[x11] Create egl scene textures with right size
Or client-side decorated clients will be rendered incorrectly.
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@ -492,7 +492,7 @@ bool EglTexture::loadTexture(WindowPixmap *pixmap)
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return true;
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}
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// did not succeed, try on X11
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return loadTexture(pixmap->pixmap(), pixmap->toplevel()->size());
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return loadTexture(pixmap->pixmap(), pixmap->toplevel()->bufferGeometry().size());
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}
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bool EglTexture::loadTexture(xcb_pixmap_t pix, const QSize &size)
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