add GUI config to select the swapstrategy
REVIEW: 109322
This commit is contained in:
parent
285cdce324
commit
903c95dd52
3 changed files with 221 additions and 163 deletions
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@ -136,6 +136,17 @@ KWinCompositingConfig::KWinCompositingConfig(QWidget *parent, const QVariantList
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#define XRENDER_INDEX -1
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#endif
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ui.glSwapStrategy->addItem(i18n("None"), "n");
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ui.glSwapStrategy->setItemData(0, i18n("The painting is not synchronized with the screen."), Qt::ToolTipRole);
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ui.glSwapStrategy->addItem(i18n("Automatic"), "a");
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ui.glSwapStrategy->setItemData(1, i18n("Tries to re-use older buffers and if that is not possible,\npicks a stragtegy matching your hardware."), Qt::ToolTipRole);
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ui.glSwapStrategy->addItem(i18n("Only when Cheap"), "e");
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ui.glSwapStrategy->setItemData(2, i18n("When major regions of the screen are updated,\nthe entire screen will be repainted.\nCan cause tearing with small updates."), Qt::ToolTipRole);
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ui.glSwapStrategy->addItem(i18n("Full scene repaints"), "p");
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ui.glSwapStrategy->setItemData(3, i18n("The complete screen is repainted for every frame.\nCan be slow with large blurred areas."), Qt::ToolTipRole);
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ui.glSwapStrategy->addItem(i18n("Re-use screen content"), "c");
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ui.glSwapStrategy->setItemData(4, i18n("WARNING:\nThis strategy is usually slow with Open Source drivers.\nUndamaged pixels will be copied from GL_FRONT to GL_BACK"), Qt::ToolTipRole);
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connect(ui.tabWidget, SIGNAL(currentChanged(int)), this, SLOT(currentTabChanged(int)));
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connect(ui.rearmGlSupportButton, SIGNAL(clicked()), this, SLOT(rearmGlSupport()));
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@ -160,7 +171,8 @@ KWinCompositingConfig::KWinCompositingConfig(QWidget *parent, const QVariantList
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connect(ui.glScaleFilter, SIGNAL(currentIndexChanged(int)), this, SLOT(changed()));
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connect(ui.xrScaleFilter, SIGNAL(currentIndexChanged(int)), this, SLOT(changed()));
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connect(ui.glVSync, SIGNAL(toggled(bool)), this, SLOT(changed()));
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connect(ui.glSwapStrategy, SIGNAL(currentIndexChanged(int)), this, SLOT(glSwapStrategyChanged(int)));
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connect(ui.glSwapStrategy, SIGNAL(currentIndexChanged(int)), this, SLOT(changed()));
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connect(ui.glShaders, SIGNAL(toggled(bool)), this, SLOT(changed()));
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connect(ui.glColorCorrection, SIGNAL(toggled(bool)), this, SLOT(changed()));
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connect(m_showDetailedErrors, SIGNAL(triggered(bool)), SLOT(showDetailedEffectLoadingInformation()));
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@ -337,6 +349,11 @@ void KWinCompositingConfig::loadGeneralTab()
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ui.desktopSwitchingCombo->setCurrentIndex(3);
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}
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void KWinCompositingConfig::glSwapStrategyChanged(int idx)
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{
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ui.glSwapStrategy->setToolTip(ui.glSwapStrategy->itemData(idx, Qt::ToolTipRole).toString());
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}
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void KWinCompositingConfig::rearmGlSupport()
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{
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// rearm config
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@ -357,7 +374,6 @@ void KWinCompositingConfig::suggestGraphicsSystem()
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ui.graphicsSystem->setCurrentIndex(0);
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}
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void KWinCompositingConfig::toogleSmoothScaleUi(int compositingType)
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{
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ui.glScaleFilter->setVisible(compositingType == OPENGL_INDEX);
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@ -416,7 +432,10 @@ void KWinCompositingConfig::loadAdvancedTab()
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ui.xrScaleFilter->setCurrentIndex((int)config.readEntry("XRenderSmoothScale", false));
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ui.glScaleFilter->setCurrentIndex(config.readEntry("GLTextureFilter", 2));
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ui.glVSync->setChecked(config.readEntry("GLVSync", true));
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int swapStrategy = ui.glSwapStrategy->findData(config.readEntry("GLPreferBufferSwap", "a"));
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if (swapStrategy < 0)
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swapStrategy = ui.glSwapStrategy->findData("n");
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ui.glSwapStrategy->setCurrentIndex(swapStrategy);
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ui.glShaders->setChecked(!config.readEntry<bool>("GLLegacy", false));
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ui.glColorCorrection->setChecked(config.readEntry("GLColorCorrection", false));
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@ -530,7 +549,7 @@ bool KWinCompositingConfig::saveAdvancedTab()
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if (config.readEntry("Backend", "OpenGL")
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!= ((ui.compositingType->currentIndex() == OPENGL_INDEX) ? "OpenGL" : "XRender")
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|| config.readEntry("GLVSync", true) != ui.glVSync->isChecked()
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|| ((config.readEntry("GLPreferBufferSwap", "a") == "n") xor (ui.glSwapStrategy->itemData(ui.glSwapStrategy->currentIndex()) == "n"))
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|| config.readEntry<bool>("GLLegacy", false) == ui.glShaders->isChecked()) {
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m_showConfirmDialog = true;
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advancedChanged = true;
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@ -550,7 +569,7 @@ bool KWinCompositingConfig::saveAdvancedTab()
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config.writeEntry("XRenderSmoothScale", ui.xrScaleFilter->currentIndex() == 1);
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config.writeEntry("GLTextureFilter", ui.glScaleFilter->currentIndex());
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config.writeEntry("GLVSync", ui.glVSync->isChecked());
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config.writeEntry("GLPreferBufferSwap", ui.glSwapStrategy->itemData(ui.glSwapStrategy->currentIndex()).toString());
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config.writeEntry("GLLegacy", !ui.glShaders->isChecked());
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config.writeEntry("GLColorCorrection", ui.glColorCorrection->isChecked());
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@ -820,7 +839,7 @@ void KWinCompositingConfig::defaults()
