[effects/magiclamp] Don't reset timeline
Summary: Resetting timeline while animating a window causes some visual "glitches", see videos below. Even though we can't use `QTimer::toggleDirection`, that's safe to delete code which resets timeline because `prePaintScreen` figures out correct direction of the timeline. Before {F5809835, layout=center, size=full} After {F5809850, layout=center, size=full} Test Plan: * Set duration to 5000 * Furiously click an icon in the task manager Reviewers: #kwin, davidedmundson Reviewed By: davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D12253
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1 changed files with 2 additions and 2 deletions
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@ -342,9 +342,9 @@ void MagicLampEffect::slotWindowMinimized(EffectWindow* w)
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return;
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if (!mTimeLineWindows.contains(w)) {
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mTimeLineWindows.insert(w, new QTimeLine(mAnimationDuration, this));
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mTimeLineWindows[w]->setCurrentTime(0);
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mTimeLineWindows[w]->setCurveShape(QTimeLine::LinearCurve);
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}
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mTimeLineWindows[w]->setCurrentTime(0);
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}
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void MagicLampEffect::slotWindowUnminimized(EffectWindow* w)
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@ -353,9 +353,9 @@ void MagicLampEffect::slotWindowUnminimized(EffectWindow* w)
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return;
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if (!mTimeLineWindows.contains(w)) {
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mTimeLineWindows.insert(w, new QTimeLine(mAnimationDuration, this));
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mTimeLineWindows[w]->setCurrentTime(mAnimationDuration);
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mTimeLineWindows[w]->setCurveShape(QTimeLine::LinearCurve);
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}
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mTimeLineWindows[w]->setCurrentTime(mAnimationDuration);
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}
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bool MagicLampEffect::isActive() const
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