Replace foreach loops and improve code style in composite

Summary: Replaces foreach loops with modern for loops and improve code style overall.

Test Plan: Auto tests pass as before and manually in X and Wayland sessions.

Reviewers: #kwin

Subscribers: zzag, kwin

Tags: #kwin

Maniphest Tasks: T11071

Differential Revision: https://phabricator.kde.org/D23011
This commit is contained in:
Roman Gilg 2019-08-08 14:34:22 +02:00
parent 9275deba36
commit 91faa589c7

View file

@ -67,7 +67,9 @@ Q_DECLARE_METATYPE(KWin::X11Compositor::SuspendReason)
namespace KWin
{
extern int screen_number; // main.cpp
// See main.cpp:
extern int screen_number;
extern bool is_multihead;
extern int currentRefreshRate();
@ -131,16 +133,18 @@ Compositor::Compositor(QObject* workspace)
m_monotonicClock.start();
// 2 sec which should be enough to restart the compositor
// 2 sec which should be enough to restart the compositor.
static const int compositorLostMessageDelay = 2000;
m_releaseSelectionTimer.setSingleShot(true);
m_releaseSelectionTimer.setInterval(compositorLostMessageDelay);
connect(&m_releaseSelectionTimer, &QTimer::timeout, this, &Compositor::releaseCompositorSelection);
connect(&m_releaseSelectionTimer, &QTimer::timeout,
this, &Compositor::releaseCompositorSelection);
m_unusedSupportPropertyTimer.setInterval(compositorLostMessageDelay);
m_unusedSupportPropertyTimer.setSingleShot(true);
connect(&m_unusedSupportPropertyTimer, &QTimer::timeout, this, &Compositor::deleteUnusedSupportProperties);
connect(&m_unusedSupportPropertyTimer, &QTimer::timeout,
this, &Compositor::deleteUnusedSupportProperties);
// Delay the call to start by one event cycle.
// The ctor of this class is invoked from the Workspace ctor, that means before
@ -178,7 +182,8 @@ Compositor::~Compositor()
bool Compositor::setupStart()
{
if (kwinApp()->isTerminating()) {
// Don't start while KWin is terminating. An event to restart might be lingering in the event queue due to graphics reset.
// Don't start while KWin is terminating. An event to restart might be lingering
// in the event queue due to graphics reset.
return false;
}
if (m_state != State::Off) {
@ -190,7 +195,8 @@ bool Compositor::setupStart()
setupX11Support();
// There might still be a deleted around, needs to be cleared before creating the scene (BUG 333275)
// There might still be a deleted around, needs to be cleared before
// creating the scene (BUG 333275).
if (Workspace::self()) {
while (!Workspace::self()->deletedList().isEmpty()) {
Workspace::self()->deletedList().first()->discard();
@ -200,12 +206,15 @@ bool Compositor::setupStart()
emit aboutToToggleCompositing();
auto supportedCompositors = kwinApp()->platform()->supportedCompositors();
const auto userConfigIt = std::find(supportedCompositors.begin(), supportedCompositors.end(), options->compositingMode());
const auto userConfigIt = std::find(supportedCompositors.begin(), supportedCompositors.end(),
options->compositingMode());
if (userConfigIt != supportedCompositors.end()) {
supportedCompositors.erase(userConfigIt);
supportedCompositors.prepend(options->compositingMode());
} else {
qCWarning(KWIN_CORE) << "Configured compositor not supported by Platform. Falling back to defaults";
qCWarning(KWIN_CORE)
<< "Configured compositor not supported by Platform. Falling back to defaults";
}
const auto availablePlugins = KPluginLoader::findPlugins(QStringLiteral("org.kde.kwin.scenes"));
@ -223,12 +232,14 @@ bool Compositor::setupStart()
return false;
});
if (pluginIt != availablePlugins.end()) {
std::unique_ptr<SceneFactory> factory{qobject_cast<SceneFactory*>(pluginIt->instantiate())};
std::unique_ptr<SceneFactory>
factory{ qobject_cast<SceneFactory*>(pluginIt->instantiate()) };
if (factory) {
m_scene = factory->create(this);
if (m_scene) {
if (!m_scene->initFailed()) {
qCDebug(KWIN_CORE) << "Instantiated compositing plugin:" << pluginIt->name();
qCDebug(KWIN_CORE) << "Instantiated compositing plugin:"
<< pluginIt->name();
break;
} else {
delete m_scene;
@ -258,10 +269,15 @@ bool Compositor::setupStart()
return false;
}
kwinApp()->platform()->setSelectedCompositor(m_scene->compositingType() & OpenGLCompositing ? OpenGLCompositing : m_scene->compositingType());
CompositingType compositingType = m_scene->compositingType();
if (compositingType & OpenGLCompositing) {
// Override for OpenGl sub-type OpenGL2Compositing.
