Create egl backend for multiple backends and enable multi-gpu usage for the gbm backend
This commit is contained in:
parent
2a8395c7dd
commit
9ab688067a
16 changed files with 704 additions and 172 deletions
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@ -89,10 +89,15 @@ static void destroyGlobalShareContext()
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kwinApp()->platform()->setSceneEglGlobalShareContext(EGL_NO_CONTEXT);
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}
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AbstractEglBackend *AbstractEglBackend::s_primaryBackend = nullptr;
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AbstractEglBackend::AbstractEglBackend()
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: QObject(nullptr)
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, OpenGLBackend()
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{
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if (s_primaryBackend == nullptr) {
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setPrimaryBackend(this);
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}
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connect(Compositor::self(), &Compositor::aboutToDestroy, this, &AbstractEglBackend::teardown);
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}
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@ -346,19 +351,25 @@ bool AbstractEglBackend::createContext()
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return false;
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}
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m_context = ctx;
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kwinApp()->platform()->setSceneEglContext(m_context);
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if (isPrimary()) {
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kwinApp()->platform()->setSceneEglContext(m_context);
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}
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return true;
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}
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void AbstractEglBackend::setEglDisplay(const EGLDisplay &display) {
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m_display = display;
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kwinApp()->platform()->setSceneEglDisplay(display);
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if (isPrimary()) {
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kwinApp()->platform()->setSceneEglDisplay(display);
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}
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}
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void AbstractEglBackend::setConfig(const EGLConfig &config)
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{
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m_config = config;
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kwinApp()->platform()->setSceneEglConfig(config);
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if (isPrimary()) {
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kwinApp()->platform()->setSceneEglConfig(config);
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}
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}
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void AbstractEglBackend::setSurface(const EGLSurface &surface)
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@ -51,6 +51,17 @@ public:
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QSharedPointer<GLTexture> textureForOutput(AbstractOutput *output) const override;
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static void setPrimaryBackend(AbstractEglBackend *primaryBackend) {
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s_primaryBackend = primaryBackend;
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}
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static AbstractEglBackend *primaryBackend() {
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return s_primaryBackend;
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}
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bool isPrimary() const {
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return this == s_primaryBackend;
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}
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protected:
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AbstractEglBackend();
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void setEglDisplay(const EGLDisplay &display);
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@ -65,7 +76,6 @@ protected:
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void initWayland();
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bool hasClientExtension(const QByteArray &ext) const;
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bool isOpenGLES() const;
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bool createContext();
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private:
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@ -75,8 +85,11 @@ private:
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EGLSurface m_surface = EGL_NO_SURFACE;
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EGLContext m_context = EGL_NO_CONTEXT;
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EGLConfig m_config = nullptr;
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QList<QByteArray> m_clientExtensions;
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// note: m_dmaBuf is nullptr if this is not the primary backend
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EglDmabuf *m_dmaBuf = nullptr;
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QList<QByteArray> m_clientExtensions;
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static AbstractEglBackend * s_primaryBackend;
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};
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class KWIN_EXPORT AbstractEglTexture : public SceneOpenGLTexturePrivate
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@ -12,6 +12,8 @@ set(DRM_SOURCES
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scene_qpainter_drm_backend.cpp
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screens_drm.cpp
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drm_gpu.cpp
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egl_multi_backend.cpp
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abstract_egl_drm_backend.cpp
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)
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if (HAVE_GBM)
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43
plugins/platforms/drm/abstract_egl_drm_backend.cpp
Normal file
43
plugins/platforms/drm/abstract_egl_drm_backend.cpp
Normal file
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@ -0,0 +1,43 @@
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/*
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* KWin - the KDE window manager
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* This file is part of the KDE project.
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*
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* SPDX-FileCopyrightText: 2020 Xaver Hugl <xaver.hugl@gmail.com>
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*
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* SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#include "abstract_egl_drm_backend.h"
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#include "drm_backend.h"
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#include "drm_gpu.h"
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using namespace KWin;
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AbstractEglDrmBackend::AbstractEglDrmBackend(DrmBackend *drmBackend, DrmGpu *gpu) : m_backend(drmBackend), m_gpu(gpu)
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{
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m_gpu->setEglBackend(this);
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// Egl is always direct rendering.
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setIsDirectRendering(true);
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setSyncsToVBlank(true);
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}
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AbstractEglDrmBackend::~AbstractEglDrmBackend()
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{
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cleanup();
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}
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void AbstractEglDrmBackend::screenGeometryChanged(const QSize &size)
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{
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Q_UNUSED(size)
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}
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bool AbstractEglDrmBackend::usesOverlayWindow() const
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{
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return false;
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}
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bool AbstractEglDrmBackend::perScreenRendering() const
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{
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return true;
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}
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68
plugins/platforms/drm/abstract_egl_drm_backend.h
Normal file
68
plugins/platforms/drm/abstract_egl_drm_backend.h
Normal file
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@ -0,0 +1,68 @@
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/*
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* KWin - the KDE window manager
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* This file is part of the KDE project.
