Traverse the stacking order backwards when switching between windows

Summary:
In order to pick the next client to activate we traverse the stacking
order from bottom to top and assign to each client a score. The client
with the best score will be activated next. Function that assigns score
bases its decisions purely on geometry. This may backfire if there are
couple maximized or fullscreen clients on the screen - we'll activate
the bottom-most client.

This change toggles direction we traverse the stacking order. If there
are several clients with an identical score, then prefer the top-most
client, the one that the user most likely sees at the moment.

BUG: 411356
FIXED-IN: 5.17.0

Test Plan: New tests pass.

Reviewers: #kwin

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D23521
This commit is contained in:
Vlad Zagorodniy 2019-08-28 11:46:30 +03:00
parent d2bbd2a124
commit 9102e41e71
3 changed files with 587 additions and 1 deletions

View file

@ -61,6 +61,7 @@ integrationTest(WAYLAND_ONLY NAME testDontCrashReinitializeCompositor SRCS dont_
integrationTest(WAYLAND_ONLY NAME testNoGlobalShortcuts SRCS no_global_shortcuts_test.cpp)
integrationTest(WAYLAND_ONLY NAME testBufferSizeChange SRCS buffer_size_change_test.cpp generic_scene_opengl_test.cpp)
integrationTest(WAYLAND_ONLY NAME testPlacement SRCS placement.cpp)
integrationTest(WAYLAND_ONLY NAME testActivation SRCS activation_test.cpp)
if (XCB_ICCCM_FOUND)
integrationTest(NAME testMoveResize SRCS move_resize_window_test.cpp LIBS XCB::ICCCM)

View file

@ -0,0 +1,585 @@
/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2019 Vlad Zagorodniy <vladzzag@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "kwin_wayland_test.h"
#include "cursor.h"
#include "platform.h"
#include "screens.h"
#include "shell_client.h"
#include "wayland_server.h"
#include "workspace.h"
#include <KWayland/Client/surface.h>
namespace KWin
{
static const QString s_socketName = QStringLiteral("wayland_test_activation-0");
class ActivationTest : public QObject
{
Q_OBJECT
private Q_SLOTS:
void initTestCase();
void init();
void cleanup();
void testSwitchToWindowToLeft();
void testSwitchToWindowToRight();
void testSwitchToWindowAbove();
void testSwitchToWindowBelow();
void testSwitchToWindowMaximized();
void testSwitchToWindowFullScreen();
private:
void stackScreensHorizontally();
void stackScreensVertically();
};
void ActivationTest::initTestCase()
{
qRegisterMetaType<AbstractClient *>();
qRegisterMetaType<ShellClient *>();
QSignalSpy workspaceCreatedSpy(kwinApp(), &Application::workspaceCreated);
QVERIFY(workspaceCreatedSpy.isValid());
kwinApp()->platform()->setInitialWindowSize(QSize(1280, 1024));
QVERIFY(waylandServer()->init(s_socketName.toLocal8Bit()));
QMetaObject::invokeMethod(kwinApp()->platform(), "setVirtualOutputs", Qt::DirectConnection, Q_ARG(int, 2));
kwinApp()->start();
QVERIFY(workspaceCreatedSpy.wait());
QCOMPARE(screens()->count(), 2);
QCOMPARE(screens()->geometry(0), QRect(0, 0, 1280, 1024));
QCOMPARE(screens()->geometry(1), QRect(1280, 0, 1280, 1024));
waylandServer()->initWorkspace();
}
void ActivationTest::init()
{
QVERIFY(Test::setupWaylandConnection());
screens()->setCurrent(0);
Cursor::setPos(QPoint(640, 512));
}
void ActivationTest::cleanup()
{
Test::destroyWaylandConnection();
stackScreensHorizontally();
}
void ActivationTest::testSwitchToWindowToLeft()
{
// This test verifies that "Switch to Window to the Left" shortcut works.
using namespace KWayland::Client;
// Prepare the test environment.
stackScreensHorizontally();
// Create several clients on the left screen.
QScopedPointer<Surface> surface1(Test::createSurface());
QScopedPointer<XdgShellSurface> shellSurface1(Test::createXdgShellStableSurface(surface1.data()));
ShellClient *client1 = Test::renderAndWaitForShown(surface1.data(), QSize(100, 50), Qt::blue);
QVERIFY(client1);
QVERIFY(client1->isActive());
QScopedPointer<Surface> surface2(Test::createSurface());
QScopedPointer<XdgShellSurface> shellSurface2(Test::createXdgShellStableSurface(surface2.data()));
ShellClient *client2 = Test::renderAndWaitForShown(surface2.data(), QSize(100, 50), Qt::blue);
QVERIFY(client2);
QVERIFY(client2->isActive());
client1->move(QPoint(300, 200));
client2->move(QPoint(500, 200));
// Create several clients on the right screen.
QScopedPointer<Surface> surface3(Test::createSurface());
QScopedPointer<XdgShellSurface> shellSurface3(Test::createXdgShellStableSurface(surface3.data()));
ShellClient *client3 = Test::renderAndWaitForShown(surface3.data(), QSize(100, 50), Qt::blue);
QVERIFY(client3);
QVERIFY(client3->isActive());
QScopedPointer<Surface> surface4(Test::createSurface());
QScopedPointer<XdgShellSurface> shellSurface4(Test::createXdgShellStableSurface(surface4.data()));
ShellClient *client4 = Test::renderAndWaitForShown(surface4.data(), QSize(100, 50), Qt::blue);
QVERIFY(client4);
QVERIFY(client4->isActive());
client3->move(QPoint(1380, 200));
client4->move(QPoint(1580, 200));
// Switch to window to the left.
workspace()->switchWindow(Workspace::DirectionWest);
QVERIFY(client3->isActive());
// Switch to window to the left.
workspace()->switchWindow(Workspace::DirectionWest);
QVERIFY(client2->isActive());
// Switch to window to the left.
workspace()->switchWindow(Workspace::DirectionWest);
QVERIFY(client1->isActive());
// Switch to window to the left.
workspace()->switchWindow(Workspace::DirectionWest);
QVERIFY(client4->isActive());
// Destroy all clients.
shellSurface1.reset();
QVERIFY(Test::waitForWindowDestroyed(client1));
shellSurface2.reset();
QVERIFY(Test::waitForWindowDestroyed(client2));
shellSurface3.reset();
QVERIFY(Test::waitForWindowDestroyed(client3));
shellSurface4.reset();
QVERIFY(Test::waitForWindowDestroyed(client4));
}
void ActivationTest::testSwitchToWindowToRight()
{
// This test verifies that "Switch to Window to the Right" shortcut works.
using namespace KWayland::Client;
// Prepare the test environment.
stackScreensHorizontally();
// Create several clients on the left screen.
QScopedPointer<Surface> surface1(Test::createSurface());
QScopedPointer<XdgShellSurface> shellSurface1(Test::createXdgShellStableSurface(surface1.data()));
ShellClient *client1 = Test::renderAndWaitForShown(surface1.data(), QSize(100, 50), Qt::blue);
QVERIFY(client1);
QVERIFY(client1->isActive());
QScopedPointer<Surface> surface2(Test::createSurface());
QScopedPointer<XdgShellSurface> shellSurface2(Test::createXdgShellStableSurface(surface2.data()));
ShellClient *client2 = Test::renderAndWaitForShown(surface2.data(), QSize(100, 50), Qt::blue);
QVERIFY(client2);
QVERIFY(client2->isActive());
client1->move(QPoint(300, 200));
client2->move(QPoint(500, 200));
// Create several clients on the right screen.
QScopedPointer<Surface> surface3(Test::createSurface());
QScopedPointer<XdgShellSurface> shellSurface3(Test::createXdgShellStableSurface(surface3.data()));
ShellClient *client3 = Test::renderAndWaitForShown(surface3.data(), QSize(100, 50), Qt::blue);
QVERIFY(client3);
QVERIFY(client3->isActive());
QScopedPointer<Surface> surface4(Test::createSurface());
QScopedPointer<XdgShellSurface> shellSurface4(Test::createXdgShellStableSurface(surface4.data()));
ShellClient *client4 = Test::renderAndWaitForShown(surface4.data(), QSize(100, 50), Qt::blue);
QVERIFY(client4);
QVERIFY(client4->isActive());
client3->move(QPoint(1380, 200));
client4->move(QPoint(1580, 200));
// Switch to window to the right.
workspace()->switchWindow(Workspace::DirectionEast);
QVERIFY(client1->isActive());
// Switch to window to the right.
workspace()->switchWindow(Workspace::DirectionEast);
QVERIFY(client2->isActive());
// Switch to window to the right.
workspace()->switchWindow(Workspace::DirectionEast);
QVERIFY(client3->isActive());
// Switch to window to the right.
workspace()->switchWindow(Workspace::DirectionEast);
QVERIFY(client4->isActive());
// Destroy all clients.
shellSurface1.reset();
QVERIFY(Test::waitForWindowDestroyed(client1));
shellSurface2.reset();
QVERIFY(Test::waitForWindowDestroyed(client2));
shellSurface3.reset();
QVERIFY(Test::waitForWindowDestroyed(client3));
shellSurface4.reset();
QVERIFY(Test::waitForWindowDestroyed(client4));
}
void ActivationTest::testSwitchToWindowAbove()
{
// This test verifies that "Switch to Window Above" shortcut works.
using namespace KWayland::Client;
// Prepare the test environment.
stackScreensVertically();
// Create several clients on the top screen.
QScopedPointer<Surface> surface1(Test::createSurface());
QScopedPointer<XdgShellSurface> shellSurface1(Test::createXdgShellStableSurface(surface1.data()));
ShellClient *client1 = Test::renderAndWaitForShown(surface1.data(), QSize(100, 50), Qt::blue);
QVERIFY(client1);
QVERIFY(client1->isActive());
QScopedPointer<Surface> surface2(Test::createSurface());
QScopedPointer<XdgShellSurface> shellSurface2(Test::createXdgShellStableSurface(surface2.data()));
ShellClient *client2 = Test::renderAndWaitForShown(surface2.data(), QSize(100, 50), Qt::blue);
QVERIFY(client2);
QVERIFY(client2->isActive());
client1->move(QPoint(200, 300));
client2->move(QPoint(200, 500));
// Create several clients on the bottom screen.
QScopedPointer<Surface> surface3(Test::createSurface());
QScopedPointer<XdgShellSurface> shellSurface3(Test::createXdgShellStableSurface(surface3.data()));
ShellClient *client3 = Test::renderAndWaitForShown(surface3.data(), QSize(100, 50), Qt::blue);
QVERIFY(client3);
QVERIFY(client3->isActive());
QScopedPointer<Surface> surface4(Test::createSurface());
QScopedPointer<XdgShellSurface> shellSurface4(Test::createXdgShellStableSurface(surface4.data()));
ShellClient *client4 = Test::renderAndWaitForShown(surface4.data(), QSize(100, 50), Qt::blue);
QVERIFY(client4);
QVERIFY(client4->isActive());
client3->move(QPoint(200, 1224));
client4->move(QPoint(200, 1424));
// Switch to window above.
workspace()->switchWindow(Workspace::DirectionNorth);
QVERIFY(client3->isActive());
// Switch to window above.
workspace()->switchWindow(Workspace::DirectionNorth);
QVERIFY(client2->isActive());
// Switch to window above.
workspace()->switchWindow(Workspace::DirectionNorth);
QVERIFY(client1->isActive());
// Switch to window above.
workspace()->switchWindow(Workspace::DirectionNorth);
QVERIFY(client4->isActive());
// Destroy all clients.
shellSurface1.reset();
QVERIFY(Test::waitForWindowDestroyed(client1));
shellSurface2.reset();
QVERIFY(Test::waitForWindowDestroyed(client2));
shellSurface3.reset();
QVERIFY(Test::waitForWindowDestroyed(client3));
shellSurface4.reset();
QVERIFY(Test::waitForWindowDestroyed(client4));
}
void ActivationTest::testSwitchToWindowBelow()
{
// This test verifies that "Switch to Window Bottom" shortcut works.
using namespace KWayland::Client;
// Prepare the test environment.
stackScreensVertically();
// Create several clients on the top screen.
QScopedPointer<Surface> surface1(Test::createSurface());
QScopedPointer<XdgShellSurface> shellSurface1(Test::createXdgShellStableSurface(surface1.data()));
ShellClient *client1 = Test::renderAndWaitForShown(surface1.data(), QSize(100, 50), Qt::blue);
QVERIFY(client1);
QVERIFY(client1->isActive());
QScopedPointer<Surface> surface2(Test::createSurface());
QScopedPointer<XdgShellSurface> shellSurface2(Test::createXdgShellStableSurface(surface2.data()));
ShellClient *client2 = Test::renderAndWaitForShown(surface2.data(), QSize(100, 50), Qt::blue);
QVERIFY(client2);
QVERIFY(client2->isActive());
client1->move(QPoint(200, 300));
client2->move(QPoint(200, 500));
// Create several clients on the bottom screen.
QScopedPointer<Surface> surface3(Test::createSurface());
QScopedPointer<XdgShellSurface> shellSurface3(Test::createXdgShellStableSurface(surface3.data()));
ShellClient *client3 = Test::renderAndWaitForShown(surface3.data(), QSize(100, 50), Qt::blue);
QVERIFY(client3);
QVERIFY(client3->isActive());
QScopedPointer<Surface> surface4(Test::createSurface());
QScopedPointer<XdgShellSurface> shellSurface4(Test::createXdgShellStableSurface(surface4.data()));
ShellClient *client4 = Test::renderAndWaitForShown(surface4.data(), QSize(100, 50), Qt::blue);
QVERIFY(client4);
QVERIFY(client4->isActive());
client3->move(QPoint(200, 1224));
client4->move(QPoint(200, 1424));
// Switch to window below.
workspace()->switchWindow(Workspace::DirectionSouth);
QVERIFY(client1->isActive());
// Switch to window below.
workspace()->switchWindow(Workspace::DirectionSouth);
QVERIFY(client2->isActive());
// Switch to window below.
workspace()->switchWindow(Workspace::DirectionSouth);
QVERIFY(client3->isActive());
// Switch to window below.
workspace()->switchWindow(Workspace::DirectionSouth);
QVERIFY(client4->isActive());
// Destroy all clients.
shellSurface1.reset();
QVERIFY(Test::waitForWindowDestroyed(client1));
shellSurface2.reset();
QVERIFY(Test::waitForWindowDestroyed(client2));
shellSurface3.reset();
QVERIFY(Test::waitForWindowDestroyed(client3));
shellSurface4.reset();
QVERIFY(Test::waitForWindowDestroyed(client4));
}
void ActivationTest::testSwitchToWindowMaximized()
{
// This test verifies that we switch to the top-most maximized client, i.e.
// the one that user sees at the moment. See bug 411356.
using namespace KWayland::Client;
// Prepare the test environment.
stackScreensHorizontally();
// Create several maximized clients on the left screen.
QScopedPointer<Surface> surface1(Test::createSurface());
QScopedPointer<XdgShellSurface> shellSurface1(Test::createXdgShellStableSurface(surface1.data()));
ShellClient *client1 = Test::renderAndWaitForShown(surface1.data(), QSize(100, 50), Qt::blue);
QVERIFY(client1);
QVERIFY(client1->isActive());
QSignalSpy configureRequestedSpy1(shellSurface1.data(), &XdgShellSurface::configureRequested);
QVERIFY(configureRequestedSpy1.wait());
workspace()->slotWindowMaximize();
QVERIFY(configureRequestedSpy1.wait());
QSignalSpy geometryChangedSpy1(client1, &ShellClient::geometryChanged);
QVERIFY(geometryChangedSpy1.isValid());
shellSurface1->ackConfigure(configureRequestedSpy1.last().at(2).value<quint32>());
Test::render(surface1.data(), configureRequestedSpy1.last().at(0).toSize(), Qt::red);
QVERIFY(geometryChangedSpy1.wait());
QScopedPointer<Surface> surface2(Test::createSurface());
QScopedPointer<XdgShellSurface> shellSurface2(Test::createXdgShellStableSurface(surface2.data()));
ShellClient *client2 = Test::renderAndWaitForShown(surface2.data(), QSize(100, 50), Qt::blue);
QVERIFY(client2);
QVERIFY(client2->isActive());
QSignalSpy configureRequestedSpy2(shellSurface2.data(), &XdgShellSurface::configureRequested);
QVERIFY(configureRequestedSpy2.wait());
workspace()->slotWindowMaximize();
QVERIFY(configureRequestedSpy2.wait());
QSignalSpy geometryChangedSpy2(client2, &ShellClient::geometryChanged);
QVERIFY(geometryChangedSpy2.isValid());
shellSurface2->ackConfigure(configureRequestedSpy2.last().at(2).value<quint32>());
Test::render(surface2.data(), configureRequestedSpy2.last().at(0).toSize(), Qt::red);
QVERIFY(geometryChangedSpy2.wait());
const ToplevelList stackingOrder = workspace()->stackingOrder();
QVERIFY(stackingOrder.indexOf(client1) < stackingOrder.indexOf(client2));
QCOMPARE(client1->maximizeMode(), MaximizeFull);
QCOMPARE(client2->maximizeMode(), MaximizeFull);
// Create several clients on the right screen.
QScopedPointer<Surface> surface3(Test::createSurface());
QScopedPointer<XdgShellSurface> shellSurface3(Test::createXdgShellStableSurface(surface3.data()));
ShellClient *client3 = Test::renderAndWaitForShown(surface3.data(), QSize(100, 50), Qt::blue);
QVERIFY(client3);
QVERIFY(client3->isActive());
QScopedPointer<Surface> surface4(Test::createSurface());
QScopedPointer<XdgShellSurface> shellSurface4(Test::createXdgShellStableSurface(surface4.data()));
ShellClient *client4 = Test::renderAndWaitForShown(surface4.data(), QSize(100, 50), Qt::blue);
QVERIFY(client4);
QVERIFY(client4->isActive());
client3->move(QPoint(1380, 200));
client4->move(QPoint(1580, 200));
// Switch to window to the left.
workspace()->switchWindow(Workspace::DirectionWest);
QVERIFY(client3->isActive());
// Switch to window to the left.
workspace()->switchWindow(Workspace::DirectionWest);
QVERIFY(client2->isActive());
// Switch to window to the left.
workspace()->switchWindow(Workspace::DirectionWest);
QVERIFY(client4->isActive());
// Destroy all clients.
shellSurface1.reset();
QVERIFY(Test::waitForWindowDestroyed(client1));
shellSurface2.reset();
QVERIFY(Test::waitForWindowDestroyed(client2));
shellSurface3.reset();
QVERIFY(Test::waitForWindowDestroyed(client3));
shellSurface4.reset();
QVERIFY(Test::waitForWindowDestroyed(client4));
}
void ActivationTest::testSwitchToWindowFullScreen()
{
// This test verifies that we switch to the top-most fullscreen client, i.e.
// the one that user sees at the moment. See bug 411356.
using namespace KWayland::Client;
// Prepare the test environment.
stackScreensVertically();
// Create several maximized clients on the top screen.
QScopedPointer<Surface> surface1(Test::createSurface());
QScopedPointer<XdgShellSurface> shellSurface1(Test::createXdgShellStableSurface(surface1.data()));
ShellClient *client1 = Test::renderAndWaitForShown(surface1.data(), QSize(100, 50), Qt::blue);
QVERIFY(client1);
QVERIFY(client1->isActive());
QSignalSpy configureRequestedSpy1(shellSurface1.data(), &XdgShellSurface::configureRequested);
QVERIFY(configureRequestedSpy1.wait());
workspace()->slotWindowFullScreen();
QVERIFY(configureRequestedSpy1.wait());
QSignalSpy geometryChangedSpy1(client1, &ShellClient::geometryChanged);
QVERIFY(geometryChangedSpy1.isValid());
