platformsupport/scenes/opengl: don't crash when creating the texture fails
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985f0edf88
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9e03a219cb
1 changed files with 5 additions and 3 deletions
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@ -103,16 +103,18 @@ void BasicEGLSurfaceTextureWayland::updateShmTexture(GraphicsBuffer *buffer, con
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bool BasicEGLSurfaceTextureWayland::loadDmabufTexture(GraphicsBuffer *buffer)
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{
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auto createTexture = [this](EGLImageKHR image, const QSize &size, bool isExternalOnly) {
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auto createTexture = [this](EGLImageKHR image, const QSize &size, bool isExternalOnly) -> std::shared_ptr<GLTexture> {
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if (Q_UNLIKELY(image == EGL_NO_IMAGE_KHR)) {
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qCritical(KWIN_OPENGL) << "Invalid dmabuf-based wl_buffer";
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return std::shared_ptr<GLTexture>();
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return nullptr;
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}
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GLint target = isExternalOnly ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
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auto texture = std::make_shared<GLTexture>(target);
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texture->setSize(size);
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texture->create();
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if (!texture->create()) {
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return nullptr;
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}
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texture->setWrapMode(GL_CLAMP_TO_EDGE);
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texture->setFilter(GL_LINEAR);
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texture->bind();
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