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*
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* SPDX-FileCopyrightText: 2020 Xaver Hugl <xaver.hugl@gmail.com>
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*
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* SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#ifndef KWIN_ABSTRACTEGLDRMBACKEND_H
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#define KWIN_ABSTRACTEGLDRMBACKEND_H
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#include "abstract_egl_backend.h"
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namespace KWin
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{
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class DrmBackend;
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class DrmGpu;
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class AbstractEglDrmBackend : public AbstractEglBackend
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{
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public:
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~AbstractEglDrmBackend();
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bool usesOverlayWindow() const override;
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bool perScreenRendering() const override;
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void screenGeometryChanged(const QSize &size) override;
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virtual int screenCount() const = 0;
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virtual void addSecondaryGpuOutput(AbstractOutput *output) {
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Q_UNUSED(output)
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}
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virtual int getDmabufForSecondaryGpuOutput(AbstractOutput *output, uint32_t *format, uint32_t *stride) {
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Q_UNUSED(output)
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Q_UNUSED(format)
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Q_UNUSED(stride)
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return 0;
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}
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virtual void cleanupDmabufForSecondaryGpuOutput(AbstractOutput *output) {
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Q_UNUSED(output)
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}
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virtual void removeSecondaryGpuOutput(AbstractOutput *output) {
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Q_UNUSED(output)
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}
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virtual QRegion beginFrameForSecondaryGpu(AbstractOutput *output) {
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Q_UNUSED(output)
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return QRegion();
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}
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virtual void renderFramebufferToSurface(AbstractOutput *output) {
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Q_UNUSED(output)
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}
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static AbstractEglDrmBackend *renderingBackend() {
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return static_cast<AbstractEglDrmBackend*>(primaryBackend());
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}
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protected:
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AbstractEglDrmBackend(DrmBackend *drmBackend, DrmGpu *gpu);
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DrmBackend *m_backend;
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DrmGpu *m_gpu;
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};
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}
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#endif // KWIN_ABSTRACTEGLDRMBACKEND_H
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@ -47,6 +47,7 @@
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#include <libdrm/drm_mode.h>
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#include "drm_gpu.h"
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#include "egl_multi_backend.h"
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#ifndef DRM_CAP_CURSOR_WIDTH
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#define DRM_CAP_CURSOR_WIDTH 0x8
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@ -274,8 +275,15 @@ void DrmBackend::openDrm()
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DrmGpu *gpu = new DrmGpu(this, devNode, fd, device->sysNum());
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connect(gpu, &DrmGpu::outputAdded, this, &DrmBackend::addOutput);
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connect(gpu, &DrmGpu::outputRemoved, this, &DrmBackend::removeOutput);
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m_gpus.append(gpu);
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break;
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if (gpu->useEglStreams()) {
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// TODO this needs to be removed once EglStreamBackend supports multi-gpu operation
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if (gpu_index == 0) {
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m_gpus.append(gpu);
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break;
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}
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} else {
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m_gpus.append(gpu);
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}
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}
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// trying to activate Atomic Mode Setting (this means also Universal Planes)
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@ -349,8 +357,9 @@ bool DrmBackend::updateOutputs()
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return false;
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}
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const auto oldOutputs = m_outputs;
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for (auto gpu : m_gpus)
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for (auto gpu : m_gpus) {
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gpu->updateOutputs();
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}
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std::sort(m_outputs.begin(), m_outputs.end(), [] (DrmOutput *a, DrmOutput *b) { return a->m_conn->id() < b->m_conn->id(); });
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if (oldOutputs != m_outputs) {
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@ -623,12 +632,21 @@ OpenGLBackend *DrmBackend::createOpenGLBackend()
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{
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#if HAVE_EGL_STREAMS
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if (m_gpus.at(0)->useEglStreams()) {
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return new EglStreamBackend(this, m_gpus.at(0));
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auto backend = new EglStreamBackend(this, m_gpus.at(0));
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AbstractEglBackend::setPrimaryBackend(backend);
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return backend;
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}
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#endif
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#if HAVE_GBM
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return new EglGbmBackend(this, m_gpus.at(0));
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auto backend0 = new EglGbmBackend(this, m_gpus.at(0));
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AbstractEglBackend::setPrimaryBackend(backend0);
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EglMultiBackend *backend = new EglMultiBackend(backend0);
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for (int i = 1; i < m_gpus.count(); i++) {
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auto backendi = new EglGbmBackend(this, m_gpus.at(i));
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backend->addBackend(backendi);
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}
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return backend;
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#else
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return Platform::createOpenGLBackend();
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#endif
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@ -678,9 +696,9 @@ QString DrmBackend::supportInformation() const
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DmaBufTexture *DrmBackend::createDmaBufTexture(const QSize &size)
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{
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#if HAVE_GBM
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// gpu_index is a fixed 0 here
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// as the first GPU is assumed to always be the one used for scene rendering
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// and this function is only used for Pipewire
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// make sure we're on the right context:
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m_gpus.at(0)->eglBackend()->makeCurrent();
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return GbmDmaBuf::createBuffer(size, m_gpus.at(0)->gbmDevice());
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#else
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return nullptr;
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@ -41,6 +41,17 @@ DrmSurfaceBuffer::DrmSurfaceBuffer(int fd, const std::shared_ptr<GbmSurface> &su
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gbm_bo_set_user_data(m_bo, this, nullptr);
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}
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DrmSurfaceBuffer::DrmSurfaceBuffer(int fd, gbm_bo *buffer)
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: DrmBuffer(fd)
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, m_bo(buffer)
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{
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m_size = QSize(gbm_bo_get_width(m_bo), gbm_bo_get_height(m_bo));
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if (drmModeAddFB(fd, m_size.width(), m_size.height(), 24, 32, gbm_bo_get_stride(m_bo), gbm_bo_get_handle(m_bo).u32, &m_bufferId) != 0) {
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qCWarning(KWIN_DRM) << "drmModeAddFB failed";
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}
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gbm_bo_set_user_data(m_bo, this, nullptr);
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}
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DrmSurfaceBuffer::~DrmSurfaceBuffer()
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{
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if (m_bufferId) {
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@ -51,7 +62,11 @@ DrmSurfaceBuffer::~DrmSurfaceBuffer()
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void DrmSurfaceBuffer::releaseGbm()
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{
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m_surface->releaseBuffer(m_bo);
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if (m_surface) {
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m_surface->releaseBuffer(m_bo);
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} else if (m_bo) {
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gbm_bo_destroy(m_bo);
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}
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m_bo = nullptr;
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}
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@ -25,6 +25,7 @@ class DrmSurfaceBuffer : public DrmBuffer
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{
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public:
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DrmSurfaceBuffer(int fd, const std::shared_ptr<GbmSurface> &surface);
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DrmSurfaceBuffer(int fd, gbm_bo *buffer);
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~DrmSurfaceBuffer() override;
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bool needsModeChange(DrmBuffer *b) const override {
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@ -256,7 +256,7 @@ bool DrmGpu::updateOutputs()
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if (!output->initCursor(m_cursorSize)) {
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m_backend->setSoftwareCursorForced(true);
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}
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qCDebug(KWIN_DRM) << "Found new output with uuid" << output->uuid();
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qCDebug(KWIN_DRM) << "Found new output with uuid" << output->uuid() << "on gpu" << m_devNode;
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connectedOutputs << output;
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emit outputAdded(output);
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@ -78,6 +78,10 @@ public:
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return m_planes;
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}
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AbstractEglBackend *eglBackend() {
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return m_eglBackend;
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}
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void setGbmDevice(gbm_device *d) {
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m_gbmDevice = d;
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}
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@ -94,6 +98,10 @@ public:
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return new DrmDumbBuffer(m_fd, size);
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}
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void setEglBackend(AbstractEglBackend *eglBackend) {
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m_eglBackend = eglBackend;
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}
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Q_SIGNALS:
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void outputAdded(DrmOutput *output);
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void outputRemoved(DrmOutput *output);
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@ -110,6 +118,7 @@ private:
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DrmOutput *findOutput(quint32 connector);
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DrmBackend* const m_backend;
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AbstractEglBackend *m_eglBackend;
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const QByteArray m_devNode;
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QSize m_cursorSize;
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@ -21,27 +21,18 @@
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#include <kwineglimagetexture.h>
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// system
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#include <gbm.h>
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#include <unistd.h>
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namespace KWin
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{
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EglGbmBackend::EglGbmBackend(DrmBackend *drmBackend, DrmGpu *gpu)
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: AbstractEglBackend()
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, m_backend(drmBackend)
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, m_gpu(gpu)
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: AbstractEglDrmBackend(drmBackend, gpu)
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{
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// Egl is always direct rendering.
