m_ui->colorButton->setColor( schemeShadowColor() );
|
||||
m_ui->strongerActiveBox->setChecked( true );
|
||||
|
||||
m_ui->forceDecoratedBox->setChecked( false );
|
||||
m_ui->forceUndecoratedBox->setChecked( false );
|
||||
m_ui->forceOtherBox->setChecked( false );
|
||||
|
||||
emit changed(true);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,313 +1,242 @@
|
|||
<ui version="4.0" >
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>KWin::ShadowEffectConfigForm</class>
|
||||
<widget class="QWidget" name="KWin::ShadowEffectConfigForm" >
|
||||
<property name="geometry" >
|
||||
<widget class="QWidget" name="KWin::ShadowEffectConfigForm">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>521</width>
|
||||
<height>267</height>
|
||||
<width>292</width>
|
||||
<height>219</height>
|
||||
</rect>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout" >
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupBox" >
|
||||
<property name="title" >
|
||||
<string>Default Shadow</string>
|
||||
<layout class="QGridLayout" name="gridLayout">
|
||||
<item row="0" column="0">
|
||||
<widget class="QLabel" name="label">
|
||||
<property name="text">
|
||||
<string>&X offset:</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
|
||||
</property>
|
||||
<property name="buddy">
|
||||
<cstring>xOffsetSpin</cstring>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout_3" >
|
||||
<item row="0" column="0" >
|
||||
<widget class="QLabel" name="label" >
|
||||
<property name="text" >
|
||||
<string>&X offset:</string>
|
||||
</property>
|
||||
<property name="alignment" >
|
||||
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
|
||||
</property>
|
||||
<property name="buddy" >
|
||||
<cstring>xOffsetSpin</cstring>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="7" column="0" colspan="2" >
|
||||
<widget class="QCheckBox" name="strongerActiveBox" >
|
||||
<property name="text" >
|
||||
<string>&Active windows have stronger shadows</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0" >
|
||||
<widget class="QLabel" name="label_3" >
|
||||
<property name="text" >
|
||||
<string>&Y offset:</string>
|
||||
</property>
|
||||
<property name="alignment" >
|
||||
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
|
||||
</property>
|
||||
<property name="buddy" >
|
||||
<cstring>yOffsetSpin</cstring>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="1" >
|
||||
<widget class="QSpinBox" name="yOffsetSpin" >
|
||||
<property name="sizePolicy" >
|
||||
<sizepolicy vsizetype="Fixed" hsizetype="Expanding" >
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="specialValueText" >
|
||||
<string/>
|
||||
</property>
|
||||
<property name="suffix" >
|
||||
<string/>
|
||||
</property>
|
||||
<property name="minimum" >
|
||||
<number>-100</number>
|
||||
</property>
|
||||
<property name="maximum" >
|
||||
<number>100</number>
|
||||
</property>
|
||||
<property name="singleStep" >
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="value" >
|
||||
<number>0</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="0" >
|
||||
<widget class="QLabel" name="label_4" >
|
||||
<property name="text" >
|
||||
<string>&Opacity:</string>
|
||||
</property>
|
||||
<property name="alignment" >
|
||||
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
|
||||
</property>
|
||||
<property name="buddy" >
|
||||
<cstring>opacitySpin</cstring>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="1" >
|
||||
<widget class="QSpinBox" name="opacitySpin" >
|
||||
<property name="sizePolicy" >
|
||||
<sizepolicy vsizetype="Fixed" hsizetype="Expanding" >
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="specialValueText" >
|
||||
<string/>
|
||||
</property>
|
||||
<property name="suffix" >
|
||||
<string>%</string>
|
||||
</property>
|
||||
<property name="minimum" >
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="maximum" >
|
||||
<number>100</number>
|
||||
</property>
|
||||
<property name="singleStep" >
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="value" >
|
||||
<number>0</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="0" >
|
||||
<widget class="QLabel" name="label_5" >
