From 94fd94aac139c825d87f690973611b58a86aaaaf Mon Sep 17 00:00:00 2001 From: Lucas Murray Date: Sun, 14 Dec 2008 08:46:11 +0000 Subject: [PATCH] Use the correct clamping function. Patch by Philip Falkner. Hopefully fixes some ATI glitches. CCBUG: 177118 svn path=/trunk/KDE/kdebase/workspace/; revision=896693 --- effects/shadow.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/effects/shadow.cpp b/effects/shadow.cpp index 421853f16d..778639e7c3 100644 --- a/effects/shadow.cpp +++ b/effects/shadow.cpp @@ -624,8 +624,8 @@ void ShadowEffect::drawShadowQuadOpenGL( GLTexture *texture, QVector vert prepareRenderStates( texture, opacity, brightness, saturation ); texture->bind(); texture->enableNormalizedTexCoords(); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP ); + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); renderGLGeometry( region, 4, verts.data(), texCoords.data() ); texture->disableNormalizedTexCoords(); texture->unbind();