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setIsDirectRendering(true);
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setSyncsToVBlank(true);
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connect(m_gpu, &DrmGpu::outputEnabled, this, &EglGbmBackend::createOutput);
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connect(m_gpu, &DrmGpu::outputDisabled, this, &EglGbmBackend::removeOutput);
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}
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EglGbmBackend::~EglGbmBackend()
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{
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cleanup();
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}
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void EglGbmBackend::cleanupSurfaces()
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{
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for (auto it = m_outputs.begin(); it != m_outputs.end(); ++it) {
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@ -55,6 +46,7 @@ void EglGbmBackend::cleanupFramebuffer(Output &output)
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if (!output.render.framebuffer) {
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return;
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}
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makeContextCurrent(output);
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glDeleteTextures(1, &output.render.texture);
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output.render.texture = 0;
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glDeleteFramebuffers(1, &output.render.framebuffer);
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@ -69,6 +61,15 @@ void EglGbmBackend::cleanupOutput(Output &output)
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if (output.eglSurface != EGL_NO_SURFACE) {
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eglDestroySurface(eglDisplay(), output.eglSurface);
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}
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if (output.secondaryGbmBo) {
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output.gbmSurface.get()->releaseBuffer(output.secondaryGbmBo);
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}
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if (output.importedGbmBo) {
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gbm_bo_destroy(output.importedGbmBo);
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}
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if (output.dmabufFd) {
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close(output.dmabufFd);
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}
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}
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bool EglGbmBackend::initializeEgl()
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@ -118,42 +119,52 @@ void EglGbmBackend::init()
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setFailed("Could not initialize rendering context");
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return;
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}
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initKWinGL();
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initBufferAge();
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initWayland();
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// at the moment: no secondary GPU -> no OpenGL context!
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if (isPrimary()) {
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initKWinGL();
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initWayland();
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}
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}
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bool EglGbmBackend::initRenderingContext()
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{
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initBufferConfigs();
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if (!createContext()) {
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// no secondary GPU -> no OpenGL context!
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if (isPrimary() && !createContext()) {
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return false;
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}
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const auto outputs = m_backend->drmOutputs();
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const auto outputs = m_gpu->outputs();
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for (DrmOutput *drmOutput: outputs) {
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createOutput(drmOutput);
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}
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if (m_outputs.isEmpty()) {
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if (m_outputs.isEmpty() && !outputs.isEmpty()) {
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qCCritical(KWIN_DRM) << "Create Window Surfaces failed";
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return false;
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}
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// Set our first surface as the one for the abstract backend, just to make it happy.
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setSurface(m_outputs.first().eglSurface);
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return makeContextCurrent(m_outputs.first());
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if (!m_outputs.isEmpty()) {
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// Set our first surface as the one for the abstract backend, just to make it happy.
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setSurface(m_outputs.first().eglSurface);
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if (isPrimary()) {
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return makeContextCurrent(m_outputs.first());
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}
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}
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return true;
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}
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std::shared_ptr<GbmSurface> EglGbmBackend::createGbmSurface(const QSize &size) const
|
||||
std::shared_ptr<GbmSurface> EglGbmBackend::createGbmSurface(const QSize &size, const bool linear) const
|
||||
{
|
||||
auto flags = GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING;
|
||||
if (linear) {
|
||||
flags |= GBM_BO_USE_LINEAR;
|
||||
}
|
||||
auto gbmSurface = std::make_shared<GbmSurface>(m_gpu->gbmDevice(),
|
||||
size.width(), size.height(),
|
||||
GBM_FORMAT_XRGB8888,
|
||||
GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING);
|
||||
flags);
|
||||
if (!gbmSurface) {
|
||||
qCCritical(KWIN_DRM) << "Creating GBM surface failed";
|
||||
return nullptr;
|
||||
|
@ -178,7 +189,7 @@ bool EglGbmBackend::resetOutput(Output &output, DrmOutput *drmOutput)
|
|||
const QSize size = drmOutput->hardwareTransforms() ? drmOutput->pixelSize() :
|
||||
drmOutput->modeSize();
|
||||
|
||||
auto gbmSurface = createGbmSurface(size);
|
||||
auto gbmSurface = createGbmSurface(size, output.onSecondaryGPU);
|
||||
if (!gbmSurface) {
|
||||
return false;
|
||||
}
|
||||
|
@ -187,11 +198,11 @@ bool EglGbmBackend::resetOutput(Output &output, DrmOutput *drmOutput)
|
|||
return false;
|