|
||||
<property name="text" >
|
||||
<string>&Fuzziness:</string>
|
||||
</property>
|
||||
<property name="alignment" >
|
||||
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
|
||||
</property>
|
||||
<property name="buddy" >
|
||||
<cstring>fuzzinessSpin</cstring>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="5" column="0" >
|
||||
<widget class="QLabel" name="label_6" >
|
||||
<property name="text" >
|
||||
<string>&Size:</string>
|
||||
</property>
|
||||
<property name="alignment" >
|
||||
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
|
||||
</property>
|
||||
<property name="buddy" >
|
||||
<cstring>sizeSpin</cstring>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="1" >
|
||||
<widget class="QSpinBox" name="fuzzinessSpin" >
|
||||
<property name="sizePolicy" >
|
||||
<sizepolicy vsizetype="Fixed" hsizetype="Expanding" >
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="specialValueText" >
|
||||
<string/>
|
||||
</property>
|
||||
<property name="suffix" >
|
||||
<string/>
|
||||
</property>
|
||||
<property name="minimum" >
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="maximum" >
|
||||
<number>100</number>
|
||||
</property>
|
||||
<property name="singleStep" >
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="value" >
|
||||
<number>0</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="5" column="1" >
|
||||
<widget class="QSpinBox" name="sizeSpin" >
|
||||
<property name="sizePolicy" >
|
||||
<sizepolicy vsizetype="Fixed" hsizetype="Expanding" >
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="specialValueText" >
|
||||
<string/>
|
||||
</property>
|
||||
<property name="suffix" >
|
||||
<string/>
|
||||
</property>
|
||||
<property name="minimum" >
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="maximum" >
|
||||
<number>100</number>
|
||||
</property>
|
||||
<property name="singleStep" >
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="value" >
|
||||
<number>0</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1" >
|
||||
<widget class="QSpinBox" name="xOffsetSpin" >
|
||||
<property name="sizePolicy" >
|
||||
<sizepolicy vsizetype="Fixed" hsizetype="Expanding" >
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="specialValueText" >
|
||||
<string/>
|
||||
</property>
|
||||
<property name="suffix" >
|
||||
<string/>
|
||||
</property>
|
||||
<property name="minimum" >
|
||||
<number>-100</number>
|
||||
</property>
|
||||
<property name="maximum" >
|
||||
<number>100</number>
|
||||
</property>
|
||||
<property name="singleStep" >
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="value" >
|
||||
<number>0</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="6" column="1" >
|
||||
<widget class="KColorButton" name="colorButton" />
|
||||
</item>
|
||||
<item row="6" column="0" >
|
||||
<widget class="QLabel" name="label_7" >
|
||||
<property name="text" >
|
||||
<string>&Color:</string>
|
||||
</property>
|
||||
<property name="alignment" >
|
||||
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
|
||||
</property>
|
||||
<property name="buddy" >
|
||||
<cstring>colorButton</cstring>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="8" column="0" colspan="2" >
|
||||
<spacer name="verticalSpacer_2" >
|
||||
<property name="orientation" >
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0" >
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupBox_3" >
|
||||
<property name="title" >
|
||||
<string>Decoration Shadows</string>
|
||||
<item row="0" column="1">
|
||||
<widget class="QSpinBox" name="xOffsetSpin">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="specialValueText">
|
||||
<string/>
|
||||
</property>
|
||||
<property name="suffix">
|
||||
<string/>
|
||||
</property>
|
||||
<property name="minimum">
|
||||
<number>-100</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>100</number>
|
||||
</property>
|
||||
<property name="singleStep">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>0</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QLabel" name="label_3">
|
||||
<property name="text">
|
||||
<string>&Y offset:</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
