hasWaitSync -> blocksForRetrace and syncsToVBlank
since that's not the same. also autodetect triple buffering REVIEW: 109783
This commit is contained in:
parent
2a726bb289
commit
9446abc696
8 changed files with 166 additions and 33 deletions
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@ -235,7 +235,7 @@ void Compositor::slotCompositingOptionsInitialized()
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}
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m_xrrRefreshRate = KWin::currentRefreshRate();
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fpsInterval = (options->maxFpsInterval() << 10);
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if (m_scene->waitSyncAvailable()) { // if we do vsync, set the fps to the next multiple of the vblank rate
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if (m_scene->syncsToVBlank()) { // if we do vsync, set the fps to the next multiple of the vblank rate
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vBlankInterval = (1000 << 10) / m_xrrRefreshRate;
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fpsInterval = qMax((fpsInterval / vBlankInterval) * vBlankInterval, vBlankInterval);
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} else
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@ -648,7 +648,7 @@ void Compositor::setCompositeTimer()
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uint padding = m_timeSinceLastVBlank << 10;
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if (m_scene->waitSyncAvailable()) {
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if (m_scene->blocksForRetrace()) {
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// TODO: make vBlankTime dynamic?!
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// It's required because glXWaitVideoSync will *likely* block a full frame if one enters
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@ -53,6 +53,9 @@ EglOnXBackend::~EglOnXBackend()
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}
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}
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static bool gs_tripleBufferUndetected = true;
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static bool gs_tripleBufferNeedsDetection = false;
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void EglOnXBackend::init()
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{
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if (!initRenderingContext()) {
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@ -88,6 +91,10 @@ void EglOnXBackend::init()
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}
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}
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}
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setSyncsToVBlank(false);
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setBlocksForRetrace(false);
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gs_tripleBufferNeedsDetection = false;
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m_swapProfiler.init();
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if (surfaceHasSubPost) {
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kDebug(1212) << "EGL implementation and surface support eglPostSubBufferNV, let's use it";
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@ -98,7 +105,13 @@ void EglOnXBackend::init()
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if (val >= 1) {
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if (eglSwapInterval(dpy, 1)) {
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kDebug(1212) << "Enabled v-sync";
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setHasWaitSync(true);
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setSyncsToVBlank(true);
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const QByteArray tripleBuffer = qgetenv("KWIN_TRIPLE_BUFFER");
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if (!tripleBuffer.isEmpty()) {
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setBlocksForRetrace(qstrcmp(tripleBuffer, "0") == 0);
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gs_tripleBufferUndetected = false;
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}
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gs_tripleBufferNeedsDetection = gs_tripleBufferUndetected;
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}
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} else {
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kWarning(1212) << "Cannot enable v-sync as max. swap interval is" << val;
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@ -249,8 +262,19 @@ void EglOnXBackend::present()
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const bool fullRepaint = (lastDamage() == displayRegion);
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if (fullRepaint || !surfaceHasSubPost) {
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if (gs_tripleBufferNeedsDetection) {
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eglWaitGL();
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m_swapProfiler.begin();
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}
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// the entire screen changed, or we cannot do partial updates (which implies we enabled surface preservation)
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eglSwapBuffers(dpy, surface);
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if (gs_tripleBufferNeedsDetection) {
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eglWaitGL();
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if (char result = m_swapProfiler.end()) {
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gs_tripleBufferUndetected = gs_tripleBufferNeedsDetection = false;
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setBlocksForRetrace(result == 'd');
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}
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}
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} else {
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// a part of the screen changed, and we can use eglPostSubBufferNV to copy the updated area
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foreach (const QRect & r, lastDamage().rects()) {
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@ -69,6 +69,9 @@ GlxBackend::~GlxBackend()
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checkGLError("Cleanup");
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}
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static bool gs_tripleBufferUndetected = true;
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static bool gs_tripleBufferNeedsDetection = false;
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void GlxBackend::init()
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{
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initGLX();
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@ -96,26 +99,32 @@ void GlxBackend::init()
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initGL(GlxPlatformInterface);
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// Check whether certain features are supported
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haveSwapInterval = glXSwapIntervalMESA || glXSwapIntervalEXT || glXSwapIntervalSGI;
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setSyncsToVBlank(false);
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setBlocksForRetrace(false);
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haveWaitSync = false;
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gs_tripleBufferNeedsDetection = false;
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m_swapProfiler.init();
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const bool wantSync = options->glPreferBufferSwap() != Options::NoSwapEncourage;
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if (wantSync) {
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if (glXGetVideoSync && haveSwapInterval && glXIsDirect(display(), ctx)) {
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if (wantSync && glXIsDirect(display(), ctx)) {
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if (haveSwapInterval) { // glXSwapInterval is preferred being more reliable
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setSwapInterval(1);