||||
}
|
||||
|
||||
if (surface() == output.eglSurface || surface() == EGL_NO_SURFACE) {
|
||||
setSurface(eglSurface);
|
||||
}
|
||||
// destroy previous surface
|
||||
if (output.eglSurface != EGL_NO_SURFACE) {
|
||||
if (surface() == output.eglSurface) {
|
||||
setSurface(eglSurface);
|
||||
}
|
||||
eglDestroySurface(eglDisplay(), output.eglSurface);
|
||||
}
|
||||
output.eglSurface = eglSurface;
|
||||
|
@ -203,21 +214,28 @@ bool EglGbmBackend::resetOutput(Output &output, DrmOutput *drmOutput)
|
|||
|
||||
void EglGbmBackend::createOutput(DrmOutput *drmOutput)
|
||||
{
|
||||
Output newOutput;
|
||||
if (resetOutput(newOutput, drmOutput)) {
|
||||
connect(drmOutput, &DrmOutput::modeChanged, this,
|
||||
[drmOutput, this] {
|
||||
auto it = std::find_if(m_outputs.begin(), m_outputs.end(),
|
||||
[drmOutput] (const auto &output) {
|
||||
return output.output == drmOutput;
|
||||
if (isPrimary()) {
|
||||
Output newOutput;
|
||||
if (resetOutput(newOutput, drmOutput)) {
|
||||
connect(drmOutput, &DrmOutput::modeChanged, this,
|
||||
[drmOutput, this] {
|
||||
auto it = std::find_if(m_outputs.begin(), m_outputs.end(),
|
||||
[drmOutput] (const auto &output) {
|
||||
return output.output == drmOutput;
|
||||
}
|
||||
);
|
||||
if (it == m_outputs.end()) {
|
||||
return;
|
||||
}
|
||||
);
|
||||
if (it == m_outputs.end()) {
|
||||
return;
|
||||
resetOutput(*it, drmOutput);
|
||||
}
|
||||
resetOutput(*it, drmOutput);
|
||||
}
|
||||
);
|
||||
);
|
||||
m_outputs << newOutput;
|
||||
}
|
||||
} else {
|
||||
Output newOutput;
|
||||
newOutput.output = drmOutput;
|
||||
renderingBackend()->addSecondaryGpuOutput(drmOutput);
|
||||
m_outputs << newOutput;
|
||||
}
|
||||
}
|
||||
|
@ -232,11 +250,129 @@ void EglGbmBackend::removeOutput(DrmOutput *drmOutput)
|
|||
if (it == m_outputs.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
cleanupOutput(*it);
|
||||
if (this != primaryBackend()) {
|
||||
renderingBackend()->removeSecondaryGpuOutput((*it).output);
|
||||
} else {
|
||||
cleanupOutput(*it);
|
||||
}
|
||||
m_outputs.erase(it);
|
||||
}
|
||||
|
||||
void EglGbmBackend::addSecondaryGpuOutput(AbstractOutput *output)
|
||||
{
|
||||
DrmOutput *drmOutput = static_cast<DrmOutput*>(output);
|
||||
Output newOutput;
|
||||
newOutput.onSecondaryGPU = true;
|
||||
if (resetOutput(newOutput, drmOutput)) {
|
||||
connect(drmOutput, &DrmOutput::modeChanged, this,
|
||||
[drmOutput, this] {
|
||||
auto it = std::find_if(m_secondaryGpuOutputs.begin(), m_secondaryGpuOutputs.end(),
|
||||
[drmOutput] (const auto &output) {
|
||||
return output.output == drmOutput;
|
||||
}
|
||||
);
|
||||
if (it == m_secondaryGpuOutputs.end()) {
|
||||
return;
|
||||
}
|
||||
resetOutput(*it, drmOutput);
|
||||
}
|
||||
);
|
||||
m_secondaryGpuOutputs << newOutput;
|
||||
}
|
||||
}
|
||||
|
||||
int EglGbmBackend::getDmabufForSecondaryGpuOutput(AbstractOutput *output, uint32_t *format, uint32_t *stride)
|
||||
{
|
||||
DrmOutput *drmOutput = static_cast<DrmOutput*>(output);
|
||||
auto it = std::find_if(m_secondaryGpuOutputs.begin(), m_secondaryGpuOutputs.end(),
|
||||
[drmOutput] (const Output &output) {
|
||||
return output.output == drmOutput;
|
||||
}
|
||||
);
|
||||
if (it == m_secondaryGpuOutputs.end()) {
|
||||
return -1;
|
||||
}
|
||||
auto error = eglSwapBuffers(eglDisplay(), it->eglSurface);
|
||||
if (error != EGL_TRUE) {
|
||||
qCDebug(KWIN_DRM) << "an error occurred while swapping buffers" << error;
|
||||
return -1;
|
||||
}
|
||||
it->secondaryGbmBo = it->gbmSurface->lockFrontBuffer();
|
||||
int fd = gbm_bo_get_fd(it->secondaryGbmBo);
|
||||
if (fd == -1) {
|
||||
qCDebug(KWIN_DRM) << "failed to export gbm_bo as dma-buf!";
|
||||
return -1;
|
||||
}
|
||||
it->dmabufFd = fd;
|
||||
*format = gbm_bo_get_format(it->secondaryGbmBo);
|
||||
*stride = gbm_bo_get_stride(it->secondaryGbmBo);
|
||||
return it->dmabufFd;
|
||||
}
|
||||
|
||||
void EglGbmBackend::cleanupDmabufForSecondaryGpuOutput(AbstractOutput *output)
|
||||
{
|
||||
DrmOutput *drmOutput = static_cast<DrmOutput*>(output);
|
||||
auto it = std::find_if(m_secondaryGpuOutputs.begin(), m_secondaryGpuOutputs.end(),
|
||||
[drmOutput] (const Output &output) {
|
||||
return output.output == drmOutput;
|
||||
}
|
||||
);
|
||||
if (it == m_secondaryGpuOutputs.end()) {
|
||||
return;
|
||||
}
|
||||
if (it->dmabufFd) {
|
||||
close(it->dmabufFd);
|
||||
it->dmabufFd = 0;
|
||||
}
|
||||
if (it->secondaryGbmBo) {
|
||||
it->gbmSurface.get()->releaseBuffer(it->secondaryGbmBo);
|
||||
it->secondaryGbmBo = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void EglGbmBackend::removeSecondaryGpuOutput(AbstractOutput *output)
|
||||
{
|
||||
DrmOutput *drmOutput = static_cast<DrmOutput*>(output);
|
||||
auto it = std::find_if(m_secondaryGpuOutputs.begin(), m_secondaryGpuOutputs.end(),
|
||||
[drmOutput] (const Output &output) {
|
||||
return output.output == drmOutput;
|
||||
}
|
||||
);
|
||||
if (it == m_secondaryGpuOutputs.end()) {
|
||||
return;
|
||||
}
|
||||
cleanupOutput(*it);
|
||||
m_secondaryGpuOutputs.erase(it);
|
||||
}
|
||||
|
||||
QRegion EglGbmBackend::beginFrameForSecondaryGpu(AbstractOutput *output)
|
||||
{
|
||||
DrmOutput *drmOutput = static_cast<DrmOutput*>(output);
|
||||
auto it = std::find_if(m_secondaryGpuOutputs.begin(), m_secondaryGpuOutputs.end(),
|
||||
[drmOutput] (const Output &output) {
|
||||
return output.output == drmOutput;
|
||||
}
|
||||
);
|
||||
if (it == m_secondaryGpuOutputs.end()) {
|
||||
return QRegion();
|
||||
}
|
||||
return prepareRenderingForOutput(*it);
|
||||
}
|
||||
|
||||
void EglGbmBackend::renderFramebufferToSurface(AbstractOutput *output)
|
||||
{
|
||||
DrmOutput *drmOutput = static_cast<DrmOutput*>(output);
|
||||
auto it = std::find_if(m_secondaryGpuOutputs.begin(), m_secondaryGpuOutputs.end(),
|
||||
[drmOutput] (const Output &output) {
|
||||
return output.output == drmOutput;
|
||||
}
|
||||
);
|
||||
if (it == m_secondaryGpuOutputs.end()) {
|
||||
return;
|
||||
}
|
||||
renderFramebufferToSurface(*it);
|
||||
}
|
||||
|
||||
const float vertices[] = {
|
||||
-1.0f, 1.0f,
|
||||
-1.0f, -1.0f,
|
||||
|
@ -259,15 +395,15 @@ const float texCoords[] = {
|
|||
|
||||
bool EglGbmBackend::resetFramebuffer(Output &output)
|
||||
{
|
||||
cleanupFramebuffer(output);
|
||||
|
||||
if (output.output->hardwareTransforms()) {
|
||||
if (output.output->hardwareTransforms() && !output.onSecondaryGPU) {
|
||||
// No need for an extra render target.
|
||||
return true;
|
||||
}
|
||||
|
||||
makeContextCurrent(output);
|
||||
|
||||
cleanupFramebuffer(output);
|
||||
|
||||
glGenFramebuffers(1, &output.render.framebuffer);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, output.render.framebuffer);
|
||||
GLRenderTarget::setKWinFramebuffer(output.render.framebuffer);
|
||||
|
@ -278,7 +414,7 @@ bool EglGbmBackend::resetFramebuffer(Output &output)
|
|||
const QSize texSize = output.output->pixelSize();
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texSize.width(), texSize.height(),
|
||||
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
@ -293,6 +429,7 @@ bool EglGbmBackend::resetFramebuffer(Output &output)
|
|||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
GLRenderTarget::setKWinFramebuffer(0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -309,56 +446,83 @@ void EglGbmBackend::initRenderTarget(Output &output)
|
|||
|
||||
void EglGbmBackend::renderFramebufferToSurface(Output &output)
|
||||
{
|
||||
if (!output.render.framebuffer) {
|
||||
if (!output.render.framebuffer && isPrimary()) {
|
||||
// No additional render target.