|
||||
</property>
|
||||
<property name="buddy">
|
||||
<cstring>yOffsetSpin</cstring>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QSpinBox" name="yOffsetSpin">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="specialValueText">
|
||||
<string/>
|
||||
</property>
|
||||
<property name="suffix">
|
||||
<string/>
|
||||
</property>
|
||||
<property name="minimum">
|
||||
<number>-100</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>100</number>
|
||||
</property>
|
||||
<property name="singleStep">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>0</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QLabel" name="label_4">
|
||||
<property name="text">
|
||||
<string>&Opacity:</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
|
||||
</property>
|
||||
<property name="buddy">
|
||||
<cstring>opacitySpin</cstring>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
<widget class="QSpinBox" name="opacitySpin">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="specialValueText">
|
||||
<string/>
|
||||
</property>
|
||||
<property name="suffix">
|
||||
<string>%</string>
|
||||
</property>
|
||||
<property name="minimum">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>100</number>
|
||||
</property>
|
||||
<property name="singleStep">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>0</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="0">
|
||||
<widget class="QLabel" name="label_5">
|
||||
<property name="text">
|
||||
<string>&Fuzziness:</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
|
||||
</property>
|
||||
<property name="buddy">
|
||||
<cstring>fuzzinessSpin</cstring>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="1">
|
||||
<widget class="QSpinBox" name="fuzzinessSpin">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="specialValueText">
|
||||
<string/>
|
||||
</property>
|
||||
<property name="suffix">
|
||||
<string/>
|
||||
</property>
|
||||
<property name="minimum">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>100</number>
|
||||
</property>
|
||||
<property name="singleStep">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>0</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="0">
|
||||
<widget class="QLabel" name="label_6">
|
||||
<property name="text">
|
||||
<string>&Size:</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
|
||||
</property>
|
||||
<property name="buddy">
|
||||
<cstring>sizeSpin</cstring>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="1">
|
||||
<widget class="QSpinBox" name="sizeSpin">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="specialValueText">
|
||||
<string/>
|
||||
</property>
|
||||
<property name="suffix">
|
||||
<string/>
|
||||
</property>
|
||||
<property name="minimum">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>100</number>
|
||||
</property>
|
||||
<property name="singleStep">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>0</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="5" column="0">
|
||||
<widget class="QLabel" name="label_7">
|
||||
<property name="text">
|
||||
<string>&Color:</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
|
||||
</property>
|
||||
<property name="buddy">
|
||||
<cstring>colorButton</cstring>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="5" column="1">
|
||||
<widget class="KColorButton" name="colorButton"/>
|
||||
</item>
|
||||
<item row="6" column="0" colspan="2">
|
||||
<widget class="QCheckBox" name="strongerActiveBox">
|
||||
<property name="text">
|
||||
<string>&Active windows have stronger shadows</string>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout_4" >
|
||||
<item row="1" column="0" >
|
||||
<widget class="QCheckBox" name="forceDecoratedBox" >
|
||||
<property name="text" >
|
||||
<string>&Decorated windows</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="0" >
|
||||
<widget class="QLabel" name="label_2" >
|
||||
<property name="text" >
|
||||
<string>Force default shadows for:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0" >
|
||||
<widget class="QCheckBox" name="forceUndecoratedBox" >
|
||||
<property name="text" >
