Discard all deleted before constructing the Scene
The Scene connects to the deletedRemoved signal and tries to remove the Deleted from it's list of Windows, which will fail because a SceneWindow doesn't get created for an existing Deleted in the Scene setup. It doesn't make sense to create a SceneWindow for a Deleted as there is no pixmap around anyway. Thus the best approach is to ensure that there are no Deleted by just discarding all prior to creating the Scene. BUG: 333275 REVIEW: 117557
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@ -175,6 +175,12 @@ void Compositor::slotCompositingOptionsInitialized()
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cm_selection->claim(true); // force claiming
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cm_selection->owning = true;
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}
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// There might still be a deleted around, needs to be cleared before creating the scene (BUG 333275)
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while (!Workspace::self()->deletedList().isEmpty()) {
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Workspace::self()->deletedList().first()->discard();
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}
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switch(options->compositingMode()) {
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case OpenGLCompositing: {
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qDebug() << "Initializing OpenGL compositing";
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