compositingType = OpenGLCompositing;
}
kwinApp()->platform()->setSelectedCompositor(compositingType);
if (!Workspace::self() && m_scene && m_scene->compositingType() == QPainterCompositing) {
// Force Software QtQuick on first startup with QPainter
// Force Software QtQuick on first startup with QPainter.
QQuickWindow::setSceneGraphBackend(QSGRendererInterface::Software);
}
@ -277,67 +293,84 @@ void Compositor::claimCompositorSelection()
char selection_name[ 100 ];
sprintf(selection_name, "_NET_WM_CM_S%d", Application::x11ScreenNumber());
m_selectionOwner = new CompositorSelectionOwner(selection_name);
connect(m_selectionOwner, &CompositorSelectionOwner::lostOwnership, this, &Compositor::stop);
connect(m_selectionOwner, &CompositorSelectionOwner::lostOwnership,
this, &Compositor::stop);
}
if (!m_selectionOwner) // no X11 yet
if (!m_selectionOwner) {
// No X11 yet.
return;
}
if (!m_selectionOwner->owning()) {
m_selectionOwner->claim(true); // force claiming
// Force claim ownership.
m_selectionOwner->claim(true);
m_selectionOwner->setOwning(true);
}
}
void Compositor::setupX11Support()
{
auto c = kwinApp()->x11Connection();
if (!c) {
auto *con = kwinApp()->x11Connection();
if (!con) {
delete m_selectionOwner;
m_selectionOwner = nullptr;
return;
}
claimCompositorSelection();
xcb_composite_redirect_subwindows(c, kwinApp()->x11RootWindow(), XCB_COMPOSITE_REDIRECT_MANUAL);
xcb_composite_redirect_subwindows(con, kwinApp()->x11RootWindow(),
XCB_COMPOSITE_REDIRECT_MANUAL);
}
void Compositor::startupWithWorkspace()
{
connect(kwinApp(), &Application::x11ConnectionChanged, this, &Compositor::setupX11Support, Qt::UniqueConnection);
connect(kwinApp(), &Application::x11ConnectionChanged,
this, &Compositor::setupX11Support, Qt::UniqueConnection);
Workspace::self()->markXStackingOrderAsDirty();
Q_ASSERT(m_scene);
connect(workspace(), &Workspace::destroyed, this, [this] { compositeTimer.stop(); });
setupX11Support();
fpsInterval = options->maxFpsInterval();
if (m_scene->syncsToVBlank()) { // if we do vsync, set the fps to the next multiple of the vblank rate
if (m_scene->syncsToVBlank()) {
// If we do vsync, set the fps to the next multiple of the vblank rate.
vBlankInterval = milliToNano(1000) / currentRefreshRate();
fpsInterval = qMax((fpsInterval / vBlankInterval) * vBlankInterval, vBlankInterval);
} else
vBlankInterval = milliToNano(1); // no sync - DO NOT set "0", would cause div-by-zero segfaults.
m_timeSinceLastVBlank = fpsInterval - (options->vBlankTime() + 1); // means "start now" - we don't have even a slight idea when the first vsync will occur
} else {
// No vsync - DO NOT set "0", would cause div-by-zero segfaults.
vBlankInterval = milliToNano(1);
}
// This means "start now" - we don't have even a slight idea when the first vsync will occur.
m_timeSinceLastVBlank = fpsInterval - (options->vBlankTime() + 1);
scheduleRepaint();
kwinApp()->platform()->createEffectsHandler(this, m_scene); // sets also the 'effects' pointer
// Sets also the 'effects' pointer.
