Fix fullRepaints loop
The method paintSimpleScreen is responsible for redrawing the parts of the back-buffer that need updating using the buffer_age extension. The method fails to set correctly the damaged_region if, for some reason, one frame needs a repaint of the whole screen. In this case the backbuffer will request a full-screen repaint at some future frame, so the dirty region will be extended to full-screen. However, in this case the repaintRegion is not subtracted from the damaged_region (as it is done for the non fullRepaints case below --see the comment below--) and the damaged_region is reported to be the full screen again. This causes all the subsequent frames to be reported with a full screen damage, which causes some penalty, until paintGenericScreen is invoked for some reason and then the damage gets reset correctly. We now set the correct damage and prevent falling into the fullRepaint loop.
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@ -370,7 +370,7 @@ void Scene::paintSimpleScreen(int orig_mask, const QRegion ®ion)
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if (fullRepaint) {
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painted_region = displayRegion;
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damaged_region = displayRegion;
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damaged_region = displayRegion - repaintClip;
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} else {
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painted_region |= paintedArea;
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