backends/drm: set the correct content transform for shadow buffer
BUG: 476931
This commit is contained in:
parent
7bf38e54bf
commit
93443a8228
1 changed files with 1 additions and 0 deletions
|
@ -126,6 +126,7 @@ std::optional<OutputLayerBeginFrameInfo> EglGbmLayerSurface::startRendering(cons
|
|||
}
|
||||
m_surface->shadowBuffer = std::make_unique<GLFramebuffer>(m_surface->shadowTexture.get());
|
||||
}
|
||||
m_surface->shadowTexture->setContentTransform(m_surface->currentSlot->framebuffer()->colorAttachment()->contentTransforms());
|
||||
m_surface->renderStart = std::chrono::steady_clock::now();
|
||||
m_surface->timeQuery->begin();
|
||||
return OutputLayerBeginFrameInfo{
|
||||
|
|
Loading…
Reference in a new issue