Ideas for debugging effects.
svn path=/branches/work/kwin_composite/; revision=601722
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@ -223,4 +223,18 @@ Effects TODO
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+ - needs support for new window types from the current draft of the EWMH WM spec
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+ - needs patching Qt, netwm* classes in kdecore
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+ showftp effect
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- for debugging, just shows transparent fps in some corner
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- just painting the number in paintScreen() should do, with glPushMatrix() and glLoadIdentity()
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to avoid all transformations
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+ - needs bindPixmapToTexture() or something like that, for displaying the text
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- should also detect kwin being idle - it probably should detect in pre-paint that the only
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damage is its own area and avoid damaging for the next round in post-paint
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+ debugpaint effect
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- should show what is damaged during each repaint step
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- probably just e.g. paint a red almost transparent area over damaged areas
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- needs special care to avoid causing infinite loops by its own damage (i.e. it damages
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part of screen to clear its own painting, that triggers itself again next repaint)
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? other effects
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