From 9151bb7b9e71fdfeb3d3682ee8a42d796fa315e9 Mon Sep 17 00:00:00 2001 From: Vlad Zahorodnii Date: Mon, 2 Dec 2019 16:26:10 +0200 Subject: [PATCH] [scenes/opengl] Provide correct viewport rect to clamp() --- plugins/scenes/opengl/scene_opengl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/plugins/scenes/opengl/scene_opengl.cpp b/plugins/scenes/opengl/scene_opengl.cpp index 2c6e2a1ddc..fee2a11e06 100644 --- a/plugins/scenes/opengl/scene_opengl.cpp +++ b/plugins/scenes/opengl/scene_opengl.cpp @@ -2628,7 +2628,7 @@ void SceneOpenGLDecorationRenderer::render() renderToPainter(&painter, geo); painter.end(); - clamp(image, QRect(viewport.topLeft(), viewport.size() * devicePixelRatio)); + clamp(image, QRect(viewport.topLeft() * devicePixelRatio, viewport.size() * devicePixelRatio)); if (rotated) { // TODO: get this done directly when rendering to the image