Use QVector instead of QList for the list of active effects
We only append to the list, so the advantage of insertion into QList does not matter. Thanks to Milian Wolff to point this out in his Akademy talk [1] and for pointing me to Marc Mutz blog post [2] discussing this topic and recommending the usage of QVector over QList. [1] http://milianw.de/files/apps-on-speed-akademy2013/index.html [2] http://marcmutz.wordpress.com/effective-qt/containers/ REVIEW: 111597
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2 changed files with 4 additions and 2 deletions
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@ -488,6 +488,7 @@ bool EffectsHandlerImpl::decorationSupportsBlurBehind() const
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void EffectsHandlerImpl::startPaint()
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{
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m_activeEffects.clear();
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m_activeEffects.reserve(loaded_effects.count());
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for(QVector< KWin::EffectPair >::const_iterator it = loaded_effects.constBegin(); it != loaded_effects.constEnd(); ++it) {
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if (it->second->isActive()) {
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m_activeEffects << it->second;
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@ -1552,6 +1553,7 @@ void EffectsHandlerImpl::effectsChanged()
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// kDebug(1212) << effect.first;
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loaded_effects.append(effect);
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}
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m_activeEffects.reserve(loaded_effects.count());
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}
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QStringList EffectsHandlerImpl::activeEffects() const
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@ -253,9 +253,9 @@ private Q_SLOTS:
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void slotEffectsQueried();
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private:
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QList< Effect* > m_activeEffects;
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typedef QList< Effect*> EffectsList;
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typedef QVector< Effect*> EffectsList;
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typedef EffectsList::const_iterator EffectsIterator;
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EffectsList m_activeEffects;
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EffectsIterator m_currentDrawWindowIterator;
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EffectsIterator m_currentPaintWindowIterator;
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EffectsIterator m_currentPaintEffectFrameIterator;
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