Drop X11Compositor::isOverlayWindowVisible()

It's used once and OverlayWindow::isVisible() can be used instead.
This commit is contained in:
Vlad Zahorodnii 2023-09-20 17:16:42 +03:00
parent 9a5e51eb32
commit 8d70b1cbe1
2 changed files with 1 additions and 17 deletions

View file

@ -150,7 +150,7 @@ void X11Compositor::stop()
void X11Compositor::composite(RenderLoop *renderLoop)
{
if (backend()->overlayWindow() && !isOverlayWindowVisible()) {
if (backend()->overlayWindow() && !backend()->overlayWindow()->isVisible()) {
// Return since nothing is visible.
return;
}
@ -204,17 +204,6 @@ void X11Compositor::composite(RenderLoop *renderLoop)
}
}
bool X11Compositor::isOverlayWindowVisible() const
{
if (!backend()) {
return false;
}
if (!backend()->overlayWindow()) {
return false;
}
return backend()->overlayWindow()->isVisible();
}
void X11Compositor::inhibit(Window *window)
{
m_inhibitors.insert(window);

View file

@ -85,11 +85,6 @@ public:
bool openGLCompositingIsBroken() const override;
void createOpenGLSafePoint(OpenGLSafePoint safePoint) override;
/**
* @returns Whether the Scene's Overlay X Window is visible.
*/
bool isOverlayWindowVisible() const;
static X11Compositor *self();
protected: