From 912d45811029821494575a82dfbb4d462da33ee9 Mon Sep 17 00:00:00 2001 From: Lucas Murray Date: Sat, 4 Oct 2008 06:20:22 +0000 Subject: [PATCH] Fix cylinder and sphere fragment shader. Opacities are already pre-multiplied. svn path=/trunk/KDE/kdebase/workspace/; revision=867666 --- effects/data/cylinder.frag | 1 - 1 file changed, 1 deletion(-) diff --git a/effects/data/cylinder.frag b/effects/data/cylinder.frag index aa0d119cd7..efe47f9b1c 100644 --- a/effects/data/cylinder.frag +++ b/effects/data/cylinder.frag @@ -11,5 +11,4 @@ vec2 pix2tex(vec2 pix) void main() { gl_FragColor.rgba = texture2D(winTexture, pix2tex(gl_TexCoord[0].xy)).rgba; - gl_FragColor.a *= opacity; }