|
||||
return;
|
||||
}
|
||||
initRenderTarget(output);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
GLRenderTarget::setKWinFramebuffer(0);
|
||||
|
||||
const auto size = output.output->modeSize();
|
||||
glViewport(0, 0, size.width(), size.height());
|
||||
if (isPrimary()) {
|
||||
// primary GPU
|
||||
makeContextCurrent(output);
|
||||
|
||||
auto shader = ShaderManager::instance()->pushShader(ShaderTrait::MapTexture);
|
||||
glViewport(0, 0, size.width(), size.height());
|
||||
|
||||
QMatrix4x4 mvpMatrix;
|
||||
auto shader = ShaderManager::instance()->pushShader(ShaderTrait::MapTexture);
|
||||
|
||||
const DrmOutput *drmOutput = output.output;
|
||||
switch (drmOutput->transform()) {
|
||||
case DrmOutput::Transform::Normal:
|
||||
case DrmOutput::Transform::Flipped:
|
||||
break;
|
||||
case DrmOutput::Transform::Rotated90:
|
||||
case DrmOutput::Transform::Flipped90:
|
||||
mvpMatrix.rotate(90, 0, 0, 1);
|
||||
break;
|
||||
case DrmOutput::Transform::Rotated180:
|
||||
case DrmOutput::Transform::Flipped180:
|
||||
mvpMatrix.rotate(180, 0, 0, 1);
|
||||
break;
|
||||
case DrmOutput::Transform::Rotated270:
|
||||
case DrmOutput::Transform::Flipped270:
|
||||
mvpMatrix.rotate(270, 0, 0, 1);
|
||||
break;
|
||||
QMatrix4x4 mvpMatrix;
|
||||
|
||||
const DrmOutput *drmOutput = output.output;
|
||||
switch (drmOutput->transform()) {
|
||||
case DrmOutput::Transform::Normal:
|
||||
case DrmOutput::Transform::Flipped:
|
||||
break;
|
||||
case DrmOutput::Transform::Rotated90:
|
||||
case DrmOutput::Transform::Flipped90:
|
||||
mvpMatrix.rotate(90, 0, 0, 1);
|
||||
break;
|
||||
case DrmOutput::Transform::Rotated180:
|
||||
case DrmOutput::Transform::Flipped180:
|
||||
mvpMatrix.rotate(180, 0, 0, 1);
|
||||
break;
|
||||
case DrmOutput::Transform::Rotated270:
|
||||
case DrmOutput::Transform::Flipped270:
|
||||
mvpMatrix.rotate(270, 0, 0, 1);
|
||||
break;
|
||||
}
|
||||
switch (drmOutput->transform()) {
|
||||
case DrmOutput::Transform::Flipped:
|
||||
case DrmOutput::Transform::Flipped90:
|
||||
case DrmOutput::Transform::Flipped180:
|
||||
case DrmOutput::Transform::Flipped270:
|
||||
mvpMatrix.scale(-1, 1);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
shader->setUniform(GLShader::ModelViewProjectionMatrix, mvpMatrix);
|
||||
|
||||
initRenderTarget(output);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
GLRenderTarget::setKWinFramebuffer(0);
|
||||
glBindTexture(GL_TEXTURE_2D, output.render.texture);
|
||||
output.render.vbo->render(GL_TRIANGLES);
|
||||
ShaderManager::instance()->popShader();
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
} else {
|
||||
// secondary GPU: render on primary and import framebuffer
|
||||
renderingBackend()->renderFramebufferToSurface(output.output);
|
||||
uint32_t stride = 0;
|
||||
uint32_t format = 0;
|
||||
int fd = renderingBackend()->getDmabufForSecondaryGpuOutput(output.output, &format, &stride);
|
||||
if (fd != -1) {
|
||||
struct gbm_import_fd_data data = {};
|
||||
data.fd = fd;
|
||||
data.width = (uint32_t) size.width();
|
||||
data.height = (uint32_t) size.height();
|
||||
data.stride = stride;
|
||||
data.format = format;
|
||||
gbm_bo *importedBuffer = gbm_bo_import(m_gpu->gbmDevice(), GBM_BO_IMPORT_FD, &data, GBM_BO_USE_SCANOUT | GBM_BO_USE_LINEAR);
|
||||
if (!importedBuffer) {
|
||||
qCDebug(KWIN_DRM) << "failed to import dma-buf!" << strerror(errno);
|
||||
} else {
|
||||
// this buffer automatically gets destroyed by the DrmSurfaceBuffer class
|
||||
output.importedGbmBo = importedBuffer;
|
||||
}
|
||||
}
|
||||
renderingBackend()->cleanupDmabufForSecondaryGpuOutput(output.output);
|
||||
}
|
||||
switch (drmOutput->transform()) {
|
||||
case DrmOutput::Transform::Flipped:
|
||||
case DrmOutput::Transform::Flipped90:
|
||||
case DrmOutput::Transform::Flipped180:
|
||||
case DrmOutput::Transform::Flipped270:
|
||||
mvpMatrix.scale(-1, 1);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
shader->setUniform(GLShader::ModelViewProjectionMatrix, mvpMatrix);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, output.render.texture);
|
||||
output.render.vbo->render(GL_TRIANGLES);
|
||||
ShaderManager::instance()->popShader();
|
||||
}
|
||||
|
||||
void EglGbmBackend::prepareRenderFramebuffer(const Output &output) const
|
||||
|
@ -370,6 +534,7 @@ void EglGbmBackend::prepareRenderFramebuffer(const Output &output) const
|
|||
|
||||
bool EglGbmBackend::makeContextCurrent(const Output &output) const
|
||||
{
|
||||
Q_ASSERT(isPrimary());
|
||||
const EGLSurface surface = output.eglSurface;
|
||||
if (surface == EGL_NO_SURFACE) {
|
||||
return false;
|
||||
|
@ -483,14 +648,21 @@ void EglGbmBackend::aboutToStartPainting(int screenId, const QRegion &damagedReg
|
|||
|
||||
void EglGbmBackend::presentOnOutput(Output &output, const QRegion &damagedRegion)
|
||||
{
|
||||
if (supportsSwapBuffersWithDamage()) {
|
||||
QVector<EGLint> rects = regionToRects(output.damageHistory.constFirst(), output.output);
|
||||
eglSwapBuffersWithDamageEXT(eglDisplay(), output.eglSurface,
|
||||
rects.data(), rects.count()/4);
|
||||
if (isPrimary()) {
|
||||
if (supportsSwapBuffersWithDamage()) {
|
||||
QVector<EGLint> rects = regionToRects(output.damageHistory.constFirst(), output.output);
|
||||
eglSwapBuffersWithDamageEXT(eglDisplay(), output.eglSurface,
|
||||
rects.data(), rects.count()/4);
|
||||
} else {
|
||||
eglSwapBuffers(eglDisplay(), output.eglSurface);
|
||||
}
|
||||
output.buffer = new DrmSurfaceBuffer(m_gpu->fd(), output.gbmSurface);
|
||||
} else if (output.importedGbmBo == nullptr) {
|
||||
qCDebug(KWIN_DRM) << "imported gbm_bo does not exist!";
|
||||
return;
|
||||
} else {
|
||||
eglSwapBuffers(eglDisplay(), output.eglSurface);
|
||||
output.buffer = new DrmSurfaceBuffer(m_gpu->fd(), output.importedGbmBo);
|
||||
}
|
||||
output.buffer = new DrmSurfaceBuffer(m_gpu->fd(), output.gbmSurface);
|
||||
|
||||
Q_EMIT output.output->outputChange(damagedRegion);
|
||||
m_backend->present(output.buffer, output.output);
|
||||
|
@ -500,12 +672,6 @@ void EglGbmBackend::presentOnOutput(Output &output, const QRegion &damagedRegion
|
|||
}
|
||||
}
|
||||
|
||||
void EglGbmBackend::screenGeometryChanged(const QSize &size)
|
||||
{
|
||||
Q_UNUSED(size)
|
||||
// TODO, create new buffer?