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setSyncsToVBlank(true);
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const QByteArray tripleBuffer = qgetenv("KWIN_TRIPLE_BUFFER");
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if (!tripleBuffer.isEmpty()) {
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setBlocksForRetrace(qstrcmp(tripleBuffer, "0") == 0);
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gs_tripleBufferUndetected = false;
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}
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gs_tripleBufferNeedsDetection = gs_tripleBufferUndetected;
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} else if (glXGetVideoSync) {
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unsigned int sync;
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if (glXGetVideoSync(&sync) == 0) {
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if (glXWaitVideoSync(1, 0, &sync) == 0) {
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// NOTICE at this time we should actually check whether we can successfully
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// deactivate the swapInterval "glXSwapInterval(0) == 0"
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// (because we don't actually want it active unless we explicitly run a glXSwapBuffers)
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// However mesa/dri will return a range error (6) because deactivating the
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// swapinterval (as of today) seems completely unsupported
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setHasWaitSync(true);
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setSwapInterval(1);
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} else
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qWarning() << "NO VSYNC! glXWaitVideoSync(1,0,&uint) isn't 0 but" << glXWaitVideoSync(1, 0, &sync);
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if (glXGetVideoSync(&sync) == 0 && glXWaitVideoSync(1, 0, &sync) == 0) {
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setSyncsToVBlank(true);
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setBlocksForRetrace(true);
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haveWaitSync = true;
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} else
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qWarning() << "NO VSYNC! glXGetVideoSync(&uint) isn't 0 but" << glXGetVideoSync(&sync);
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qWarning() << "NO VSYNC! glXSwapInterval is not supported, glXWaitVideoSync is supported but broken";
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} else
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qWarning() << "NO VSYNC! glXGetVideoSync, haveSwapInterval, glXIsDirect" <<
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bool(glXGetVideoSync) << haveSwapInterval << glXIsDirect(display(), ctx);
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qWarning() << "NO VSYNC! neither glSwapInterval nor glXWaitVideoSync are supported";
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} else {
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// disable v-sync (if possible)
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setSwapInterval(0);
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@ -364,7 +373,7 @@ void GlxBackend::setSwapInterval(int interval)
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void GlxBackend::waitSync()
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{
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// NOTE that vsync has no effect with indirect rendering
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if (waitSyncAvailable()) {
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if (haveWaitSync) {
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#if VSYNC_DEBUG
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startRenderTimer();
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#endif
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@ -403,8 +412,19 @@ void GlxBackend::present()
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if (fullRepaint) {
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if (haveSwapInterval) {
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if (gs_tripleBufferNeedsDetection) {
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glXWaitGL();
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m_swapProfiler.begin();
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}
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glXSwapBuffers(display(), glxWindow);
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startRenderTimer();
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if (gs_tripleBufferNeedsDetection) {
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glXWaitGL();
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if (char result = m_swapProfiler.end()) {
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gs_tripleBufferUndetected = gs_tripleBufferNeedsDetection = false;
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setBlocksForRetrace(result == 'd');
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}
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}
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} else {
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waitSync(); // calls startRenderTimer();
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glXSwapBuffers(display(), glxWindow);
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@ -64,7 +64,7 @@ private:
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GLXFBConfig fbconfig;
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GLXWindow glxWindow;
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GLXContext ctx;
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bool haveSwapInterval;
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bool haveSwapInterval, haveWaitSync;
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friend class GlxTexture;
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};
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@ -561,7 +561,12 @@ void Scene::extendPaintRegion(QRegion ®ion, bool opaqueFullscreen)
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Q_UNUSED(opaqueFullscreen);
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}
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bool Scene::waitSyncAvailable() const
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bool Scene::blocksForRetrace() const
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{
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return false;
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}
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bool Scene::syncsToVBlank() const
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{
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return false;
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}
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3
scene.h
3
scene.h
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@ -100,7 +100,8 @@ public:
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enum ImageFilterType { ImageFilterFast, ImageFilterGood };
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// there's nothing to paint (adjust time_diff later)
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virtual void idle();
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virtual bool waitSyncAvailable() const;
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virtual bool blocksForRetrace() const;
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virtual bool syncsToVBlank() const;
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virtual OverlayWindow* overlayWindow() = 0;
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public Q_SLOTS:
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// a window has been destroyed
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@ -76,7 +76,8 @@ extern int currentRefreshRate();
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//****************************************
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OpenGLBackend::OpenGLBackend()
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: m_overlayWindow(new OverlayWindow()) // TODO: maybe create only if needed?