shellSurface1->ackConfigure(configureRequestedSpy1.last().at(2).value<quint32>());
Test::render(surface1.data(), configureRequestedSpy1.last().at(0).toSize(), Qt::red);
QVERIFY(geometryChangedSpy1.wait());
QScopedPointer<Surface> surface2(Test::createSurface());
QScopedPointer<XdgShellSurface> shellSurface2(Test::createXdgShellStableSurface(surface2.data()));
ShellClient *client2 = Test::renderAndWaitForShown(surface2.data(), QSize(100, 50), Qt::blue);
QVERIFY(client2);
QVERIFY(client2->isActive());
QSignalSpy configureRequestedSpy2(shellSurface2.data(), &XdgShellSurface::configureRequested);
QVERIFY(configureRequestedSpy2.wait());
workspace()->slotWindowFullScreen();
QVERIFY(configureRequestedSpy2.wait());
QSignalSpy geometryChangedSpy2(client2, &ShellClient::geometryChanged);
QVERIFY(geometryChangedSpy2.isValid());
shellSurface2->ackConfigure(configureRequestedSpy2.last().at(2).value<quint32>());
Test::render(surface2.data(), configureRequestedSpy2.last().at(0).toSize(), Qt::red);
QVERIFY(geometryChangedSpy2.wait());
const ToplevelList stackingOrder = workspace()->stackingOrder();
QVERIFY(stackingOrder.indexOf(client1) < stackingOrder.indexOf(client2));
QVERIFY(client1->isFullScreen());
QVERIFY(client2->isFullScreen());
// Create several clients on the bottom screen.
QScopedPointer<Surface> surface3(Test::createSurface());
QScopedPointer<XdgShellSurface> shellSurface3(Test::createXdgShellStableSurface(surface3.data()));
ShellClient *client3 = Test::renderAndWaitForShown(surface3.data(), QSize(100, 50), Qt::blue);
QVERIFY(client3);
QVERIFY(client3->isActive());
QScopedPointer<Surface> surface4(Test::createSurface());
QScopedPointer<XdgShellSurface> shellSurface4(Test::createXdgShellStableSurface(surface4.data()));
ShellClient *client4 = Test::renderAndWaitForShown(surface4.data(), QSize(100, 50), Qt::blue);
QVERIFY(client4);
QVERIFY(client4->isActive());
client3->move(QPoint(200, 1224));
client4->move(QPoint(200, 1424));
// Switch to window above.
workspace()->switchWindow(Workspace::DirectionNorth);
QVERIFY(client3->isActive());
// Switch to window above.
workspace()->switchWindow(Workspace::DirectionNorth);
QVERIFY(client2->isActive());
// Switch to window above.
workspace()->switchWindow(Workspace::DirectionNorth);
QVERIFY(client4->isActive());
// Destroy all clients.
shellSurface1.reset();
QVERIFY(Test::waitForWindowDestroyed(client1));
shellSurface2.reset();
QVERIFY(Test::waitForWindowDestroyed(client2));
shellSurface3.reset();
QVERIFY(Test::waitForWindowDestroyed(client3));
shellSurface4.reset();
QVERIFY(Test::waitForWindowDestroyed(client4));
}
void ActivationTest::stackScreensHorizontally()
{
// Process pending wl_output bind requests before destroying all outputs.
QTest::qWait(1);
const QVector<QRect> screenGeometries {
QRect(0, 0, 1280, 1024),
QRect(1280, 0, 1280, 1024),
};
const QVector<int> screenScales {
1,
1,
};
QMetaObject::invokeMethod(kwinApp()->platform(),
"setVirtualOutputs",
Qt::DirectConnection,
Q_ARG(int, screenGeometries.count()),
Q_ARG(QVector<QRect>, screenGeometries),
Q_ARG(QVector<int>, screenScales)
);
}
void ActivationTest::stackScreensVertically()
{
// Process pending wl_output bind requests before destroying all outputs.
QTest::qWait(1);
const QVector<QRect> screenGeometries {
QRect(0, 0, 1280, 1024),
QRect(0, 1024, 1280, 1024),
};
const QVector<int> screenScales {
1,
1,
};
QMetaObject::invokeMethod(kwinApp()->platform(),
"setVirtualOutputs",
Qt::DirectConnection,
Q_ARG(int, screenGeometries.count()),
Q_ARG(QVector<QRect>, screenGeometries),
Q_ARG(QVector<int>, screenScales)
);
}
}
WAYLANDTEST_MAIN(KWin::ActivationTest)
#include "activation_test.moc"

View file

@ -1710,7 +1710,7 @@ bool Workspace::switchWindow(AbstractClient *c, Direction direction, QPoint curP
int bestScore = 0;
ToplevelList clist = stackingOrder();
for (ToplevelList::Iterator i = clist.begin(); i != clist.end(); ++i) {
for (auto i = clist.rbegin(); i != clist.rend(); ++i) {
auto client = qobject_cast<AbstractClient*>(*i);
if (!client) {
continue;