|
||||
}
|
||||
|
||||
SceneOpenGLTexturePrivate *EglGbmBackend::createBackendTexture(SceneOpenGLTexture *texture)
|
||||
{
|
||||
return new EglGbmTexture(texture, this);
|
||||
|
@ -523,8 +689,15 @@ void EglGbmBackend::setViewport(const Output &output) const
|
|||
|
||||
QRegion EglGbmBackend::beginFrame(int screenId)
|
||||
{
|
||||
const Output &output = m_outputs.at(screenId);
|
||||
if (isPrimary()) {
|
||||
return prepareRenderingForOutput(m_outputs.at(screenId));
|
||||
} else {
|
||||
return renderingBackend()->beginFrameForSecondaryGpu(m_outputs.at(screenId).output);
|
||||
}
|
||||
}
|
||||
|
||||
QRegion EglGbmBackend::prepareRenderingForOutput(const Output &output) const
|
||||
{
|
||||
makeContextCurrent(output);
|
||||
prepareRenderFramebuffer(output);
|
||||
setViewport(output);
|
||||
|
@ -577,16 +750,6 @@ void EglGbmBackend::endFrame(int screenId, const QRegion &renderedRegion,
|
|||
}
|
||||
}
|
||||
|
||||
bool EglGbmBackend::usesOverlayWindow() const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool EglGbmBackend::perScreenRendering() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
QSharedPointer<GLTexture> EglGbmBackend::textureForOutput(AbstractOutput *abstractOutput) const
|
||||
{
|
||||
const QVector<KWin::EglGbmBackend::Output>::const_iterator itOutput = std::find_if(m_outputs.begin(), m_outputs.end(),
|
||||
|
|
|
@ -8,41 +8,48 @@
|
|||
*/
|
||||
#ifndef KWIN_EGL_GBM_BACKEND_H
|
||||
#define KWIN_EGL_GBM_BACKEND_H
|
||||
#include "abstract_egl_backend.h"
|
||||
#include "abstract_egl_drm_backend.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
struct gbm_surface;
|
||||
struct gbm_bo;
|
||||
|
||||
namespace KWin
|
||||
{
|
||||
class AbstractOutput;
|
||||
class DrmBackend;
|
||||
class DrmBuffer;
|
||||
class DrmSurfaceBuffer;
|
||||
class DrmOutput;
|
||||
class GbmSurface;
|
||||
class DrmGpu;
|
||||
|
||||
/**
|
||||
* @brief OpenGL Backend using Egl on a GBM surface.
|
||||
*/
|
||||
class EglGbmBackend : public AbstractEglBackend
|
||||
class EglGbmBackend : public AbstractEglDrmBackend
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
EglGbmBackend(DrmBackend *drmBackend, DrmGpu *gpu);
|
||||
~EglGbmBackend() override;
|
||||
void screenGeometryChanged(const QSize &size) override;
|
||||
|
||||
SceneOpenGLTexturePrivate *createBackendTexture(SceneOpenGLTexture *texture) override;
|
||||
bool usesOverlayWindow() const override;
|
||||
bool perScreenRendering() const override;
|
||||
QRegion beginFrame(int screenId) override;
|
||||
void endFrame(int screenId, const QRegion &damage, const QRegion &damagedRegion) override;
|
||||
void init() override;
|
||||
|
||||
QSharedPointer<GLTexture> textureForOutput(AbstractOutput *requestedOutput) const override;
|
||||
|
||||
int screenCount() const override {
|
||||
return m_outputs.count();
|
||||
}
|
||||
|
||||
void addSecondaryGpuOutput(AbstractOutput *output) override;
|
||||
int getDmabufForSecondaryGpuOutput(AbstractOutput *output, uint32_t *format, uint32_t *stride) override;
|
||||
void cleanupDmabufForSecondaryGpuOutput(AbstractOutput *output) override;
|
||||
void removeSecondaryGpuOutput(AbstractOutput *output) override;
|
||||
QRegion beginFrameForSecondaryGpu(AbstractOutput *output) override;
|
||||
void renderFramebufferToSurface(AbstractOutput *output) override;
|
||||
|
||||
protected:
|
||||
void present() override;
|
||||
void cleanupSurfaces() override;
|
||||
|
@ -69,11 +76,16 @@ private:
|
|||
GLuint texture = 0;
|
||||
std::shared_ptr<GLVertexBuffer> vbo;
|
||||
} render;
|
||||
|
||||
bool onSecondaryGPU = false;
|
||||
int dmabufFd = 0;
|
||||
gbm_bo *secondaryGbmBo = nullptr;
|
||||
gbm_bo *importedGbmBo = nullptr;
|
||||
};
|
||||
|
||||
void createOutput(DrmOutput *drmOutput);
|
||||
bool resetOutput(Output &output, DrmOutput *drmOutput);
|
||||
std::shared_ptr<GbmSurface> createGbmSurface(const QSize &size) const;
|
||||
std::shared_ptr<GbmSurface> createGbmSurface(const QSize &size, const bool linear) const;
|
||||
EGLSurface createEglSurface(std::shared_ptr<GbmSurface> gbmSurface) const;
|
||||
|
||||
bool makeContextCurrent(const Output &output) const;
|
||||
|
@ -84,6 +96,7 @@ private:
|
|||
|
||||
void prepareRenderFramebuffer(const Output &output) const;
|
||||
void renderFramebufferToSurface(Output &output);
|
||||
QRegion prepareRenderingForOutput(const Output &output) const;
|
||||
|
||||
void presentOnOutput(Output &output, const QRegion &damagedRegion);
|
||||
|
||||
|
@ -91,9 +104,9 @@ private:
|
|||
void cleanupOutput(Output &output);
|
||||
void cleanupFramebuffer(Output &output);
|
||||
|
||||
DrmBackend *m_backend;
|
||||
DrmGpu *m_gpu;
|
||||
QVector<Output> m_outputs;
|
||||
QVector<Output> m_secondaryGpuOutputs;
|
||||
|
||||
friend class EglGbmTexture;
|
||||
};
|
||||
|
||||
|
|
148
plugins/platforms/drm/egl_multi_backend.cpp
Normal file
148
plugins/platforms/drm/egl_multi_backend.cpp
Normal file
|
@ -0,0 +1,148 @@
|
|||
/*
|
||||
KWin - the KDE window manager
|
||||
This file is part of the KDE project.