|
||||
<string>&Undecorated normal windows</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="0" >
|
||||
<widget class="QCheckBox" name="forceOtherBox" >
|
||||
<property name="text" >
|
||||
<string>All &other windows</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="0" >
|
||||
<spacer name="verticalSpacer" >
|
||||
<property name="orientation" >
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0" >
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
|
@ -319,18 +248,6 @@
|
|||
<header>kcolorbutton.h</header>
|
||||
</customwidget>
|
||||
</customwidgets>
|
||||
<tabstops>
|
||||
<tabstop>xOffsetSpin</tabstop>
|
||||
<tabstop>yOffsetSpin</tabstop>
|
||||
<tabstop>opacitySpin</tabstop>
|
||||
<tabstop>fuzzinessSpin</tabstop>
|
||||
<tabstop>sizeSpin</tabstop>
|
||||
<tabstop>colorButton</tabstop>
|
||||
<tabstop>strongerActiveBox</tabstop>
|
||||
<tabstop>forceDecoratedBox</tabstop>
|
||||
<tabstop>forceUndecoratedBox</tabstop>
|
||||
<tabstop>forceOtherBox</tabstop>
|
||||
</tabstops>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
||||
|
|
|
@ -1249,46 +1249,10 @@ KCommonDecorationUnstable::~KCommonDecorationUnstable()
|
|||
}
|
||||
|
||||
// All copied from kdecoration.cpp
|
||||
QList<QRect> KCommonDecorationUnstable::shadowQuads( ShadowType type ) const
|
||||
{
|
||||
Q_UNUSED( type );
|
||||
return QList<QRect>();
|
||||
}
|
||||
double KCommonDecorationUnstable::shadowOpacity( ShadowType type ) const
|
||||
{
|
||||
if( isActive() && type == ShadowBorderedActive )
|
||||
return 1.0;
|
||||
else if( !isActive() && type == ShadowBorderedInactive )
|
||||
return 1.0;
|
||||
return 0.0;
|
||||
}
|
||||
double KCommonDecorationUnstable::shadowBrightness( ShadowType type ) const
|
||||
{
|
||||
Q_UNUSED( type );
|
||||
return 1.0;
|
||||
}
|
||||
double KCommonDecorationUnstable::shadowSaturation( ShadowType type ) const
|
||||
{
|
||||
Q_UNUSED( type );
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
void KCommonDecorationUnstable::repaintShadow()
|
||||
{
|
||||
return static_cast<KDecorationUnstable*>( decoration() )->repaintShadow();
|
||||
}
|
||||
bool KCommonDecorationUnstable::compositingActive() const
|
||||
{
|
||||
return static_cast<const KDecorationUnstable*>( decoration() )->compositingActive();
|
||||
}
|
||||
bool KCommonDecorationUnstable::shadowsActive() const
|
||||
{
|
||||
return static_cast<const KDecorationUnstable*>( decoration() )->shadowsActive();
|
||||
}
|
||||
double KCommonDecorationUnstable::opacity() const
|
||||
{
|
||||
return static_cast<const KDecorationUnstable*>( decoration() )->opacity();
|
||||
}
|
||||
|
||||
// kate: space-indent on; indent-width 4; mixedindent off; indent-mode cstyle;
|
||||
|
||||
|
|
|
@ -373,14 +373,8 @@ class KWIN_EXPORT KCommonDecorationUnstable
|
|||
public:
|
||||
KCommonDecorationUnstable(KDecorationBridge* bridge, KDecorationFactory* factory);
|
||||
virtual ~KCommonDecorationUnstable();
|
||||
virtual QList<QRect> shadowQuads( ShadowType type ) const;
|
||||
virtual double shadowOpacity( ShadowType type ) const;
|
||||
virtual double shadowBrightness( ShadowType type ) const;
|
||||
virtual double shadowSaturation( ShadowType type ) const;
|
||||
void repaintShadow();
|
||||
bool compositingActive() const;
|
||||
bool shadowsActive() const;
|
||||
double opacity() const;
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
|
@ -113,34 +113,6 @@ void KCommonDecorationWrapper::reset( unsigned long changed )
|
|||
return decoration->reset( changed );
|
||||
}
|
||||
|
||||
QList<QRect> KCommonDecorationWrapper::shadowQuads( ShadowType type ) const
|
||||
{
|
||||
if( KCommonDecorationUnstable *decoration2 = dynamic_cast<KCommonDecorationUnstable*>( decoration ))
|
||||
return decoration2->shadowQuads( type );
|
||||
return QList<QRect>();
|
||||
}
|
||||
|
||||
double KCommonDecorationWrapper::shadowOpacity( ShadowType type ) const
|
||||
{
|
||||
if( KCommonDecorationUnstable *decoration2 = dynamic_cast<KCommonDecorationUnstable*>( decoration ))
|
||||
return decoration2->shadowOpacity( type );
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
double KCommonDecorationWrapper::shadowBrightness( ShadowType type ) const
