From 8d8c6b09acf846001a993d3ce9f71bdbc2bc5099 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Martin=20Gr=C3=A4=C3=9Flin?= Date: Fri, 20 Mar 2015 15:46:24 +0100 Subject: [PATCH] Fix build without Wayland (try 1) --- abstract_egl_backend.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/abstract_egl_backend.cpp b/abstract_egl_backend.cpp index 1dec19495a..a18a9734f7 100644 --- a/abstract_egl_backend.cpp +++ b/abstract_egl_backend.cpp @@ -247,6 +247,7 @@ bool AbstractEglTexture::loadTexture(xcb_pixmap_t pix, const QSize &size) void AbstractEglTexture::updateTexture(WindowPixmap *pixmap) { +#if HAVE_WAYLAND const auto &buffer = pixmap->buffer(); if (buffer.isNull()) { return; @@ -281,6 +282,7 @@ void AbstractEglTexture::updateTexture(WindowPixmap *pixmap) GL_BGRA, GL_UNSIGNED_BYTE, im.copy(rect).bits()); } q->unbind(); +#endif } #if HAVE_WAYLAND