Change the default shader in SceneOpenGL2
Push a shader that just does texture lookups. This shader is the one most likely to be used.
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1 changed files with 1 additions and 1 deletions
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@ -927,7 +927,7 @@ SceneOpenGL2::SceneOpenGL2(OpenGLBackend *backend)
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}
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// push one shader on the stack so that one is always bound
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// push one shader on the stack so that one is always bound
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ShaderManager::instance()->pushShader(ShaderManager::SimpleShader);
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ShaderManager::instance()->pushShader(ShaderTrait::MapTexture);
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if (checkGLError("Init")) {
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if (checkGLError("Init")) {
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qCritical() << "OpenGL 2 compositing setup failed";
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qCritical() << "OpenGL 2 compositing setup failed";
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init_ok = false;
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init_ok = false;
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