backends/x11: Make render backend naming consistent

This commit is contained in:
Vlad Zahorodnii 2022-07-14 15:51:23 +03:00
parent a0c8d4b24d
commit 8dd719e4e2
3 changed files with 28 additions and 28 deletions

View file

@ -21,26 +21,26 @@
namespace KWin
{
EglX11Output::EglX11Output(EglX11Backend *backend, Output *output, EGLSurface surface)
X11WindowedEglOutput::X11WindowedEglOutput(X11WindowedEglBackend *backend, Output *output, EGLSurface surface)
: m_eglSurface(surface)
, m_output(output)
, m_backend(backend)
{
}
EglX11Output::~EglX11Output()
X11WindowedEglOutput::~X11WindowedEglOutput()
{
eglDestroySurface(m_backend->eglDisplay(), m_eglSurface);
}
void EglX11Output::ensureFbo()
void X11WindowedEglOutput::ensureFbo()
{
if (!m_fbo || m_fbo->size() != m_output->pixelSize()) {
m_fbo.reset(new GLFramebuffer(0, m_output->pixelSize()));
}
}
OutputLayerBeginFrameInfo EglX11Output::beginFrame()
OutputLayerBeginFrameInfo X11WindowedEglOutput::beginFrame()
{
eglMakeCurrent(m_backend->eglDisplay(), m_eglSurface, m_eglSurface, m_backend->context());
ensureFbo();
@ -51,7 +51,7 @@ OutputLayerBeginFrameInfo EglX11Output::beginFrame()
};
}
bool EglX11Output::endFrame(const QRegion &renderedRegion, const QRegion &damagedRegion)
bool X11WindowedEglOutput::endFrame(const QRegion &renderedRegion, const QRegion &damagedRegion)
{
Q_UNUSED(renderedRegion)
m_lastDamage = damagedRegion;
@ -59,25 +59,25 @@ bool EglX11Output::endFrame(const QRegion &renderedRegion, const QRegion &damage
return true;
}
EGLSurface EglX11Output::surface() const
EGLSurface X11WindowedEglOutput::surface() const
{
return m_eglSurface;
}
QRegion EglX11Output::lastDamage() const
QRegion X11WindowedEglOutput::lastDamage() const
{
return m_lastDamage;
}
EglX11Backend::EglX11Backend(X11WindowedBackend *backend)
X11WindowedEglBackend::X11WindowedEglBackend(X11WindowedBackend *backend)
: EglOnXBackend(backend->connection(), backend->display(), backend->rootWindow(), backend->screenNumer(), XCB_WINDOW_NONE)
, m_backend(backend)
{
}
EglX11Backend::~EglX11Backend() = default;
X11WindowedEglBackend::~X11WindowedEglBackend() = default;
void EglX11Backend::init()
void X11WindowedEglBackend::init()
{
EglOnXBackend::init();
@ -86,12 +86,12 @@ void EglX11Backend::init()
}
}
void EglX11Backend::cleanupSurfaces()
void X11WindowedEglBackend::cleanupSurfaces()
{
m_outputs.clear();
}
bool EglX11Backend::createSurfaces()
bool X11WindowedEglBackend::createSurfaces()
{
const auto &outputs = m_backend->outputs();
for (const auto &output : outputs) {
@ -99,7 +99,7 @@ bool EglX11Backend::createSurfaces()
if (s == EGL_NO_SURFACE) {
return false;
}
m_outputs[output] = std::make_shared<EglX11Output>(this, output, s);
m_outputs[output] = std::make_shared<X11WindowedEglOutput>(this, output, s);
}
if (m_outputs.isEmpty()) {
return false;
@ -108,7 +108,7 @@ bool EglX11Backend::createSurfaces()
return true;
}
void EglX11Backend::present(Output *output)
void X11WindowedEglBackend::present(Output *output)
{
static_cast<X11WindowedOutput *>(output)->vsyncMonitor()->arm();
@ -116,7 +116,7 @@ void EglX11Backend::present(Output *output)
presentSurface(renderOutput->surface(), renderOutput->lastDamage(), output->geometry());
}
void EglX11Backend::presentSurface(EGLSurface surface, const QRegion &damage, const QRect &screenGeometry)
void X11WindowedEglBackend::presentSurface(EGLSurface surface, const QRegion &damage, const QRect &screenGeometry)
{
if (damage.isEmpty()) {
return;
@ -134,17 +134,17 @@ void EglX11Backend::presentSurface(EGLSurface surface, const QRegion &damage, co
}
}
OutputLayer *EglX11Backend::primaryLayer(Output *output)
OutputLayer *X11WindowedEglBackend::primaryLayer(Output *output)
{
return m_outputs[output].get();
}
std::unique_ptr<SurfaceTexture> EglX11Backend::createSurfaceTextureWayland(SurfacePixmapWayland *pixmap)
std::unique_ptr<SurfaceTexture> X11WindowedEglBackend::createSurfaceTextureWayland(SurfacePixmapWayland *pixmap)
{
return std::make_unique<BasicEGLSurfaceTextureWayland>(this, pixmap);
}
std::unique_ptr<SurfaceTexture> EglX11Backend::createSurfaceTextureInternal(SurfacePixmapInternal *pixmap)
std::unique_ptr<SurfaceTexture> X11WindowedEglBackend::createSurfaceTextureInternal(SurfacePixmapInternal *pixmap)
{
return std::make_unique<BasicEGLSurfaceTextureInternal>(this, pixmap);
}