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, m_waitSync(false)
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, m_syncsToVBlank(false)
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, m_blocksForRetrace(false)
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, m_directRendering(false)
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, m_failed(false)
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{
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@ -239,9 +240,14 @@ OverlayWindow *SceneOpenGL::overlayWindow()
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return m_backend->overlayWindow();
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}
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bool SceneOpenGL::waitSyncAvailable() const
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bool SceneOpenGL::syncsToVBlank() const
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{
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return m_backend->waitSyncAvailable();
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return m_backend->syncsToVBlank();
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}
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bool SceneOpenGL::blocksForRetrace() const
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{
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return m_backend->blocksForRetrace();
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}
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void SceneOpenGL::idle()
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return true;
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}
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SwapProfiler::SwapProfiler()
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{
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init();
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}
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void SwapProfiler::init()
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{
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m_time = 2 * 1000*1000; // we start with a long time mean of 2ms ...
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m_counter = 0;
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}
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void SwapProfiler::begin()
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{
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m_timer.start();
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}
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char SwapProfiler::end()
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{
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// .. and blend in actual values.
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// this way we prevent extremes from killing our long time mean
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m_time = (10*m_time + m_timer.nsecsElapsed())/11;
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if (++m_counter > 500) {
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const bool blocks = m_time > 1000 * 1000; // 1ms, i get ~250µs and ~7ms w/o triple buffering...
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kDebug(1212) << "Triple buffering detection:" << QString(blocks ? "NOT available" : "Available") <<
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" - Mean block time:" << m_time/(1000.0*1000.0) << "ms";
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return blocks ? 'd' : 't';
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}
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return 0;
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}
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} // namespace
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@ -51,7 +51,8 @@ public:
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virtual void windowDeleted(Deleted*);
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virtual void screenGeometryChanged(const QSize &size);
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virtual OverlayWindow *overlayWindow();
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virtual bool waitSyncAvailable() const;
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virtual bool blocksForRetrace() const;
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virtual bool syncsToVBlank() const;
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void idle();
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@ -382,6 +383,27 @@ private:
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GLTexture *m_texture;
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};
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/**
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* @short Profiler to detect whether we have triple buffering
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* The strategy is to start setBlocksForRetrace(false) but assume blocking and have the system prove that assumption wrong
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**/
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class SwapProfiler
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{
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public:
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SwapProfiler();
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void init();
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void begin();
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/**
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* @return char being 'd' for double, 't' for triple (or more - but non-blocking) buffering and
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* 0 (NOT '0') otherwise, so you can act on "if (char result = SwapProfiler::end()) { fooBar(); }
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**/
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char end();
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private:
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QElapsedTimer m_timer;
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qint64 m_time;
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int m_counter;
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};
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/**
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* @brief The OpenGLBackend creates and holds the OpenGL context and is responsible for Texture from Pixmap.
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*
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*
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* @return bool @c true if VSync support is available, @c false otherwise
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**/
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bool waitSyncAvailable() const {
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return m_waitSync;
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bool syncsToVBlank() const {
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return m_syncsToVBlank;
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}
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/**
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* @brief Whether VSync blocks execution until the screen is in the retrace
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*
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* Case for waitVideoSync and non triple buffering buffer swaps
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*
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**/
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bool blocksForRetrace() const {
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return m_blocksForRetrace;
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}
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/**
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* @brief Whether the backend uses direct rendering.
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* If the subclass does not call this method, the backend defaults to @c false.
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* @param enabled @c true if VSync support available, @c false otherwise.
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**/
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void setHasWaitSync(bool enabled) {
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m_waitSync = enabled;
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void setSyncsToVBlank(bool enabled) {
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m_syncsToVBlank = enabled;
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}
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/**
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* @brief Sets whether the VSync iplementation blocks
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*
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* Should be called by the concrete subclass once it is determined how VSync works.
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* If the subclass does not call this method, the backend defaults to @c false.
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* @param enabled @c true if VSync blocks, @c false otherwise.
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**/
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void setBlocksForRetrace(bool enabled) {
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m_blocksForRetrace = enabled;
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}
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/**
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* @brief Sets whether the OpenGL context is direct.
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m_renderTimer.start();
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}
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SwapProfiler m_swapProfiler;
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private:
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/**
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* @brief The OverlayWindow used by this Backend.
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**/
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OverlayWindow *m_overlayWindow;
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/**
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* @brief Whether VSync is available, defaults to @c false.
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* @brief Whether VSync is available and used, defaults to @c false.
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**/
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bool m_waitSync;
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bool m_syncsToVBlank;
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/**
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* @brief Whether present() will block execution until the next vertical retrace @c false.
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**/
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bool m_blocksForRetrace;
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/**
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* @brief Whether direct rendering is used, defaults to @c false.
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**/
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