[effects/mousemark] Properly use GL_LINE_SMOOTH
Summary: We need to enable GL_BLEND for line smoothing to work. CCBUG: 337044 Test Plan: Before: {F6184072, layout=center, size=full} After: {F6184074, layout=center, size=full} Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: davidedmundson, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D14714
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@ -119,7 +119,11 @@ void MouseMarkEffect::paintScreen(int mask, QRegion region, ScreenPaintData& dat
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return;
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return;
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if ( effects->isOpenGLCompositing()) {
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if ( effects->isOpenGLCompositing()) {
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if (!GLPlatform::instance()->isGLES()) {
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if (!GLPlatform::instance()->isGLES()) {
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_LINE_SMOOTH);
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glEnable(GL_LINE_SMOOTH);
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glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
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}
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}
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glLineWidth(width);
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glLineWidth(width);
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GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer();
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GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer();
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@ -150,6 +154,7 @@ void MouseMarkEffect::paintScreen(int mask, QRegion region, ScreenPaintData& dat
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glLineWidth(1.0);
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glLineWidth(1.0);
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if (!GLPlatform::instance()->isGLES()) {
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if (!GLPlatform::instance()->isGLES()) {
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glDisable(GL_LINE_SMOOTH);
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glDisable(GL_LINE_SMOOTH);
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glDisable(GL_BLEND);
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}
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}
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}
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}
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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