|
||||
{
|
||||
if( KCommonDecorationUnstable *decoration2 = dynamic_cast<KCommonDecorationUnstable*>( decoration ))
|
||||
return decoration2->shadowBrightness( type );
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
double KCommonDecorationWrapper::shadowSaturation( ShadowType type ) const
|
||||
{
|
||||
if( KCommonDecorationUnstable *decoration2 = dynamic_cast<KCommonDecorationUnstable*>( decoration ))
|
||||
return decoration2->shadowSaturation( type );
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
void KCommonDecorationWrapper::padding(int &left, int &right, int &top, int &bottom) const
|
||||
{
|
||||
left = decoration->layoutMetric(KCommonDecoration::LM_OuterPaddingLeft);
|
||||
|
|
|
@ -59,11 +59,6 @@ class KCommonDecorationWrapper
|
|||
virtual bool windowDocked( Position side );
|
||||
virtual void reset( unsigned long changed );
|
||||
|
||||
virtual QList<QRect> shadowQuads( ShadowType type ) const;
|
||||
virtual double shadowOpacity( ShadowType type ) const;
|
||||
virtual double shadowBrightness( ShadowType type ) const;
|
||||
virtual double shadowSaturation( ShadowType type ) const;
|
||||
|
||||
virtual void padding( int &left, int &right, int &top, int &bottom ) const;
|
||||
private:
|
||||
KCommonDecoration* decoration;
|
||||
|
|
|
@ -393,53 +393,11 @@ KDecorationUnstable::~KDecorationUnstable()
|
|||
{
|
||||
}
|
||||
|
||||
QList<QRect> KDecorationUnstable::shadowQuads( ShadowType type ) const
|
||||
{
|
||||
Q_UNUSED( type );
|
||||
return QList<QRect>();
|
||||
}
|
||||
|
||||
double KDecorationUnstable::shadowOpacity( ShadowType type ) const
|
||||
{
|
||||
if( isActive() && type == ShadowBorderedActive )
|
||||
return 1.0;
|
||||
else if( !isActive() && type == ShadowBorderedInactive )
|
||||
return 1.0;
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
double KDecorationUnstable::shadowBrightness( ShadowType type ) const
|
||||
{
|
||||
Q_UNUSED( type );
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
double KDecorationUnstable::shadowSaturation( ShadowType type ) const
|
||||
{
|
||||
Q_UNUSED( type );
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
void KDecorationUnstable::repaintShadow()
|
||||
{
|
||||
static_cast< KDecorationBridgeUnstable* >( bridge_ )->repaintShadow();
|
||||
}
|
||||
|
||||
bool KDecorationUnstable::compositingActive() const
|
||||
{
|
||||
return static_cast< KDecorationBridgeUnstable* >( bridge_ )->compositingActive();
|
||||
}
|
||||
|
||||
bool KDecorationUnstable::shadowsActive() const
|
||||
{
|
||||
return static_cast< KDecorationBridgeUnstable* >( bridge_ )->shadowsActive();
|
||||
}
|
||||
|
||||
double KDecorationUnstable::opacity() const
|
||||
{
|
||||
return static_cast< KDecorationBridgeUnstable* >( bridge_ )->opacity();
|
||||
}
|
||||
|
||||
void KDecorationUnstable::padding(int &left, int &right, int &top, int &bottom) const
|
||||
{
|
||||
left = right = top = bottom = 0;
|
||||
|
|
|
@ -185,7 +185,8 @@ public:
|
|||
AbilityColorButtonFore = 2021, ///< decoration supports button foreground color
|
||||
ABILITYCOLOR_END, ///< @internal
|
||||
// compositing
|
||||
AbilityCompositingShadow = 3000, ///< decoration supports window shadows
|
||||
AbilityProvidesShadow = 3000, ///< The decoration draws its own shadows.
|
||||
/// @since 4.3
|
||||
AbilityUsesAlphaChannel = 3001, ///< The decoration isn't clipped to the mask when compositing is enabled.
|
||||
/// The mask is still used to define the input region and the blurred
|
||||
/// region, when the blur plugin is enabled.
|
||||
|
@ -869,7 +870,7 @@ class KWIN_EXPORT KDecoration
|
|||
};
|
||||
|
||||
/**
|
||||
* @warning THIS CLASS IS UNSTABLE AND WILL ONLY BE SUPPORTED IN KDE 4.2!
|
||||
* @warning THIS CLASS IS UNSTABLE!
|
||||
*/
|
||||
class KWIN_EXPORT KDecorationUnstable
|
||||
: public KDecoration
|
||||
|
@ -879,24 +880,6 @@ class KWIN_EXPORT KDecorationUnstable
|
|||
public:
|
||||
KDecorationUnstable( KDecorationBridge* bridge, KDecorationFactory* factory );
|
||||
virtual ~KDecorationUnstable();
|
||||
/**
|
||||
* This function should return the positions of the shadow quads to be rendered.