View file

@ -18,13 +18,13 @@ namespace KWin
{
class X11WindowedBackend;
class EglX11Backend;
class X11WindowedEglBackend;
class EglX11Output : public OutputLayer
class X11WindowedEglOutput : public OutputLayer
{
public:
EglX11Output(EglX11Backend *backend, Output *output, EGLSurface surface);
~EglX11Output();
X11WindowedEglOutput(X11WindowedEglBackend *backend, Output *output, EGLSurface surface);
~X11WindowedEglOutput();
OutputLayerBeginFrameInfo beginFrame() override;
bool endFrame(const QRegion &renderedRegion, const QRegion &damagedRegion) override;
@ -39,19 +39,19 @@ private:
QRegion m_lastDamage;
Output *const m_output;
EglX11Backend *const m_backend;
X11WindowedEglBackend *const m_backend;
};
/**
* @brief OpenGL Backend using Egl windowing system over an X overlay window.
*/
class EglX11Backend : public EglOnXBackend
class X11WindowedEglBackend : public EglOnXBackend
{
Q_OBJECT
public:
explicit EglX11Backend(X11WindowedBackend *backend);
~EglX11Backend() override;
explicit X11WindowedEglBackend(X11WindowedBackend *backend);
~X11WindowedEglBackend() override;
std::unique_ptr<SurfaceTexture> createSurfaceTextureInternal(SurfacePixmapInternal *pixmap) override;
std::unique_ptr<SurfaceTexture> createSurfaceTextureWayland(SurfacePixmapWayland *pixmap) override;
@ -67,7 +67,7 @@ protected:
private:
void presentSurface(EGLSurface surface, const QRegion &damage, const QRect &screenGeometry);
QMap<Output *, std::shared_ptr<EglX11Output>> m_outputs;
QMap<Output *, std::shared_ptr<X11WindowedEglOutput>> m_outputs;
X11WindowedBackend *m_backend;
};

View file

@ -664,7 +664,7 @@ X11WindowedInputDevice *X11WindowedBackend::touchDevice() const
OpenGLBackend *X11WindowedBackend::createOpenGLBackend()
{
return new EglX11Backend(this);
return new X11WindowedEglBackend(this);
}
QPainterBackend *X11WindowedBackend::createQPainterBackend()