|
||||
|
||||
SPDX-FileCopyrightText: 2020 Xaver Hugl <xaver.hugl@gmail.com>
|
||||
|
||||
SPDX-License-Identifier: GPL-2.0-or-later
|
||||
*/
|
||||
|
||||
#include "egl_multi_backend.h"
|
||||
#include "logging.h"
|
||||
|
||||
namespace KWin
|
||||
{
|
||||
|
||||
EglMultiBackend::EglMultiBackend(AbstractEglDrmBackend *backend0) : OpenGLBackend()
|
||||
{
|
||||
m_backends.append(backend0);
|
||||
setIsDirectRendering(true);
|
||||
setSyncsToVBlank(true);
|
||||
}
|
||||
|
||||
EglMultiBackend::~EglMultiBackend()
|
||||
{
|
||||
for (int i = 1; i < m_backends.count(); i++) {
|
||||
delete m_backends[i];
|
||||
}
|
||||
// delete primary backend last, or this will crash!
|
||||
delete m_backends[0];
|
||||
}
|
||||
|
||||
void EglMultiBackend::init()
|
||||
{
|
||||
for (auto b : qAsConst(m_backends)) {
|
||||
b->init();
|
||||
}
|
||||
// set all the values:
|
||||
// if any block, set it to be blocking
|
||||
setBlocksForRetrace(false);
|
||||
// if any don't support it set it to not supported
|
||||
setSupportsBufferAge(true);
|
||||
setSupportsPartialUpdate(true);
|
||||
setSupportsSwapBuffersWithDamage(true);
|
||||
for (auto b : qAsConst(m_backends)) {
|
||||
if (b->blocksForRetrace()) {
|
||||
setBlocksForRetrace(true);
|
||||
}
|
||||
if (!b->supportsBufferAge()) {
|
||||
setSupportsBufferAge(false);
|
||||
}
|
||||
if (!b->supportsPartialUpdate()) {
|
||||
setSupportsPartialUpdate(false);
|
||||
}
|
||||
if (!b->supportsSwapBuffersWithDamage()) {
|
||||
setSupportsSwapBuffersWithDamage(false);
|
||||
}
|
||||
}
|
||||
// we only care about the rendering GPU here
|
||||
setSupportsSurfacelessContext(m_backends[0]->supportsSurfacelessContext());
|
||||
// these are client extensions and the same for all egl backends
|
||||
setExtensions(m_backends[0]->extensions());
|
||||
|
||||
m_backends[0]->makeCurrent();
|
||||
}
|
||||
|
||||
QRegion EglMultiBackend::beginFrame(int screenId)
|
||||
{
|
||||
int internalScreenId;
|
||||
AbstractEglBackend *backend = findBackend(screenId, internalScreenId);
|
||||
Q_ASSERT(backend != nullptr);
|
||||
return backend->beginFrame(internalScreenId);
|
||||
}
|
||||
|
||||
void EglMultiBackend::endFrame(int screenId, const QRegion &damage, const QRegion &damagedRegion)
|
||||
{
|
||||
int internalScreenId;
|
||||
AbstractEglBackend *backend = findBackend(screenId, internalScreenId);
|
||||
Q_ASSERT(backend != nullptr);
|
||||
backend->endFrame(internalScreenId, damage, damagedRegion);
|
||||
}
|
||||
|
||||
bool EglMultiBackend::makeCurrent()
|
||||
{
|
||||
return m_backends[0]->makeCurrent();
|
||||
}
|
||||
|
||||
void EglMultiBackend::doneCurrent()
|
||||
{
|
||||
m_backends[0]->doneCurrent();
|
||||
}
|
||||
|
||||
SceneOpenGLTexturePrivate *EglMultiBackend::createBackendTexture(SceneOpenGLTexture *texture)
|
||||
{
|
||||
return m_backends[0]->createBackendTexture(texture);
|
||||
}
|
||||
|
||||
QSharedPointer<GLTexture> EglMultiBackend::textureForOutput(AbstractOutput *requestedOutput) const
|
||||
{
|
||||
// this assumes that the wrong backends return {}
|
||||
for (auto backend : qAsConst(m_backends)) {
|
||||
auto texture = backend->textureForOutput(requestedOutput);
|
||||
if (!texture.isNull()) {
|
||||
return texture;
|
||||
}
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
bool EglMultiBackend::usesOverlayWindow() const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool EglMultiBackend::perScreenRendering() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void EglMultiBackend::screenGeometryChanged(const QSize &size)
|
||||
{
|
||||
Q_UNUSED(size)
|
||||
}
|
||||
|
||||
void EglMultiBackend::present()
|
||||
{
|
||||
Q_UNREACHABLE();
|
||||
}
|
||||
|
||||
AbstractEglDrmBackend *EglMultiBackend::findBackend(int screenId, int& internalScreenId)
|
||||
{
|
||||
int screens = 0;
|
||||
for (int i = 0; i < m_backends.count(); i++) {
|
||||
if (screenId < screens + m_backends[i]->screenCount()) {
|
||||
internalScreenId = screenId - screens;
|
||||
return m_backends[i];
|
||||
}
|
||||
screens += m_backends[i]->screenCount();
|
||||
}
|
||||
qCDebug(KWIN_DRM) << "could not find backend!" << screenId << "/" << screens;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void EglMultiBackend::addBackend(AbstractEglDrmBackend *backend)
|
||||
{
|
||||
m_backends.append(backend);
|
||||
}
|
||||
|
||||
}
|
54
plugins/platforms/drm/egl_multi_backend.h
Normal file
54
plugins/platforms/drm/egl_multi_backend.h
Normal file
|
@ -0,0 +1,54 @@
|
|||
/*
|
||||
KWin - the KDE window manager
|
||||
This file is part of the KDE project.