|
||||
* All positions are relative to the window's top-left corner. Only "bordered"
|
||||
* windows will call this method.
|
||||
*/
|
||||
virtual QList<QRect> shadowQuads( ShadowType type ) const;
|
||||
/**
|
||||
* This function should return the desired opacity of the shadow.
|
||||
*/
|
||||
virtual double shadowOpacity( ShadowType type ) const;
|
||||
/**
|
||||
* This function should return the desired brightness of the shadow.
|
||||
*/
|
||||
virtual double shadowBrightness( ShadowType type ) const;
|
||||
/**
|
||||
* This function should return the desired saturation of the shadow.
|
||||
*/
|
||||
virtual double shadowSaturation( ShadowType type ) const;
|
||||
/**
|
||||
* This function can return additional padding values that are added outside the
|
||||
* borders of the window, and can be used by the decoration if it wants to paint
|
||||
|
@ -909,23 +892,9 @@ class KWIN_EXPORT KDecorationUnstable
|
|||
*/
|
||||
virtual void padding(int &left, int &right, int &top, int &bottom) const;
|
||||
/**
|
||||
* Force a repaint of the shadow. Automatically called when the window changes states.
|
||||
*/
|
||||
void repaintShadow();
|
||||
/**
|
||||
* Returns @a true if compositing is enabled (Currently useless to decorations,
|
||||
* use \a shadowsActive() instead).
|
||||
* Returns @a true if compositing--and therefore ARGB--is enabled.
|
||||
*/
|
||||
bool compositingActive() const;
|
||||
/**
|
||||
* Returns @a true if compositing is enabled and the shadow effect is activated
|
||||
* by the current user.
|
||||
*/
|
||||
bool shadowsActive() const;
|
||||
/**
|
||||
* Returns the opacity that the decoration will be rendered at.
|
||||
*/
|
||||
double opacity() const;
|
||||
};
|
||||
|
||||
inline
|
||||
|
|
|
@ -93,10 +93,7 @@ class KWIN_EXPORT KDecorationBridgeUnstable
|
|||
: public KDecorationBridge
|
||||
{
|
||||
public:
|
||||
virtual void repaintShadow() = 0;
|
||||
virtual bool compositingActive() const = 0;
|
||||
virtual bool shadowsActive() const = 0;
|
||||
virtual double opacity() const = 0;
|
||||
};
|
||||
|
||||
/** @} */
|
||||
|
|
|
@ -78,39 +78,3 @@ NET::WindowType KDecorationFactory::windowType( unsigned long supported_types, K
|
|||
{
|
||||
return bridge->windowType( supported_types );
|
||||
}
|
||||
|
||||
QList< QList<QImage> > KDecorationFactoryUnstable::shadowTextures()
|
||||
{
|
||||
return QList< QList<QImage> >();
|
||||
}
|
||||
|
||||
int KDecorationFactoryUnstable::shadowTextureList( ShadowType type ) const
|
||||
{
|
||||
Q_UNUSED( type );
|
||||
return -1;
|
||||
}
|
||||
|
||||
QList<QRect> KDecorationFactoryUnstable::shadowQuads( ShadowType type, QSize size ) const
|
||||
{
|
||||
Q_UNUSED( type );
|
||||
Q_UNUSED( size );
|
||||
return QList<QRect>();
|
||||
}
|
||||
|
||||
double KDecorationFactoryUnstable::shadowOpacity( ShadowType type ) const
|
||||
{
|
||||
Q_UNUSED( type );
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
double KDecorationFactoryUnstable::shadowBrightness( ShadowType type ) const
|
||||
{
|
||||
Q_UNUSED( type );
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
double KDecorationFactoryUnstable::shadowSaturation( ShadowType type ) const
|
||||
{
|
||||
Q_UNUSED( type );
|
||||
return 1.0;
|
||||
}
|
||||
|
|
|
@ -116,42 +116,12 @@ class KWIN_EXPORT KDecorationFactory
|
|||
};
|
||||
|
||||
/**
|
||||
* @warning THIS CLASS IS UNSTABLE AND WILL ONLY BE SUPPORTED IN KDE 4.2!
