[qpa] Don't specify EGL_SURFACE_TYPE when choosing EGLConfig
Summary: Since QPA only performs off-screen rendering, it does not require an EGLConfig that supports any particular surface type. Currently it requests a config supporting window surfaces, however the EGLDeviceEXT platform, which is the basis of the EGLStream back-end used with the proprietary NVIDIA driver, does not support such surfaces resulting in eglChooseConfig not returning any valid configs when that back-end is in use. Since QPA doesn't actually create any window surfaces, it should be fine to remove this restriction to allow it to initialize properly with the EGLStream back-end. Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: kwin, davidedmundson Tags: #kwin Differential Revision: https://phabricator.kde.org/D20455
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@ -43,7 +43,7 @@ static EGLConfig configFromGLFormat(EGLDisplay dpy, const QSurfaceFormat &format
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#define SIZE( __buffer__ ) format.__buffer__##BufferSize() > 0 ? format.__buffer__##BufferSize() : 0
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// not setting samples as QtQuick doesn't need it
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const EGLint config_attribs[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_SURFACE_TYPE, 0,
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EGL_RED_SIZE, SIZE(red),
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EGL_GREEN_SIZE, SIZE(green),
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EGL_BLUE_SIZE, SIZE(blue),
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