kwin-gles: opt-out of flipping
The drawing logic of KWin seems to rely on buffer preservation, so we have to let the driver know that it can't flip. REVIEW: 102880
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@ -106,6 +106,8 @@ bool SceneOpenGL::initRenderingContext()
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}
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}
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surface = eglCreateWindowSurface(dpy, config, m_overlayWindow->window(), 0);
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surface = eglCreateWindowSurface(dpy, config, m_overlayWindow->window(), 0);
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eglSurfaceAttrib(dpy, surface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED);
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const EGLint context_attribs[] = {
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const EGLint context_attribs[] = {
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EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_NONE
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EGL_NONE
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