|
||||
* @warning THIS CLASS IS UNSTABLE!
|
||||
* Keep all decoration class names in sync. E.g. KDecorationFactory2 and KDecoration2.
|
||||
*/
|
||||
class KWIN_EXPORT KDecorationFactoryUnstable
|
||||
: public KDecorationFactory
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* This function should return the texture lists that contain the textures of the
|
||||
* shadow quads. Textures are mapped to the quad that has the same list offset.
|
||||
* E.g. texture[0][2] is rendered where the third QRect that shadowQuads()
|
||||
* returns is if using the first texture list.
|
||||
*/
|
||||
virtual QList< QList<QImage> > shadowTextures();
|
||||
/**
|
||||
* This function should return the texture list offset for the requested type.
|
||||
*/
|
||||
virtual int shadowTextureList( ShadowType type ) const;
|
||||
/**
|
||||
* This function should return the positions of the shadow quads to be rendered.
|
||||
* All positions are relative to the window's top-left corner. Only "borderless"
|
||||
* and "other" types will call this method.
|
||||
* @param size The size of the window.
|
||||
*/
|
||||
virtual QList<QRect> shadowQuads( ShadowType type, QSize size ) const;
|
||||
/**
|
||||
* This function should return the desired opacity of the shadow.
|
||||
*/
|
||||
virtual double shadowOpacity( ShadowType type ) const;
|
||||
/**
|
||||
* This function should return the desired brightness of the shadow.
|
||||
*/
|
||||
virtual double shadowBrightness( ShadowType type ) const;
|
||||
/**
|
||||
* This function should return the desired saturation of the shadow.
|
||||
*/
|
||||
virtual double shadowSaturation( ShadowType type ) const;
|
||||
};
|
||||
|
||||
inline const KDecorationOptions* KDecorationFactory::options()
|
||||
|
|
|
@ -170,7 +170,7 @@ X-KDE-Library=kwin4_effect_cooleffect
|
|||
|
||||
#define KWIN_EFFECT_API_MAKE_VERSION( major, minor ) (( major ) << 8 | ( minor ))
|
||||
#define KWIN_EFFECT_API_VERSION_MAJOR 0
|
||||
#define KWIN_EFFECT_API_VERSION_MINOR 82
|
||||
#define KWIN_EFFECT_API_VERSION_MINOR 83
|
||||
#define KWIN_EFFECT_API_VERSION KWIN_EFFECT_API_MAKE_VERSION( \
|
||||
KWIN_EFFECT_API_VERSION_MAJOR, KWIN_EFFECT_API_VERSION_MINOR )
|
||||
|
||||
|
@ -701,17 +701,6 @@ class KWIN_EXPORT EffectsHandler
|
|||
* Returns @a true if the active window decoration has shadow API hooks.
|
||||
*/
|
||||
virtual bool hasDecorationShadows() const = 0;
|
||||
/**
|
||||
* Returns the textures to be used in the shadow. Textures are mapped
|
||||
* to the quad that has the same list offset. E.g. texture[2] is
|
||||
* rendered where the third QRect that EffectWindow::shadowQuads()
|
||||
* returns is.
|
||||
*/
|
||||
virtual QList< QList<QImage> > shadowTextures() = 0;
|
||||
/**
|
||||
* Returns the texture list offset for the requested type.
|
||||
*/
|
||||
virtual int shadowTextureList( ShadowType type ) const = 0;
|
||||
|
||||
/**
|
||||
* @deprecated
|
||||
|
@ -950,23 +939,6 @@ class KWIN_EXPORT EffectWindow
|
|||
virtual EffectWindow* findModal() = 0;
|
||||
virtual EffectWindowList mainWindows() const = 0;
|
||||
|
||||
/**
|
||||
* Returns the positions of the shadow quads to be rendered. All positions
|
||||
* are relative to the window's top-left corner.
|
||||
*/
|
||||
virtual QList<QRect> shadowQuads( ShadowType type ) const = 0;
|
||||
/**
|
||||
* Returns the desired opacity of the shadow.