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ui.unredirectFullscreen->setChecked(false);
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ui.xrScaleFilter->setCurrentIndex(0);
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ui.glScaleFilter->setCurrentIndex(2);
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ui.glVSync->setChecked(true);
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ui.glSwapStrategy->setCurrentIndex(ui.glSwapStrategy->findData("a"));
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ui.glShaders->setChecked(true);
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ui.glColorCorrection->setChecked(false);
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}
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@ -78,6 +78,7 @@ public slots:
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private slots:
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void confirmReInit() { showConfirmDialog(true); }
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void glSwapStrategyChanged(int idx);
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void rearmGlSupport();
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void suggestGraphicsSystem();
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void toogleSmoothScaleUi(int compositingType);
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@ -10,7 +10,7 @@
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<height>541</height>
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</rect>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_5">
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<layout class="QVBoxLayout" name="verticalLayout_4">
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<item>
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<widget class="KMessageWidget" name="messageBox">
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<property name="frameShape">
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@ -24,7 +24,7 @@
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<item>
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<widget class="QTabWidget" name="tabWidget">
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<property name="currentIndex">
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<number>0</number>
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<number>2</number>
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</property>
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<widget class="QWidget" name="tab">
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<attribute name="title">
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@ -514,81 +514,18 @@
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</property>
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</spacer>
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</item>
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<item row="1" column="2">
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<layout class="QGridLayout" name="gridLayout_5">
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<item row="0" column="0">
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<widget class="QLabel" name="label_7">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
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<horstretch>1</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="text">
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<string>Compositing type:</string>
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</property>
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<property name="alignment">
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<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
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</property>
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<property name="buddy">
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<cstring>compositingType</cstring>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="KComboBox" name="compositingType">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
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<horstretch>3</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<item>
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<property name="text">
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<string>OpenGL</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>XRender</string>
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</property>
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</item>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QLabel" name="label_3">
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<property name="text">
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<string>Qt graphics system:</string>
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</property>
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<property name="alignment">
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<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QComboBox" name="graphicsSystem">
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<property name="toolTip">
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<string><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
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<html><head><meta name="qrichtext" content="1" /><style type="text/css">
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p, li { white-space: pre-wrap; }
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</style></head><body style=" font-family:'Segoe'; font-size:8pt; font-weight:400; font-style:normal;">
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">It is <span style=" font-weight:600;">strongly recommended</span> to use the <span style=" font-weight:600;">native</span> system when using the <span style=" font-weight:600;">XRender</span> backend.</p>
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<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
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<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">On the other hand, many decorations perform better with the <span style=" font-weight:600;">raster</span> system on the <span style=" font-weight:600;">default and generally preferred OpenGL</span> backend (though some don't - also the impact here can be anything between &quot;slight&quot; and &quot;incredible&quot; depending on the GPU and driver)</p></body></html></string>
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</property>
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<item>
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<property name="text">
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<string>Native</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Raster</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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<item row="0" column="4" rowspan="7">
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<spacer name="horizontalSpacer_11">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>40</width>
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<height>20</height>
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</size>
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</property>
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</spacer>
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</item>
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<item row="1" column="3">
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<spacer name="horizontalSpacer_13">
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@ -603,6 +540,94 @@ p, li { white-space: pre-wrap; }
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</property>
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</spacer>
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</item>
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<item row="5" column="1" colspan="3">
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<widget class="QGroupBox" name="glGroup">
