Things to do for 4.0.
svn path=/trunk/KDE/kdebase/workspace/; revision=682852
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@ -20,6 +20,57 @@ TODO
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% = should be probably done later, during cleanups and preparations for being stable
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KDE 4.0 TODO
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=================================
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- configure dialog
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- dump kompmgr settings
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? - some simple basic settings in the Translucency config tab
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- shortcut configuration
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- configurable per effect (in the options dialog)
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- handle selecting mode
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- opengl vs xrender option
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- tfp vs shm should not be needed
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- different handling of differeng gfx cards
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- check that nvidia/ati/intel work and add specific hacks if needed
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- the same about driver versions
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- default effects and their settings
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- effects (to do)
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- add configuration options (dialogs)
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- split effects to groups (eyecandy, accessibility, whatever)
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- explosion
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? - use for forcible killing (add support to windowClosed())
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- diminactive
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* - needs grouping for unmanaged windows
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* - inactive window notification (when it stops responding)
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- shadow
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- xrender mode
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- needs to follow the window shape
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- textured shadow
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- make transparent
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- make windows that are moved/resized by the user slightly transparent
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- hide all testing, demo etc. effects in final builds
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- presentwindows
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- should show window icon, title (like boxswitch)
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- boxswitch
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? - better frame graphics
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- should share some features (next/previous, etc.) with presentwindows
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? - duplicate code or try to share it?
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- presentwindows
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- should preserve aspect ratio (as an option?)
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- taskbar thumbnail
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- define protocol (with _KDE prefix for now?)
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- add support to taskbar
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- inversion effect
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- fix inclusion of config-X11.h in installed headers
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General TODO
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=================================
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@ -252,6 +303,14 @@ Effects TODO
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and zooms out of the old one and into the new one
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- or whatever
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/ present windows
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+ - option to show windows with relative sizes to each other
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/ scalein
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+ - should scale in from e.g. 80%, not 0%, to just "pop up"
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+ effect for drawing attention to windows demanding attention
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* DimInactive flickers when switching between windows (temporarily no window becomes active)
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+ generic class for shader effects
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