kwinApp()->platform()->createEffectsHandler(this, m_scene);
connect(Workspace::self(), &Workspace::deletedRemoved, m_scene, &Scene::removeToplevel);
connect(effects, &EffectsHandler::screenGeometryChanged, this, &Compositor::addRepaintFull);
addRepaintFull();
foreach (Client * c, Workspace::self()->clientList()) {
for (Client *c : Workspace::self()->clientList()) {
c->setupCompositing();
c->getShadow();
}
foreach (Client * c, Workspace::self()->desktopList())
for (Client *c : Workspace::self()->desktopList()) {
c->setupCompositing();
foreach (Unmanaged * c, Workspace::self()->unmanagedList()) {
}
for (Unmanaged *c : Workspace::self()->unmanagedList()) {
c->setupCompositing();
c->getShadow();
}
if (auto w = waylandServer()) {
const auto clients = w->clients();
for (auto c : clients) {
if (auto *server = waylandServer()) {
const auto clients = server->clients();
for (ShellClient *c : clients) {
c->setupCompositing();
c->getShadow();
}
const auto internalClients = w->internalClients();
for (auto c : internalClients) {
const auto internalClients = server->internalClients();
for (ShellClient *c : internalClients) {
c->setupCompositing();
c->getShadow();
}
@ -350,7 +383,7 @@ void Compositor::startupWithWorkspace()
m_releaseSelectionTimer.stop();
}
// render at least once
// Render at least once.
performCompositing();
}
@ -377,39 +410,48 @@ void Compositor::stop()
effects = nullptr;
if (Workspace::self()) {
foreach (Client * c, Workspace::self()->clientList())
for (Client *c : Workspace::self()->clientList()) {
m_scene->removeToplevel(c);
foreach (Client * c, Workspace::self()->desktopList())
}
for (Client *c : Workspace::self()->desktopList()) {
m_scene->removeToplevel(c);
foreach (Unmanaged * c, Workspace::self()->unmanagedList())
}
for (Unmanaged *c : Workspace::self()->unmanagedList()) {
m_scene->removeToplevel(c);
foreach (Client * c, Workspace::self()->clientList())
}
for (Client *c : Workspace::self()->clientList()) {
c->finishCompositing();
foreach (Client * c, Workspace::self()->desktopList())
}
for (Client *c : Workspace::self()->desktopList()) {
c->finishCompositing();
foreach (Unmanaged * c, Workspace::self()->unmanagedList())
}
for (Unmanaged *c : Workspace::self()->unmanagedList()) {
c->finishCompositing();
if (auto c = kwinApp()->x11Connection()) {
xcb_composite_unredirect_subwindows(c, kwinApp()->x11RootWindow(), XCB_COMPOSITE_REDIRECT_MANUAL);
}
if (auto *con = kwinApp()->x11Connection()) {
xcb_composite_unredirect_subwindows(con, kwinApp()->x11RootWindow(),
XCB_COMPOSITE_REDIRECT_MANUAL);
}
while (!workspace()->deletedList().isEmpty()) {
workspace()->deletedList().first()->discard();
}
}
if (waylandServer()) {
foreach (ShellClient *c, waylandServer()->clients()) {
for (ShellClient *c : waylandServer()->clients()) {
m_scene->removeToplevel(c);
}
foreach (ShellClient *c, waylandServer()->internalClients()) {
for (ShellClient *c : waylandServer()->internalClients()) {
m_scene->removeToplevel(c);
}
foreach (ShellClient *c, waylandServer()->clients()) {
for (ShellClient *c : waylandServer()->clients()) {
c->finishCompositing();
}
foreach (ShellClient *c, waylandServer()->internalClients()) {
for (ShellClient *c : waylandServer()->internalClients()) {
c->finishCompositing();
}
}
delete m_scene;
m_scene = NULL;
compositeTimer.stop();
@ -465,10 +507,10 @@ void Compositor::deleteUnusedSupportProperties()
m_unusedSupportPropertyTimer.start();
return;
}
if (const auto c = kwinApp()->x11Connection()) {
foreach (const xcb_atom_t &atom, m_unusedSupportProperties) {
if (auto *con = kwinApp()->x11Connection()) {
for (const xcb_atom_t &atom : qAsConst(m_unusedSupportProperties)) {
// remove property from root window
xcb_delete_property(c, kwinApp()->x11RootWindow(), atom);
xcb_delete_property(con, kwinApp()->x11RootWindow(), atom);
}
}
}
@ -581,10 +623,11 @@ void Compositor::performCompositing()
// Reset the damage state of each window and fetch the damage region
// without waiting for a reply
foreach (Toplevel *win, windows) {
if (win->resetAndFetchDamage())
for (Toplevel *win : windows) {
if (win->resetAndFetchDamage()) {
damaged << win;
}
}
if (damaged.count() > 0) {
m_scene->triggerFence();
@ -594,14 +637,14 @@ void Compositor::performCompositing()
}
// Move elevated windows to the top of the stacking order
foreach (EffectWindow *c, static_cast<EffectsHandlerImpl *>(effects)->elevatedWindows()) {
Toplevel* t = static_cast< EffectWindowImpl* >(c)->window();
for (EffectWindow *c : static_cast<EffectsHandlerImpl *>(effects)->elevatedWindows()) {
Toplevel *t = static_cast<EffectWindowImpl *>(c)->window();
windows.removeAll(t);
windows.append(t);
}
// Get the replies
foreach (Toplevel *win, damaged) {
for (Toplevel *win : damaged) {
// Discard the cached lanczos texture
if (win->effectWindow()) {
const QVariant texture = win->effectWindow()->data(LanczosCacheRole);
@ -625,18 +668,19 @@ void Compositor::performCompositing()
return;
}
// skip windows that are not yet ready for being painted and if screen is locked skip windows that are
// neither lockscreen nor inputmethod windows
// TODO ?
// this cannot be used so carelessly - needs protections against broken clients, the window
// should not get focus before it's displayed, handle unredirected windows properly and so on.
foreach (Toplevel *t, windows) {
if (!t->readyForPainting()) {
windows.removeAll(t);
// Skip windows that are not yet ready for being painted and if screen is locked skip windows
// that are neither lockscreen nor inputmethod windows.
//
// TODO? This cannot be used so carelessly - needs protections against broken clients, the
// window should not get focus before it's displayed, handle unredirected windows properly and
// so on.
for (Toplevel *win : windows) {
if (!win->readyForPainting()) {
windows.removeAll(win);
}
if (waylandServer() && waylandServer()->isScreenLocked()) {
if(!t->isLockScreen() && !t->isInputMethod()) {
windows.removeAll(t);
if(!win->isLockScreen() && !win->isInputMethod()) {
windows.removeAll(win);
}
}
}
@ -655,7 +699,8 @@ void Compositor::performCompositing()
}
m_framesToTestForSafety--;
if (m_framesToTestForSafety == 0 && (m_scene->compositingType() & OpenGLCompositing)) {
kwinApp()->platform()->createOpenGLSafePoint(Platform::OpenGLSafePoint::PostLastGuardedFrame);
kwinApp()->platform()->createOpenGLSafePoint(
Platform::OpenGLSafePoint::PostLastGuardedFrame);
}
}
@ -668,7 +713,9 @@ void Compositor::performCompositing()
}
}
compositeTimer.stop(); // stop here to ensure *we* cause the next repaint schedule - not some effect through m_scene->paint()
// Stop here to ensure *we* cause the next repaint schedule - not some effect
// through m_scene->paint().
compositeTimer.stop();
// Trigger at least one more pass even if there would be nothing to paint, so that scene->idle()
// is called the next time. If there would be nothing pending, it will not restart the timer and
@ -684,7 +731,8 @@ void Compositor::performCompositing()
template <class T>
static bool repaintsPending(const QList<T*> &windows)
{
return std::any_of(windows.begin(), windows.end(), [] (T *t) { return !t->repaints().isEmpty(); });
return std::any_of(windows.begin(), windows.end(),
[](T *t) { return !t->repaints().isEmpty(); });
}
bool Compositor::windowRepaintsPending() const
@ -701,16 +749,16 @@ bool Compositor::windowRepaintsPending() const
if (repaintsPending(Workspace::self()->deletedList())) {
return true;
}
if (auto w = waylandServer()) {
const auto &clients = w->clients();
auto test = [] (ShellClient *c) {
if (auto *server = waylandServer()) {
const auto &clients = server->clients();
auto test = [](ShellClient *c) {
return c->readyForPainting() && !c->repaints().isEmpty();
};
if (std::any_of(clients.begin(), clients.end(), test)) {
return true;
}
const auto &internalClients = w->internalClients();
auto internalTest = [] (ShellClient *c) {
const auto &internalClients = server->internalClients();
auto internalTest = [](ShellClient *c) {
return c->isShown(true) && !c->repaints().isEmpty();
};
if (std::any_of(internalClients.begin(), internalClients.end(), internalTest)) {
@ -747,15 +795,19 @@ void Compositor::setCompositeTimer()
qint64 padding = m_timeSinceLastVBlank;
if (padding > fpsInterval) {
// we're at low repaints or spent more time in painting than the user wanted to wait for that frame
padding = vBlankInterval - (padding%vBlankInterval); // -> align to next vblank
} else { // -> align to the next maxFps tick
padding = ((vBlankInterval - padding%vBlankInterval) + (fpsInterval/vBlankInterval-1)*vBlankInterval);
// We're at low repaints or spent more time in painting than the user wanted to wait
// for that frame. Align to next vblank:
padding = vBlankInterval - (padding % vBlankInterval);
} else {
// Align to the next maxFps tick:
// "remaining time of the first vsync" + "time for the other vsyncs of the frame"
padding = ((vBlankInterval - padding % vBlankInterval) +
(fpsInterval / vBlankInterval - 1) * vBlankInterval);
}
if (padding < options->vBlankTime()) { // we'll likely miss this frame
waitTime = nanoToMilli(padding + vBlankInterval - options->vBlankTime()); // so we add one
if (padding < options->vBlankTime()) {
// We'll likely miss this frame so we add one:
waitTime = nanoToMilli(padding + vBlankInterval - options->vBlankTime());
} else {
waitTime = nanoToMilli(padding - options->vBlankTime());
}
@ -764,9 +816,11 @@ void Compositor::setCompositeTimer()
if (fpsInterval > m_timeSinceLastVBlank) {
waitTime = nanoToMilli(fpsInterval - m_timeSinceLastVBlank);
if (!waitTime) {
waitTime = 1; // will ensure we don't block out the eventloop - the system's just not faster ...
// Will ensure we don't block out the eventloop - the system's just not faster ...
waitTime = 1;
}
}/* else if (m_scene->syncsToVBlank() && m_timeSinceLastVBlank - fpsInterval < (vBlankInterval<<1)) {
}
/* else if (m_scene->syncsToVBlank() && m_timeSinceLastVBlank - fpsInterval < (vBlankInterval<<1)) {
// NOTICE - "for later" ------------------------------------------------------------------
// It can happen that we push two frames within one refresh cycle.
// Swapping will then block even with triple buffering when the GPU does not discard but
@ -779,11 +833,14 @@ void Compositor::setCompositeTimer()
// NOTICE: obviously m_timeSinceLastVBlank can be too big because we're too slow as well
// So if this code was enabled, we'd needlessly half the framerate once more (15 instead of 30)
waitTime = nanoToMilli(vBlankInterval - (m_timeSinceLastVBlank - fpsInterval)%vBlankInterval) + 2;
}*/ else {
waitTime = 1; // ... "0" would be sufficient, but the compositor isn't the WMs only task
}*/
else {
// "0" would be sufficient here, but the compositor isn't the WMs only task.
waitTime = 1;
}
}
compositeTimer.start(qMin(waitTime, 250u), this); // force 4fps minimum
// Force 4fps minimum:
compositeTimer.start(qMin(waitTime, 250u), this);
}
bool Compositor::isActive()
@ -798,10 +855,9 @@ WaylandCompositor::WaylandCompositor(QObject *parent)
this, &WaylandCompositor::destroyCompositorSelection);
}
// for the shortcut
void WaylandCompositor::toggleCompositing()
{
// Not possible on Wayland because we always composite.
// For the shortcut. Not possible on Wayland because we always composite.
}
void WaylandCompositor::start()
@ -810,10 +866,12 @@ void WaylandCompositor::start()
// Internal setup failed, abort.
return;
}
if (Workspace::self()) {
startupWithWorkspace();
} else {
connect(kwinApp(), &Application::workspaceCreated, this, &WaylandCompositor::startupWithWorkspace);
connect(kwinApp(), &Application::workspaceCreated,
this, &WaylandCompositor::startupWithWorkspace);
}
}
@ -851,23 +909,25 @@ X11Compositor::X11Compositor(QObject *parent)
qRegisterMetaType<X11Compositor::SuspendReason>("X11Compositor::SuspendReason");
}
// for the shortcut
void X11Compositor::toggleCompositing()
{
// For the shortcut.
if (kwinApp()->platform()->requiresCompositing()) {
// we are not allowed to turn on/off compositing
// We are not allowed to turn on/off compositing.
return;
}
if (m_suspended) { // direct user call; clear all bits
if (m_suspended) {
// Direct user call; clear all bits.
resume(AllReasonSuspend);
} else { // but only set the user one (sufficient to suspend)
} else {
// But only set the user one (sufficient to suspend).
suspend(UserSuspend);
}
}
void X11Compositor::reinitialize()
{
// resume compositing if suspended
// Resume compositing if suspended.
m_suspended = NoReasonSuspend;
Compositor::reinitialize();
}
@ -885,13 +945,17 @@ void X11Compositor::suspend(X11Compositor::SuspendReason reason)
{
Q_ASSERT(reason != NoReasonSuspend);
m_suspended |= reason;
if (reason & ScriptSuspend) {
// when disabled show a shortcut how the user can get back compositing
const auto shortcuts = KGlobalAccel::self()->shortcut(workspace()->findChild<QAction*>(QStringLiteral("Suspend Compositing")));
// When disabled show a shortcut how the user can get back compositing.
const auto shortcuts = KGlobalAccel::self()->shortcut(
workspace()->findChild<QAction*>(QStringLiteral("Suspend Compositing")));
if (!shortcuts.isEmpty()) {
// display notification only if there is the shortcut
const QString message = i18n("Desktop effects have been suspended by another application.<br/>"
"You can resume using the '%1' shortcut.", shortcuts.first().toString(QKeySequence::NativeText));
// Display notification only if there is the shortcut.
const QString message =
i18n("Desktop effects have been suspended by another application.<br/>"
"You can resume using the '%1' shortcut.",
shortcuts.first().toString(QKeySequence::NativeText));
KNotification::event(QStringLiteral("compositingsuspendeddbus"), message);
}
}
@ -934,7 +998,8 @@ void X11Compositor::start()
void X11Compositor::performCompositing()
{
if (scene()->usesOverlayWindow() && !isOverlayWindowVisible()) {
return; // nothing is visible anyway
// Return since nothing is visible.
return;
}
Compositor::performCompositing();
}
@ -942,14 +1007,14 @@ void X11Compositor::performCompositing()
bool X11Compositor::checkForOverlayWindow(WId w) const
{
if (!hasScene()) {
// no scene, so it cannot be the overlay window
// No scene, so it cannot be the overlay window.
return false;
}
if (!scene()->overlayWindow()) {
// no overlay window, it cannot be the overlay
// No overlay window, it cannot be the overlay.
return false;
}
// and compare the window ID's
// Compare the window ID's.
return w == scene()->overlayWindow()->window();
}
@ -979,27 +1044,34 @@ void X11Compositor::updateClientCompositeBlocking(Client *c)
if (kwinApp()->platform()->requiresCompositing()) {
return;
}
if (c) { // if c == 0 we just check if we can resume
if (c) {
if (c->isBlockingCompositing()) {
if (!(m_suspended & BlockRuleSuspend)) // do NOT attempt to call suspend(true); from within the eventchain!
QMetaObject::invokeMethod(this, "suspend", Qt::QueuedConnection, Q_ARG(SuspendReason, BlockRuleSuspend));
// Do NOT attempt to call suspend(true) from within the eventchain!
if (!(m_suspended & BlockRuleSuspend))
QMetaObject::invokeMethod(this, "suspend", Qt::QueuedConnection,
Q_ARG(SuspendReason, BlockRuleSuspend));
}
}
else if (m_suspended & BlockRuleSuspend) { // lost a client and we're blocked - can we resume?
else if (m_suspended & BlockRuleSuspend) {
// If !c we just check if we can resume in case a blocking client was lost.
bool resume = true;
for (ClientList::ConstIterator it = Workspace::self()->clientList().constBegin(); it != Workspace::self()->clientList().constEnd(); ++it) {
for (ClientList::ConstIterator it = Workspace::self()->clientList().constBegin();
it != Workspace::self()->clientList().constEnd(); ++it) {
if ((*it)->isBlockingCompositing()) {
resume = false;
break;
}
}
if (resume) { // do NOT attempt to call suspend(false); from within the eventchain!
QMetaObject::invokeMethod(this, "resume", Qt::QueuedConnection, Q_ARG(SuspendReason, BlockRuleSuspend));
if (resume) {
// Do NOT attempt to call suspend(false) from within the eventchain!
QMetaObject::invokeMethod(this, "resume", Qt::QueuedConnection,
Q_ARG(SuspendReason, BlockRuleSuspend));
}
}
}
} // namespace
}
// included for CompositorSelectionOwner
#include "composite.moc"