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<property name="sizePolicy">
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<sizepolicy hsizetype="MinimumExpanding" vsizetype="Preferred">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="title">
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<string>OpenGL Options</string>
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</property>
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<property name="flat">
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<bool>true</bool>
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</property>
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<layout class="QGridLayout" name="gridLayout_4">
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<item row="1" column="0">
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<layout class="QHBoxLayout" name="horizontalLayout_6" stretch="1,5">
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<item>
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<widget class="QLabel" name="glSwapStrategyLabel">
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<property name="text">
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<string>Tearing Prevention (VSync)</string>
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</property>
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<property name="alignment">
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<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
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</property>
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<property name="buddy">
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<cstring>glSwapStrategy</cstring>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="glSwapStrategy"/>
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</item>
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</layout>
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</item>
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<item row="0" column="0">
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<widget class="QCheckBox" name="glShaders">
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<property name="toolTip">
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<string>If enabled all rendering will be performed with Shaders written in the OpenGL Shading Language.
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On legacy hardware disabling Shaders can improve the performance.</string>
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</property>
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<property name="text">
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<string>Use OpenGL 2 Shaders</string>
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</property>
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</widget>
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</item>
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<item row="4" column="0">
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<widget class="QCheckBox" name="glColorCorrection">
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<property name="enabled">
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<bool>false</bool>
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</property>
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<property name="toolTip">
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<string><p>Activates color correction if possible, using the Kolor-Manager. Requires OpenGL 2 Shaders to be enabled and Kolor-Manager to be installed. May fail silently.</p><p><strong>Experimental</strong>.</p></string>
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</property>
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<property name="text">
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<string>Enable color correction (experimental)</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<spacer name="horizontalSpacer_3">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>40</width>
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<height>20</height>
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</size>
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</property>
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</spacer>
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</item>
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</layout>
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</widget>
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</item>
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<item row="6" column="2">
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<spacer name="verticalSpacer_3">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>20</width>
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<height>40</height>
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</size>
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</property>
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</spacer>
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</item>
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<item row="4" column="1" colspan="3">
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<widget class="QGroupBox" name="groupBox_3">
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<property name="sizePolicy">
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@ -765,19 +790,6 @@ p, li { white-space: pre-wrap; }
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</layout>
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</widget>
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</item>
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<item row="0" column="4" rowspan="7">
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<spacer name="horizontalSpacer_11">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>40</width>
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<height>20</height>
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</size>
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</property>
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</spacer>
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</item>
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<item row="0" column="0" rowspan="7">
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<spacer name="horizontalSpacer_10">
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<property name="orientation">
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@ -791,71 +803,6 @@ p, li { white-space: pre-wrap; }
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</property>
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</spacer>
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</item>
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<item row="5" column="1" colspan="3">
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<widget class="QGroupBox" name="glGroup">
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<property name="sizePolicy">
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<sizepolicy hsizetype="MinimumExpanding" vsizetype="Preferred">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="title">
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<string>OpenGL Options</string>
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</property>
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<property name="flat">
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<bool>true</bool>
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</property>
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<layout class="QGridLayout" name="gridLayout_4">
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<item row="0" column="0">
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<widget class="QCheckBox" name="glShaders">
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<property name="toolTip">
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<string>If enabled all rendering will be performed with Shaders written in the OpenGL Shading Language.