|
||||
*/
|
||||
virtual double shadowOpacity( ShadowType type ) const = 0;
|
||||
/**
|
||||
* Returns the desired brightness of the shadow.
|
||||
*/
|
||||
virtual double shadowBrightness( ShadowType type ) const = 0;
|
||||
/**
|
||||
* Returns the desired saturation of the shadow.
|
||||
*/
|
||||
virtual double shadowSaturation( ShadowType type ) const = 0;
|
||||
/**
|
||||
* Returns the unmodified window quad list. Can also be used to force rebuilding.
|
||||
*/
|
||||
|
|
51
workspace.h
51
workspace.h
|
@ -367,13 +367,6 @@ class Workspace : public QObject, public KDecorationDefines
|
|||
bool hasDecorationShadows() const;
|
||||
bool decorationHasAlpha() const;
|
||||
|
||||
QList< QList<QImage> > decorationShadowTextures();
|
||||
int decorationShadowTextureList( ShadowType type ) const;
|
||||
QList<QRect> decorationShadowQuads( ShadowType type, QSize size ) const;
|
||||
double decorationShadowOpacity( ShadowType type ) const;
|
||||
double decorationShadowBrightness( ShadowType type ) const;
|
||||
double decorationShadowSaturation( ShadowType type ) const;
|
||||
|
||||
// D-Bus interface
|
||||
void cascadeDesktop();
|
||||
void unclutterDesktop();
|
||||
|
@ -1187,7 +1180,7 @@ inline void Workspace::checkCompositeTimer()
|
|||
|
||||
inline bool Workspace::hasDecorationShadows() const
|
||||
{
|
||||
return mgr->factory()->supports( AbilityCompositingShadow );
|
||||
return mgr->factory()->supports( AbilityProvidesShadow );
|
||||
}
|
||||
|
||||
inline bool Workspace::decorationHasAlpha() const
|
||||
|
@ -1195,48 +1188,6 @@ inline bool Workspace::decorationHasAlpha() const
|
|||
return mgr->factory()->supports( AbilityUsesAlphaChannel );
|
||||
}
|
||||
|
||||
inline QList< QList<QImage> > Workspace::decorationShadowTextures()
|
||||
{
|
||||
if( KDecorationFactoryUnstable* factory = dynamic_cast<KDecorationFactoryUnstable*>( mgr->factory() ))
|
||||
return factory->shadowTextures();
|
||||
return QList< QList<QImage> >();
|
||||
}
|
||||
|
||||
inline int Workspace::decorationShadowTextureList( ShadowType type ) const
|
||||
{
|
||||
if( KDecorationFactoryUnstable* factory = dynamic_cast<KDecorationFactoryUnstable*>( mgr->factory() ))
|
||||
return factory->shadowTextureList( type );
|
||||
return -1;
|
||||
}
|
||||
|
||||
inline QList<QRect> Workspace::decorationShadowQuads( ShadowType type, QSize size ) const
|
||||
{
|
||||
if( KDecorationFactoryUnstable* factory = dynamic_cast<KDecorationFactoryUnstable*>( mgr->factory() ))
|
||||
return factory->shadowQuads( type, size );
|
||||
return QList<QRect>();
|
||||
}
|
||||
|
||||
inline double Workspace::decorationShadowOpacity( ShadowType type ) const
|
||||
{
|
||||
if( KDecorationFactoryUnstable* factory = dynamic_cast<KDecorationFactoryUnstable*>( mgr->factory() ))
|
||||
return factory->shadowOpacity( type );
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
inline double Workspace::decorationShadowBrightness( ShadowType type ) const
|
||||
{
|
||||
if( KDecorationFactoryUnstable* factory = dynamic_cast<KDecorationFactoryUnstable*>( mgr->factory() ))
|
||||
return factory->shadowBrightness( type );
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
inline double Workspace::decorationShadowSaturation( ShadowType type ) const
|
||||
{
|
||||
if( KDecorationFactoryUnstable* factory = dynamic_cast< KDecorationFactoryUnstable*>( mgr->factory() ))
|
||||
return factory->shadowSaturation( type );
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue