Add EffectWindow::isPaintingEnabled() to check whether painting of that window is enabled (surprise!)
svn path=/branches/work/kwin_composite/; revision=658747
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3 changed files with 7 additions and 0 deletions
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@ -696,6 +696,11 @@ EffectWindowImpl::~EffectWindowImpl()
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{
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}
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bool EffectWindowImpl::isPaintingEnabled()
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{
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return sceneWindow()->isPaintingEnabled();
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}
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void EffectWindowImpl::enablePainting( int reason )
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{
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sceneWindow()->enablePainting( reason );
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@ -124,6 +124,7 @@ class EffectWindowImpl : public EffectWindow
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virtual void enablePainting( int reason );
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virtual void disablePainting( int reason );
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virtual bool isPaintingEnabled();
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virtual void addRepaint( const QRect& r );
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virtual void addRepaint( int x, int y, int w, int h );
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virtual void addRepaintFull();
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@ -260,6 +260,7 @@ class KWIN_EXPORT EffectWindow
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virtual void enablePainting( int reason ) = 0;
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virtual void disablePainting( int reason ) = 0;
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virtual bool isPaintingEnabled() = 0;
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virtual void addRepaint( const QRect& r ) = 0;
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virtual void addRepaint( int x, int y, int w, int h ) = 0;
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virtual void addRepaintFull() = 0;
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