|
||||
|
||||
SPDX-FileCopyrightText: 2020 Xaver Hugl <xaver.hugl@gmail.com>
|
||||
|
||||
SPDX-License-Identifier: GPL-2.0-or-later
|
||||
*/
|
||||
|
||||
#ifndef EGLMULTIBACKEND_H
|
||||
#define EGLMULTIBACKEND_H
|
||||
|
||||
#include "abstract_egl_drm_backend.h"
|
||||
|
||||
namespace KWin
|
||||
{
|
||||
|
||||
class EglMultiBackend : public OpenGLBackend
|
||||
{
|
||||
public:
|
||||
EglMultiBackend(AbstractEglDrmBackend *backend0);
|
||||
~EglMultiBackend();
|
||||
|
||||
void init() override;
|
||||
|
||||
QRegion beginFrame(int screenId) override;
|
||||
void endFrame(int screenId, const QRegion &damage, const QRegion &damagedRegion) override;
|
||||
|
||||
bool makeCurrent() override;
|
||||
void doneCurrent() override;
|
||||
|
||||
SceneOpenGLTexturePrivate *createBackendTexture(SceneOpenGLTexture *texture) override;
|
||||
QSharedPointer<GLTexture> textureForOutput(AbstractOutput *requestedOutput) const override;
|
||||
|
||||
bool usesOverlayWindow() const override;
|
||||
bool perScreenRendering() const override;
|
||||
|
||||
void screenGeometryChanged(const QSize &size) override;
|
||||
|
||||
void addBackend(AbstractEglDrmBackend *backend);
|
||||
|
||||
protected:
|
||||
void present() override;
|
||||
|
||||
private:
|
||||
QVector<AbstractEglDrmBackend*> m_backends;
|
||||
|
||||
AbstractEglDrmBackend *findBackend(int screenId, int& internalScreenId);
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // EGLMULTIBACKEND_H
|
|
@ -69,11 +69,9 @@ PFNEGLQUERYWAYLANDBUFFERWL pEglQueryWaylandBufferWL = nullptr;
|
|||
#define EGL_WAYLAND_Y_INVERTED_WL 0x31DB
|
||||
#endif
|
||||
|
||||
EglStreamBackend::EglStreamBackend(DrmBackend *b, DrmGpu *gpu)
|
||||
: AbstractEglBackend(), m_backend(b), m_gpu(gpu)
|
||||
EglStreamBackend::EglStreamBackend(DrmBackend *drmBackend, DrmGpu *gpu)
|
||||
: AbstractEglDrmBackend(drmBackend, gpu)
|
||||
{
|
||||
setIsDirectRendering(true);
|
||||
setSyncsToVBlank(true);
|
||||
connect(m_gpu, &DrmGpu::outputEnabled, this, &EglStreamBackend::createOutput);
|
||||
connect(m_gpu, &DrmGpu::outputDisabled, this,
|
||||
[this] (DrmOutput *output) {
|
||||
|
@ -89,11 +87,6 @@ EglStreamBackend::EglStreamBackend(DrmBackend *b, DrmGpu *gpu)
|
|||
});
|
||||
}
|
||||
|
||||
EglStreamBackend::~EglStreamBackend()
|
||||
{
|
||||
cleanup();
|
||||
}
|
||||
|
||||
void EglStreamBackend::cleanupSurfaces()
|
||||
{
|
||||
for (auto it = m_outputs.constBegin(); it != m_outputs.constEnd(); ++it) {
|
||||
|
@ -285,7 +278,7 @@ bool EglStreamBackend::initRenderingContext()
|
|||
return false;
|
||||
}
|
||||
|
||||
const auto outputs = m_backend->drmOutputs();
|
||||
const auto outputs = m_gpu->outputs();
|
||||
for (DrmOutput *drmOutput : outputs) {
|
||||
createOutput(drmOutput);
|
||||
}
|
||||
|
@ -465,11 +458,6 @@ void EglStreamBackend::presentOnOutput(EglStreamBackend::Output &o)
|
|||
}
|
||||
}
|
||||
|
||||
void EglStreamBackend::screenGeometryChanged(const QSize &size)
|
||||
{
|
||||
Q_UNUSED(size)
|
||||
}
|
||||
|
||||
SceneOpenGLTexturePrivate *EglStreamBackend::createBackendTexture(SceneOpenGLTexture *texture)
|
||||
{
|
||||
return new EglStreamTexture(texture, this);
|
||||
|
@ -490,16 +478,6 @@ void EglStreamBackend::endFrame(int screenId, const QRegion &renderedRegion, con
|
|||
presentOnOutput(o);
|
||||
}
|
||||
|
||||
bool EglStreamBackend::usesOverlayWindow() const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool EglStreamBackend::perScreenRendering() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/************************************************
|
||||
* EglTexture
|
||||
************************************************/
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
*/
|
||||
#ifndef KWIN_EGL_STREAM_BACKEND_H
|
||||
#define KWIN_EGL_STREAM_BACKEND_H
|
||||
#include "abstract_egl_backend.h"
|
||||
#include "abstract_egl_drm_backend.h"
|
||||
#include <KWaylandServer/surface_interface.h>
|
||||
#include <KWaylandServer/eglstream_controller_interface.h>
|
||||
#include <wayland-server-core.h>
|
||||
|
@ -16,28 +16,26 @@
|
|||
namespace KWin
|
||||
{
|
||||
|
||||
class DrmBackend;
|
||||
class DrmOutput;
|
||||
class DrmBuffer;
|
||||
class DrmGpu;
|
||||
|
||||
/**
|
||||
* @brief OpenGL Backend using Egl with an EGLDevice.
|
||||
*/
|
||||
class EglStreamBackend : public AbstractEglBackend
|
||||
class EglStreamBackend : public AbstractEglDrmBackend
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
EglStreamBackend(DrmBackend *b, DrmGpu *gpu);
|
||||
~EglStreamBackend() override;
|
||||
void screenGeometryChanged(const QSize &size) override;
|
||||
SceneOpenGLTexturePrivate *createBackendTexture(SceneOpenGLTexture *texture) override;
|
||||
bool usesOverlayWindow() const override;
|
||||
bool perScreenRendering() const override;
|
||||
QRegion beginFrame(int screenId) override;
|
||||
void endFrame(int screenId, const QRegion &damage, const QRegion &damagedRegion) override;
|
||||
void init() override;
|
||||
|
||||
int screenCount() const override {
|
||||
return m_outputs.count();
|
||||
}
|
||||
|
||||
protected:
|
||||
void present() override;
|
||||
void cleanupSurfaces() override;
|
||||
|
@ -68,8 +66,6 @@ private:
|
|||
void cleanupOutput(const Output &output);
|
||||
void createOutput(DrmOutput *output);
|
||||
|
||||
DrmBackend *m_backend;
|
||||
DrmGpu *m_gpu;
|
||||
QVector<Output> m_outputs;
|
||||
KWaylandServer::EglStreamControllerInterface *m_eglStreamControllerInterface;
|
||||
QHash<KWaylandServer::SurfaceInterface *, StreamTexture> m_streamTextures;
|
||||
|
|
Loading…
Reference in a new issue