{x11,wayland}: Fix restoring fullscreen windows
If the window has been originally on another output, make sure that the
window will be properly put back on it.
This logic seem to originate from 7d67380205
,
but it's not necessary anymore because geometry restore will be updated
if the window is moved to another output by the user.
BUG: 465358
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2 changed files with 0 additions and 8 deletions
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@ -4612,11 +4612,7 @@ void X11Window::setFullScreen(bool set, bool user)
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}
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} else {
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Q_ASSERT(!fullscreenGeometryRestore().isNull());
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Output *currentOutput = moveResizeOutput();
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moveResize(QRectF(fullscreenGeometryRestore().topLeft(), constrainFrameSize(fullscreenGeometryRestore().size())));
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if (currentOutput != moveResizeOutput()) {
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workspace()->sendWindowToOutput(this, currentOutput);
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}
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}
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updateWindowRules(Rules::Fullscreen | Rules::Position | Rules::Size);
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@ -1618,12 +1618,8 @@ void XdgToplevelWindow::setFullScreen(bool set, bool user)
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} else {
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m_fullScreenRequestedOutput.clear();
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if (fullscreenGeometryRestore().isValid()) {
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Output *currentOutput = moveResizeOutput();
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moveResize(QRectF(fullscreenGeometryRestore().topLeft(),
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constrainFrameSize(fullscreenGeometryRestore().size())));
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if (currentOutput != moveResizeOutput()) {
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workspace()->sendWindowToOutput(this, currentOutput);
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}
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} else {
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// this can happen when the window was first shown already fullscreen,
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// so let the client set the size by itself
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