screencast: Discard pending buffer and fence if stream state changes
While the changes made earlier prevent enqueueing buffers when the stream is not in a streaming state, screencasting continued to crash. The reason for that seems to be that pipewire will, in certain cases, invalidate some buffers, including the buffer that we are currently tracking as "pending buffer". The result of this is that when we then try to enqueue that buffer, we get a crash. To prevent this, discard the pending buffer when the stream state changes. Since that makes the pending fence useless as well, also discard it and its notifier.
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1 changed files with 4 additions and 3 deletions
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@ -77,6 +77,10 @@ void ScreenCastStream::onStreamStateChanged(void *data, pw_stream_state old, pw_
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qCDebug(KWIN_SCREENCAST) << "state changed" << pw_stream_state_as_string(old) << " -> " << pw_stream_state_as_string(state) << error_message;
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qCDebug(KWIN_SCREENCAST) << "state changed" << pw_stream_state_as_string(old) << " -> " << pw_stream_state_as_string(state) << error_message;
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pw->m_streaming = false;
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pw->m_streaming = false;
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pw->m_pendingBuffer = nullptr;
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pw->m_pendingNotifier.reset();
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pw->m_pendingFence.reset();
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switch (state) {
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switch (state) {
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case PW_STREAM_STATE_ERROR:
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case PW_STREAM_STATE_ERROR:
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qCWarning(KWIN_SCREENCAST) << "Stream error: " << error_message;
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qCWarning(KWIN_SCREENCAST) << "Stream error: " << error_message;
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@ -90,9 +94,6 @@ void ScreenCastStream::onStreamStateChanged(void *data, pw_stream_state old, pw_
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case PW_STREAM_STATE_STREAMING:
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case PW_STREAM_STATE_STREAMING:
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pw->m_streaming = true;
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pw->m_streaming = true;
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Q_EMIT pw->startStreaming();
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Q_EMIT pw->startStreaming();
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if (pw->m_pendingBuffer) {
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pw->tryEnqueue(pw->m_pendingBuffer);
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}
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break;
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break;
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case PW_STREAM_STATE_CONNECTING:
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case PW_STREAM_STATE_CONNECTING:
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break;
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break;
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