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On legacy hardware disabling Shaders can improve the performance.</string>
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</property>
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<property name="text">
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<string>Use OpenGL 2 Shaders</string>
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</property>
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</widget>
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</item>
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<item row="1" column="0" colspan="2">
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<widget class="QCheckBox" name="glVSync">
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<property name="text">
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<string>Use VSync</string>
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</property>
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<property name="checked">
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<bool>false</bool>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QCheckBox" name="glColorCorrection">
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<property name="enabled">
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<bool>false</bool>
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</property>
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<property name="toolTip">
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<string><p>Activates color correction if possible, using the Kolor-Manager. Requires OpenGL 2 Shaders to be enabled and Kolor-Manager to be installed. May fail silently.</p><p><strong>Experimental</strong>.</p></string>
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</property>
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<property name="text">
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<string>Enable color correction (experimental)</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item row="6" column="2">
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<spacer name="verticalSpacer_3">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>20</width>
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<height>40</height>
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</size>
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</property>
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</spacer>
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</item>
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<item row="2" column="2">
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<spacer name="verticalSpacer">
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<property name="orientation">
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@ -869,6 +816,82 @@ On legacy hardware disabling Shaders can improve the performance.</string>
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</property>
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</spacer>
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</item>
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<item row="1" column="2">
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<layout class="QGridLayout" name="gridLayout_5">
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<item row="0" column="0">
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<widget class="QLabel" name="label_7">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
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<horstretch>1</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="text">
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<string>Compositing type:</string>
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</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
|
||||
</property>
|
||||
<property name="buddy">
|
||||
<cstring>compositingType</cstring>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<widget class="KComboBox" name="compositingType">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||
<horstretch>3</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>OpenGL</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>XRender</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QLabel" name="label_3">
|
||||
<property name="text">
|
||||
<string>Qt graphics system:</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QComboBox" name="graphicsSystem">
|
||||
<property name="toolTip">
|
||||
<string><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd">
|
||||
<html><head><meta name="qrichtext" content="1" /><style type="text/css">
|
||||
p, li { white-space: pre-wrap; }
|
||||
</style></head><body style=" font-family:'Segoe'; font-size:8pt; font-weight:400; font-style:normal;">
|
||||
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">It is <span style=" font-weight:600;">strongly recommended</span> to use the <span style=" font-weight:600;">native</span> system when using the <span style=" font-weight:600;">XRender</span> backend.</p>
|
||||
<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"></p>
|
||||
<p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">On the other hand, many decorations perform better with the <span style=" font-weight:600;">raster</span> system on the <span style=" font-weight:600;">default and generally preferred OpenGL</span> backend (though some don't - also the impact here can be anything between &quot;slight&quot; and &quot;incredible&quot; depending on the GPU and driver)</p></body></html></string>
|
||||
</property>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Native</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Raster</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<spacer name="horizontalSpacer_12">
|
||||
<property name="orientation">
|
||||
|
@ -883,6 +906,8 @@ On legacy hardware disabling Shaders can improve the performance.</string>
|
|||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
<zorder>groupBox_3</zorder>
|
||||
<zorder>glGroup</zorder>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
|
@ -924,11 +949,24 @@ On legacy hardware disabling Shaders can improve the performance.</string>
|
|||
</customwidgets>
|
||||
<tabstops>
|
||||
<tabstop>tabWidget</tabstop>
|
||||
<tabstop>rearmSafetyCheck</tabstop>
|
||||
<tabstop>rearmGlSupportButton</tabstop>
|
||||
<tabstop>useCompositing</tabstop>
|
||||
<tabstop>effectWinManagement</tabstop>
|
||||
<tabstop>effectAnimations</tabstop>
|
||||
<tabstop>desktopSwitchingCombo</tabstop>
|
||||
<tabstop>animationSpeedCombo</tabstop>
|
||||
<tabstop>effectSelector</tabstop>
|
||||
<tabstop>ghns</tabstop>
|
||||
<tabstop>compositingType</tabstop>
|
||||
<tabstop>graphicsSystem</tabstop>
|
||||
<tabstop>windowThumbnails</tabstop>
|
||||
<tabstop>xrScaleFilter</tabstop>
|
||||
<tabstop>glScaleFilter</tabstop>
|
||||
<tabstop>unredirectFullscreen</tabstop>
|
||||
<tabstop>glShaders</tabstop>
|
||||
<tabstop>glSwapStrategy</tabstop>
|
||||
<tabstop>glColorCorrection</tabstop>
|
||||
</tabstops>
|
||||
<resources/>
|
||||
<connections>
|
||||
|
@ -959,8 +997,8 @@ On legacy hardware disabling Shaders can improve the performance.</string>
|
|||
<y>315</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>204</x>
|
||||
<y>358</y>
|
||||
<x>307</x>
|
||||
<y>375</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
|
|
Loading…
Reference in a new issue