Drop X11Compositor::isOverlayWindowVisible()
It's used once and OverlayWindow::isVisible() can be used instead.
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2 changed files with 1 additions and 17 deletions
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@ -150,7 +150,7 @@ void X11Compositor::stop()
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void X11Compositor::composite(RenderLoop *renderLoop)
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void X11Compositor::composite(RenderLoop *renderLoop)
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{
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{
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if (backend()->overlayWindow() && !isOverlayWindowVisible()) {
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if (backend()->overlayWindow() && !backend()->overlayWindow()->isVisible()) {
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// Return since nothing is visible.
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// Return since nothing is visible.
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return;
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return;
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}
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}
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@ -204,17 +204,6 @@ void X11Compositor::composite(RenderLoop *renderLoop)
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}
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}
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}
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}
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bool X11Compositor::isOverlayWindowVisible() const
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{
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if (!backend()) {
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return false;
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}
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if (!backend()->overlayWindow()) {
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return false;
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}
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return backend()->overlayWindow()->isVisible();
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}
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void X11Compositor::inhibit(Window *window)
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void X11Compositor::inhibit(Window *window)
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{
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{
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m_inhibitors.insert(window);
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m_inhibitors.insert(window);
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@ -85,11 +85,6 @@ public:
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bool openGLCompositingIsBroken() const override;
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bool openGLCompositingIsBroken() const override;
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void createOpenGLSafePoint(OpenGLSafePoint safePoint) override;
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void createOpenGLSafePoint(OpenGLSafePoint safePoint) override;
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/**
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* @returns Whether the Scene's Overlay X Window is visible.
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*/
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bool isOverlayWindowVisible() const;
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static X11Compositor *self();
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static X11Compositor *self();
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protected:
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protected:
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